void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
{
	b2Assert(s_initialized == true);

	if (contact->m_manifold.pointCount > 0)
	{
		contact->GetFixtureA()->GetBody()->SetAwake(true);
		contact->GetFixtureB()->GetBody()->SetAwake(true);
	}

	b2Shape::Type typeA = contact->GetFixtureA()->GetType();
	b2Shape::Type typeB = contact->GetFixtureB()->GetType();

	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);

	b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
	destroyFcn(contact, allocator);
}
Esempio n. 2
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void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
{
	b2Assert(s_initialized == true);

	b2Fixture* fixtureA = contact->m_fixtureA;
	b2Fixture* fixtureB = contact->m_fixtureB;

	if (contact->m_manifold.pointCount > 0 &&
		fixtureA->IsSensor() == false &&
		fixtureB->IsSensor() == false)
	{
		fixtureA->GetBody()->SetAwake(true);
		fixtureB->GetBody()->SetAwake(true);
	}

	b2Shape::Type typeA = fixtureA->GetType();
	b2Shape::Type typeB = fixtureB->GetType();

	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);

	b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
	destroyFcn(contact, allocator);
}