Esempio n. 1
0
/** Read a 'packet' of data from a connection and process it.  Read in
 * 8k chunks to give a better performance rating (for server
 * connections).  Do some tricky stuff for client connections to make
 * sure they don't do any flooding >:-) -avalon
 * @param cptr Client from which to read data.
 * @param socket_ready If non-zero, more data can be read from the client's socket.
 * @return Positive number on success, zero on connection-fatal failure, negative
 *   if user is killed.
 */
static int read_packet(struct Client *cptr, int socket_ready)
{
  unsigned int dolen = 0;
  unsigned int length = 0;

  if (socket_ready &&
      !(IsUser(cptr) &&
	DBufLength(&(cli_recvQ(cptr))) > feature_uint(FEAT_CLIENT_FLOOD))) {
#if defined(USE_SSL)
    switch (client_recv(cptr, readbuf, sizeof(readbuf), &length)) {
#else
    switch (os_recv_nonb(cli_fd(cptr), readbuf, sizeof(readbuf), &length)) {
#endif
    case IO_SUCCESS:
      if (length)
      {
        cli_lasttime(cptr) = CurrentTime;
        ClearPingSent(cptr);
        ClrFlag(cptr, FLAG_NONL);
        if (cli_lasttime(cptr) > cli_since(cptr))
          cli_since(cptr) = cli_lasttime(cptr);
      }
      break;
    case IO_BLOCKED:
      break;
    case IO_FAILURE:
      cli_error(cptr) = errno;
      /* SetFlag(cptr, FLAG_DEADSOCKET); */
      return 0;
    }
  }

  /*
   * For server connections, we process as many as we can without
   * worrying about the time of day or anything :)
   */
  if (length > 0 && IsServer(cptr))
    return server_dopacket(cptr, readbuf, length);
  else if (length > 0 && (IsHandshake(cptr) || IsConnecting(cptr)))
    return connect_dopacket(cptr, readbuf, length);
  else
  {
    /*
     * Before we even think of parsing what we just read, stick
     * it on the end of the receive queue and do it when its
     * turn comes around.
     */
    if (length > 0 && dbuf_put(cptr, &(cli_recvQ(cptr)), readbuf, length) == 0)
      return exit_client(cptr, cptr, &me, "dbuf_put fail");

    if ((DBufLength(&(cli_recvQ(cptr))) > feature_uint(FEAT_CLIENT_FLOOD))
         && !IsChannelService(cptr))
      return exit_client(cptr, cptr, &me, "Excess Flood");

    while (DBufLength(&(cli_recvQ(cptr))) && !NoNewLine(cptr) &&
           (IsTrusted(cptr) || IsChannelService(cptr) || cli_since(cptr) - CurrentTime < 10))
    {
      dolen = dbuf_getmsg(&(cli_recvQ(cptr)), cli_buffer(cptr), BUFSIZE);
      /*
       * Devious looking...whats it do ? well..if a client
       * sends a *long* message without any CR or LF, then
       * dbuf_getmsg fails and we pull it out using this
       * loop which just gets the next 512 bytes and then
       * deletes the rest of the buffer contents.
       * -avalon
       */
      if (dolen == 0)
      {
        if (DBufLength(&(cli_recvQ(cptr))) < 510)
          SetFlag(cptr, FLAG_NONL);
        else
        {
          /* More than 512 bytes in the line - drop the input and yell
           * at the client.
           */
          DBufClear(&(cli_recvQ(cptr)));
          send_reply(cptr, ERR_INPUTTOOLONG);
        }
      }
      else if (client_dopacket(cptr, dolen) == CPTR_KILLED)
        return CPTR_KILLED;
      /*
       * If it has become registered as a Server
       * then skip the per-message parsing below.
       */
      if (IsHandshake(cptr) || IsServer(cptr))
      {
        while (-1)
        {
          dolen = dbuf_get(&(cli_recvQ(cptr)), readbuf, sizeof(readbuf));
          if (dolen <= 0)
            return 1;
          else if (dolen == 0)
          {
            if (DBufLength(&(cli_recvQ(cptr))) < 510)
              SetFlag(cptr, FLAG_NONL);
            else {
              DBufClear(&(cli_recvQ(cptr)));
              /* send_reply(cptr, ERR_INPUTTOOLONG); */
            }
          }
          else if ((IsServer(cptr) &&
                    server_dopacket(cptr, readbuf, dolen) == CPTR_KILLED) ||
                   (!IsServer(cptr) &&
                    connect_dopacket(cptr, readbuf, dolen) == CPTR_KILLED))
            return CPTR_KILLED;
        }
      }
    }

    /* If there's still data to process, wait 2 seconds first */
    if (DBufLength(&(cli_recvQ(cptr))) && !NoNewLine(cptr) &&
	!t_onqueue(&(cli_proc(cptr))))
    {
      Debug((DEBUG_LIST, "Adding client process timer for %C", cptr));
      cli_freeflag(cptr) |= FREEFLAG_TIMER;
      timer_add(&(cli_proc(cptr)), client_timer_callback, cli_connect(cptr),
		TT_RELATIVE, 2);
    }
  }
  return 1;
}

/** Start a connection to another server.
 * @param aconf Connect block data for target server.
 * @param by Client who requested the connection (if any).
 * @return Non-zero on success; zero on failure.
 */
int connect_server(struct ConfItem* aconf, struct Client* by)
{
  struct Client*   cptr = 0;
  assert(0 != aconf);

  if (aconf->dns_pending) {
    sendto_opmask(0, SNO_OLDSNO, "Server %s connect DNS pending",
                  aconf->name);
    return 0;
  }
  Debug((DEBUG_NOTICE, "Connect to %s[@%s]", aconf->name,
         ircd_ntoa(&aconf->address.addr)));

  if ((cptr = FindClient(aconf->name))) {
    if (IsServer(cptr) || IsMe(cptr)) {
      sendto_opmask(0, SNO_OLDSNO, "Server %s already present from %s",
                    aconf->name, cli_name(cli_from(cptr)));
      if (by && IsUser(by) && !MyUser(by)) {
        sendcmdto_one(&me, CMD_NOTICE, by, "%C :Server %s already present "
                      "from %s", by, aconf->name, cli_name(cli_from(cptr)));
      }
      return 0;
    }
    else if (IsHandshake(cptr) || IsConnecting(cptr)) {
      if (by && IsUser(by)) {
        sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connection to %s already in "
                      "progress", by, cli_name(cptr));
      }
      return 0;
    }
  }
  /*
   * If we don't know the IP# for this host and it is a hostname and
   * not a ip# string, then try and find the appropriate host record.
   */
  if (!irc_in_addr_valid(&aconf->address.addr)
      && !ircd_aton(&aconf->address.addr, aconf->host)) {
    char buf[HOSTLEN + 1];

    host_from_uh(buf, aconf->host, HOSTLEN);
    gethost_byname(buf, connect_dns_callback, aconf);
    aconf->dns_pending = 1;
    return 0;
  }
  cptr = make_client(NULL, STAT_UNKNOWN_SERVER);

  /*
   * Copy these in so we have something for error detection.
   */
  ircd_strncpy(cli_name(cptr), aconf->name, HOSTLEN);
  ircd_strncpy(cli_sockhost(cptr), aconf->host, HOSTLEN);

  /*
   * Attach config entries to client here rather than in
   * completed_connection. This to avoid null pointer references
   */
  attach_confs_byhost(cptr, aconf->host, CONF_SERVER);

  if (!find_conf_byhost(cli_confs(cptr), aconf->host, CONF_SERVER)) {
    sendto_opmask(0, SNO_OLDSNO, "Host %s is not enabled for "
                  "connecting: no Connect block", aconf->name);
    if (by && IsUser(by) && !MyUser(by)) {
      sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connect to host %s failed: no "
                    "Connect block", by, aconf->name);
    }
    det_confs_butmask(cptr, 0);
    free_client(cptr);
    return 0;
  }
  /*
   * attempt to connect to the server in the conf line
   */
  if (!connect_inet(aconf, cptr)) {
    if (by && IsUser(by) && !MyUser(by)) {
      sendcmdto_one(&me, CMD_NOTICE, by, "%C :Couldn't connect to %s", by,
                    cli_name(cptr));
    }
    det_confs_butmask(cptr, 0);
    free_client(cptr);
    return 0;
  }
  /*
   * NOTE: if we're here we have a valid C:Line and the client should
   * have started the connection and stored the remote address/port and
   * ip address name in itself
   *
   * The socket has been connected or connect is in progress.
   */
  make_server(cptr);
  if (by && IsUser(by)) {
    ircd_snprintf(0, cli_serv(cptr)->by, sizeof(cli_serv(cptr)->by), "%s%s",
		  NumNick(by));
    assert(0 == cli_serv(cptr)->user);
    cli_serv(cptr)->user = cli_user(by);
    cli_user(by)->refcnt++;
  }
  else {
    *(cli_serv(cptr))->by = '\0';
    /* strcpy(cptr->serv->by, "Auto"); */
  }
  cli_serv(cptr)->up = &me;
  SetConnecting(cptr);

  if (cli_fd(cptr) > HighestFd)
    HighestFd = cli_fd(cptr);

  LocalClientArray[cli_fd(cptr)] = cptr;

  Count_newunknown(UserStats);
  /* Actually we lie, the connect hasn't succeeded yet, but we have a valid
   * cptr, so we register it now.
   * Maybe these two calls should be merged.
   */
  add_client_to_list(cptr);
  hAddClient(cptr);
/*    nextping = CurrentTime; */

  return (s_state(&cli_socket(cptr)) == SS_CONNECTED) ?
    completed_connection(cptr) : 1;
}

/** Find the real hostname for the host running the server (or one which
 * matches the server's name) and its primary IP#.  Hostname is stored
 * in the client structure passed as a pointer.
 */
void init_server_identity(void)
{
  const struct LocalConf* conf = conf_get_local();
  assert(0 != conf);

  ircd_strncpy(cli_name(&me), conf->name, HOSTLEN);
  SetYXXServerName(&me, conf->numeric);
}

/** Process events on a client socket.
 * @param ev Socket event structure that has a struct Connection as
 *   its associated data.
 */
static void client_sock_callback(struct Event* ev)
{
  struct Client* cptr;
  struct Connection* con;
  char *fmt = "%s";
  char *fallback = 0;

  assert(0 != ev_socket(ev));
  assert(0 != s_data(ev_socket(ev)));

  con = (struct Connection*) s_data(ev_socket(ev));

  assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY);

  cptr = con_client(con);

  assert(0 == cptr || con == cli_connect(cptr));

  switch (ev_type(ev)) {
  case ET_DESTROY:
    con_freeflag(con) &= ~FREEFLAG_SOCKET;

    if (!con_freeflag(con) && !cptr)
      free_connection(con);
#if defined(USE_SSL)
    ssl_free(ev_socket(ev));
#endif
    break;

  case ET_CONNECT: /* socket connection completed */
    if (!completed_connection(cptr) || IsDead(cptr))
      fallback = cli_info(cptr);
    break;

  case ET_ERROR: /* an error occurred */
    fallback = cli_info(cptr);
    cli_error(cptr) = ev_data(ev);
    /* If the OS told us we have a bad file descriptor, we should
     * record that for future reference.
     */
    if (cli_error(cptr) == EBADF)
      cli_fd(cptr) = -1;
    if (s_state(&(con_socket(con))) == SS_CONNECTING) {
      completed_connection(cptr);
      /* for some reason, the os_get_sockerr() in completed_connection()
       * can return 0 even when ev_data(ev) indicates a real error, so
       * re-assign the client error here.
       */
      cli_error(cptr) = ev_data(ev);
      break;
    }
    /*FALLTHROUGH*/
  case ET_EOF: /* end of file on socket */
    Debug((DEBUG_ERROR, "READ ERROR: fd = %d %d", cli_fd(cptr),
	   cli_error(cptr)));
    SetFlag(cptr, FLAG_DEADSOCKET);
    if ((IsServer(cptr) || IsHandshake(cptr)) && cli_error(cptr) == 0) {
      exit_client_msg(cptr, cptr, &me, "Server %s closed the connection (%s)",
		      cli_name(cptr), cli_serv(cptr)->last_error_msg);
      return;
    } else {
      fmt = "Read error: %s";
      fallback = "EOF from client";
    }
    break;

  case ET_WRITE: /* socket is writable */
    ClrFlag(cptr, FLAG_BLOCKED);
    if (cli_listing(cptr) && MsgQLength(&(cli_sendQ(cptr))) < 2048)
      list_next_channels(cptr);
    Debug((DEBUG_SEND, "Sending queued data to %C", cptr));
    send_queued(cptr);
    break;

  case ET_READ: /* socket is readable */
    if (!IsDead(cptr)) {
      Debug((DEBUG_DEBUG, "Reading data from %C", cptr));
      if (read_packet(cptr, 1) == 0) /* error while reading packet */
	fallback = "EOF from client";
    }
    break;

  default:
    assert(0 && "Unrecognized socket event in client_sock_callback()");
    break;
  }

  assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr));

  if (fallback) {
    const char* msg = (cli_error(cptr)) ? strerror(cli_error(cptr)) : fallback;
    if (!msg)
      msg = "Unknown error";
    exit_client_msg(cptr, cptr, &me, fmt, msg);
  }
}

/** Process a timer on client socket.
 * @param ev Timer event that has a struct Connection as its
 * associated data.
 */
static void client_timer_callback(struct Event* ev)
{
  struct Client* cptr;
  struct Connection* con;

  assert(0 != ev_timer(ev));
  assert(0 != t_data(ev_timer(ev)));
  assert(ET_DESTROY == ev_type(ev) || ET_EXPIRE == ev_type(ev));

  con = (struct Connection*) t_data(ev_timer(ev));

  assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY);

  cptr = con_client(con);

  assert(0 == cptr || con == cli_connect(cptr));

  if (ev_type(ev)== ET_DESTROY) {
    con_freeflag(con) &= ~FREEFLAG_TIMER; /* timer has expired... */

    if (!con_freeflag(con) && !cptr)
      free_connection(con); /* client is being destroyed */
  } else {
    Debug((DEBUG_LIST, "Client process timer for %C expired; processing",
	   cptr));
    read_packet(cptr, 0); /* read_packet will re-add timer if needed */
  }

  assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr));
}
Esempio n. 2
0
/** Handle a connection that has sent a valid PASS and SERVER.
 * @param cptr New peer server.
 * @param aconf Connect block for \a cptr.
 * @return Zero.
 */
int server_estab(struct Client *cptr, struct ConfItem *aconf)
{
  struct Client* acptr = 0;
  const char*    inpath;
  int            i;

  assert(0 != cptr);
  assert(0 != cli_local(cptr));

  inpath = cli_name(cptr);

  if (IsUnknown(cptr)) {
    if (aconf->passwd[0])
      sendrawto_one(cptr, MSG_PASS " :%s", aconf->passwd);
    /*
     *  Pass my info to the new server
     */
    sendrawto_one(cptr, MSG_SERVER " %s 1 %Tu %Tu J%s %s%s +%s6 :%s",
		  cli_name(&me), cli_serv(&me)->timestamp,
		  cli_serv(cptr)->timestamp, MAJOR_PROTOCOL, NumServCap(&me),
		  feature_bool(FEAT_HUB) ? "h" : "",
		  *(cli_info(&me)) ? cli_info(&me) : "IRCers United");
  }

  det_confs_butmask(cptr, CONF_SERVER);

  if (!IsHandshake(cptr))
    hAddClient(cptr);
  SetServer(cptr);
  cli_handler(cptr) = SERVER_HANDLER;
  Count_unknownbecomesserver(UserStats);
  SetBurst(cptr);

/*    nextping = CurrentTime; */

  /*
   * NOTE: check for acptr->user == cptr->serv->user is necessary to insure
   * that we got the same one... bleah
   */
  if (cli_serv(cptr)->user && *(cli_serv(cptr))->by &&
      (acptr = findNUser(cli_serv(cptr)->by))) {
    if (cli_user(acptr) == cli_serv(cptr)->user) {
      sendcmdto_one(&me, CMD_NOTICE, acptr, "%C :Link with %s established.",
                    acptr, inpath);
    }
    else {
      /*
       * if not the same client, set by to empty string
       */
      acptr = 0;
      *(cli_serv(cptr))->by = '\0';
    }
  }

  sendto_opmask(acptr, SNO_OLDSNO, "Link with %s established.", inpath);
  cli_serv(cptr)->up = &me;
  cli_serv(cptr)->updown = add_dlink(&(cli_serv(&me))->down, cptr);
  sendto_opmask(0, SNO_NETWORK, "Net junction: %s %s", cli_name(&me),
                cli_name(cptr));
  SetJunction(cptr);
  /*
   * Old sendto_serv_but_one() call removed because we now
   * need to send different names to different servers
   * (domain name matching) Send new server to other servers.
   */
  for (i = 0; i <= HighestFd; i++)
  {
    if (!(acptr = LocalClientArray[i]) || !IsServer(acptr) ||
        acptr == cptr || IsMe(acptr))
      continue;
    if (!match(cli_name(&me), cli_name(cptr)))
      continue;
    sendcmdto_one(&me, CMD_SERVER, acptr,
		  "%s 2 0 %Tu J%02u %s%s +%s%s%s :%s", cli_name(cptr),
		  cli_serv(cptr)->timestamp, Protocol(cptr), NumServCap(cptr),
		  IsHub(cptr) ? "h" : "", IsService(cptr) ? "s" : "",
		  IsIPv6(cptr) ? "6" : "", cli_info(cptr));
  }

  /* Send these as early as possible so that glined users/juped servers can
   * be removed from the network while the remote server is still chewing
   * our burst.
   */
  gline_burst(cptr);
  jupe_burst(cptr);

  /*
   * Pass on my client information to the new server
   *
   * First, pass only servers (idea is that if the link gets
   * canceled because the server was already there,
   * there are no NICK's to be canceled...). Of course,
   * if cancellation occurs, all this info is sent anyway,
   * and I guess the link dies when a read is attempted...? --msa
   *
   * Note: Link cancellation to occur at this point means
   * that at least two servers from my fragment are building
   * up connection this other fragment at the same time, it's
   * a race condition, not the normal way of operation...
   */

  for (acptr = &me; acptr; acptr = cli_prev(acptr)) {
    /* acptr->from == acptr for acptr == cptr */
    if (cli_from(acptr) == cptr)
      continue;
    if (IsServer(acptr)) {
      const char* protocol_str;

      if (Protocol(acptr) > 9)
        protocol_str = IsBurst(acptr) ? "J" : "P";
      else
        protocol_str = IsBurst(acptr) ? "J0" : "P0";

      if (0 == match(cli_name(&me), cli_name(acptr)))
        continue;
      sendcmdto_one(cli_serv(acptr)->up, CMD_SERVER, cptr,
		    "%s %d 0 %Tu %s%u %s%s +%s%s%s :%s", cli_name(acptr),
		    cli_hopcount(acptr) + 1, cli_serv(acptr)->timestamp,
		    protocol_str, Protocol(acptr), NumServCap(acptr),
		    IsHub(acptr) ? "h" : "", IsService(acptr) ? "s" : "",
		    IsIPv6(acptr) ? "6" : "", cli_info(acptr));
    }
  }

  for (acptr = &me; acptr; acptr = cli_prev(acptr))
  {
    /* acptr->from == acptr for acptr == cptr */
    if (cli_from(acptr) == cptr)
      continue;
    if (IsUser(acptr))
    {
      char xxx_buf[25];
      char *s = umode_str(acptr);
      sendcmdto_one(cli_user(acptr)->server, CMD_NICK, cptr,
		    "%s %d %Tu %s %s %s%s%s%s %s%s :%s",
		    cli_name(acptr), cli_hopcount(acptr) + 1, cli_lastnick(acptr),
		    cli_user(acptr)->username, cli_user(acptr)->realhost,
		    *s ? "+" : "", s, *s ? " " : "",
		    iptobase64(xxx_buf, &cli_ip(acptr), sizeof(xxx_buf), IsIPv6(cptr)),
		    NumNick(acptr), cli_info(acptr));
    }
  }
  /*
   * Last, send the BURST.
   * (Or for 2.9 servers: pass all channels plus statuses)
   */
  {
    struct Channel *chptr;
    for (chptr = GlobalChannelList; chptr; chptr = chptr->next)
      send_channel_modes(cptr, chptr);
  }
  sendcmdto_one(&me, CMD_END_OF_BURST, cptr, "");
  return 0;
}
Esempio n. 3
0
/** Attempt to send a sequence of bytes to the connection.
 * As a side effect, updates \a cptr's FLAG_BLOCKED setting
 * and sendB/sendK fields.
 * @param cptr Client that should receive data.
 * @param buf Message buffer to send to client.
 * @return Negative on connection-fatal error; otherwise
 *  number of bytes sent.
 */
unsigned int deliver_it(struct Client *cptr, struct MsgQ *buf)
{
  unsigned int bytes_written = 0;
  unsigned int bytes_count = 0;
  assert(0 != cptr);

#if defined(USE_SSL)
  switch (client_sendv(cptr, buf, &bytes_count, &bytes_written)) {
#else
  switch (os_sendv_nonb(cli_fd(cptr), buf, &bytes_count, &bytes_written)) {
#endif
  case IO_SUCCESS:
    ClrFlag(cptr, FLAG_BLOCKED);

    cli_sendB(cptr) += bytes_written;
    cli_sendB(&me)  += bytes_written;
    /* A partial write implies that future writes will block. */
    if (bytes_written < bytes_count)
      SetFlag(cptr, FLAG_BLOCKED);
    break;
  case IO_BLOCKED:
    SetFlag(cptr, FLAG_BLOCKED);
    break;
  case IO_FAILURE:
    cli_error(cptr) = errno;
    SetFlag(cptr, FLAG_DEADSOCKET);
    break;
  }
  return bytes_written;
}

/** Complete non-blocking connect()-sequence. Check access and
 * terminate connection, if trouble detected.
 * @param cptr Client to which we have connected, with all ConfItem structs attached.
 * @return Zero on failure (caller should exit_client()), non-zero on success.
 */
static int completed_connection(struct Client* cptr)
{
  struct ConfItem *aconf;
  time_t newts;
  struct Client *acptr;
  int i;
#if defined(USE_SSL)
  char *sslfp;
  int r;
#endif

  assert(0 != cptr);

  /*
   * get the socket status from the fd first to check if
   * connection actually succeeded
   */
  if ((cli_error(cptr) = os_get_sockerr(cli_fd(cptr)))) {
    const char* msg = strerror(cli_error(cptr));
    if (!msg)
      msg = "Unknown error";
    sendto_opmask(0, SNO_OLDSNO, "Connection failed to %s: %s",
                  cli_name(cptr), msg);
    return 0;
  }
  if (!(aconf = find_conf_byname(cli_confs(cptr), cli_name(cptr), CONF_SERVER))) {
    sendto_opmask(0, SNO_OLDSNO, "Lost Server Line for %s", cli_name(cptr));
    return 0;
  }

#if defined(USE_SSL)
  if (aconf->flags & CONF_SSL) {
    r = ssl_connect(&(cli_socket(cptr)));
    if (r == -1) {
      sendto_opmask(0, SNO_OLDSNO, "Connection failed to %s: SSL error",
                    cli_name(cptr));
      return 0;
    } else if (r == 0)
      return 1;
    sslfp = ssl_get_fingerprint(cli_socket(cptr).s_ssl);
    if (sslfp)
      ircd_strncpy(cli_sslclifp(cptr), sslfp, BUFSIZE+1);
    SetSSL(cptr);
  }
#endif

  if (s_state(&(cli_socket(cptr))) == SS_CONNECTING)
    socket_state(&(cli_socket(cptr)), SS_CONNECTED);

  if (!EmptyString(aconf->passwd))
    sendrawto_one(cptr, MSG_PASS " :%s", aconf->passwd);

  /*
   * Create a unique timestamp
   */
  newts = TStime();
  for (i = HighestFd; i > -1; --i) {
    if ((acptr = LocalClientArray[i]) &&
        (IsServer(acptr) || IsHandshake(acptr))) {
      if (cli_serv(acptr)->timestamp >= newts)
        newts = cli_serv(acptr)->timestamp + 1;
    }
  }
  assert(0 != cli_serv(cptr));

  cli_serv(cptr)->timestamp = newts;
  SetHandshake(cptr);
  /*
   * Make us timeout after twice the timeout for DNS look ups
   */
  cli_lasttime(cptr) = CurrentTime;
  ClearPingSent(cptr);

/* TODO: NEGOCIACION
  envia_config_req(cptr);
*/

  sendrawto_one(cptr, MSG_SERVER " %s 1 %Tu %Tu J%s %s%s +%s6 :%s",
                cli_name(&me), cli_serv(&me)->timestamp, newts,
		MAJOR_PROTOCOL, NumServCap(&me),
		feature_bool(FEAT_HUB) ? "h" : "", cli_info(&me));

#if defined(DDB)
  ddb_burst(cptr);
#endif

  return (IsDead(cptr)) ? 0 : 1;
}

/** Close the physical connection.  Side effects: MyConnect(cptr)
 * becomes false and cptr->from becomes NULL.
 * @param cptr Client to disconnect.
 */
void close_connection(struct Client *cptr)
{
  struct ConfItem* aconf;

  if (IsServer(cptr)) {
    ServerStats->is_sv++;
    ServerStats->is_sbs += cli_sendB(cptr);
    ServerStats->is_sbr += cli_receiveB(cptr);
    ServerStats->is_sti += CurrentTime - cli_firsttime(cptr);
    /*
     * If the connection has been up for a long amount of time, schedule
     * a 'quick' reconnect, else reset the next-connect cycle.
     */
    if ((aconf = find_conf_exact(cli_name(cptr), cptr, CONF_SERVER))) {
      /*
       * Reschedule a faster reconnect, if this was a automatically
       * connected configuration entry. (Note that if we have had
       * a rehash in between, the status has been changed to
       * CONF_ILLEGAL). But only do this if it was a "good" link.
       */
      aconf->hold = CurrentTime;
      aconf->hold += ((aconf->hold - cli_since(cptr) >
		       feature_int(FEAT_HANGONGOODLINK)) ?
		      feature_int(FEAT_HANGONRETRYDELAY) : ConfConFreq(aconf));
/*        if (nextconnect > aconf->hold) */
/*          nextconnect = aconf->hold; */
    }
  }
  else if (IsUser(cptr)) {
    ServerStats->is_cl++;
    ServerStats->is_cbs += cli_sendB(cptr);
    ServerStats->is_cbr += cli_receiveB(cptr);
    ServerStats->is_cti += CurrentTime - cli_firsttime(cptr);
  }
  else
    ServerStats->is_ni++;

#if defined(USE_ZLIB)
  /*
   * Siempre es una conexion nuestra
   */
  if (cli_connect(cptr)->zlib_negociation & ZLIB_IN) {
    inflateEnd(cli_connect(cptr)->comp_in);
    MyFree(cli_connect(cptr)->comp_in);
  }
  if (cli_connect(cptr)->zlib_negociation & ZLIB_OUT) {
    deflateEnd(cli_connect(cptr)->comp_out);
    MyFree(cli_connect(cptr)->comp_out);
  }
#endif

  if (-1 < cli_fd(cptr)) {
    flush_connections(cptr);
    LocalClientArray[cli_fd(cptr)] = 0;
    close(cli_fd(cptr));
    socket_del(&(cli_socket(cptr))); /* queue a socket delete */
    cli_fd(cptr) = -1;
    cli_freeflag(cptr) &= ~FREEFLAG_SOCKET;
  }
  SetFlag(cptr, FLAG_DEADSOCKET);

  MsgQClear(&(cli_sendQ(cptr)));
  client_drop_sendq(cli_connect(cptr));
  DBufClear(&(cli_recvQ(cptr)));
  memset(cli_passwd(cptr), 0, sizeof(cli_passwd(cptr)));
  set_snomask(cptr, 0, SNO_SET);

  det_confs_butmask(cptr, 0);

  if (cli_listener(cptr)) {
    release_listener(cli_listener(cptr));
    cli_listener(cptr) = 0;
  }

  for ( ; HighestFd > 0; --HighestFd) {
    if (LocalClientArray[HighestFd])
      break;
  }
}

/** Close all unregistered connections.
 * @param source Oper who requested the close.
 * @return Number of closed connections.
 */
int net_close_unregistered_connections(struct Client* source)
{
  int            i;
  struct Client* cptr;
  int            count = 0;
  assert(0 != source);

  for (i = HighestFd; i > 0; --i) {
    if ((cptr = LocalClientArray[i]) && !IsRegistered(cptr)) {
      send_reply(source, RPL_CLOSING, get_client_name(source, HIDE_IP));
      exit_client(source, cptr, &me, "Oper Closing");
      ++count;
    }
  }
  return count;
}
Esempio n. 4
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/** Check access for a server given its name (passed in cptr struct).
 * Must check for all C/N lines which have a name which matches the
 * name given and a host which matches. A host alias which is the
 * same as the server name is also acceptable in the host field of a
 * C/N line.
 * @param cptr Peer server to check.
 * @return 0 if accepted, -1 if access denied.
 */
int conf_check_server(struct Client *cptr)
{
  struct ConfItem* c_conf = NULL;
  struct SLink*    lp;

  Debug((DEBUG_DNS, "sv_cl: check access for %s[%s]", 
        cli_name(cptr), cli_sockhost(cptr)));

  if (IsUnknown(cptr) && !attach_confs_byname(cptr, cli_name(cptr), CONF_SERVER)) {
    Debug((DEBUG_DNS, "No C/N lines for %s", cli_sockhost(cptr)));
    return -1;
  }
  lp = cli_confs(cptr);
  /*
   * We initiated this connection so the client should have a C and N
   * line already attached after passing through the connect_server()
   * function earlier.
   */
  if (IsConnecting(cptr) || IsHandshake(cptr)) {
    c_conf = find_conf_byname(lp, cli_name(cptr), CONF_SERVER);
    if (!c_conf) {
      sendto_opmask_butone(0, SNO_OLDSNO,
                           "Connect Error: lost Connect block for %s",
                           cli_name(cptr));
      det_confs_butmask(cptr, 0);
      return -1;
    }
  }

  /* Try finding the Connect block by DNS name and IP next. */
  if (!c_conf && !(c_conf = find_conf_byhost(lp, cli_sockhost(cptr), CONF_SERVER)))
        c_conf = find_conf_byip(lp, &cli_ip(cptr), CONF_SERVER);

  /*
   * Attach by IP# only if all other checks have failed.
   * It is quite possible to get here with the strange things that can
   * happen when using DNS in the way the irc server does. -avalon
   */
  if (!c_conf)
    c_conf = find_conf_byip(lp, &cli_ip(cptr), CONF_SERVER);
  /*
   * detach all conf lines that got attached by attach_confs()
   */
  det_confs_butmask(cptr, 0);
  /*
   * if no Connect block, then deny access
   */
  if (!c_conf) {
    Debug((DEBUG_DNS, "sv_cl: access denied: %s[%s@%s]",
          cli_name(cptr), cli_username(cptr), cli_sockhost(cptr)));
    return -1;
  }
  /*
   * attach the Connect block to the client structure for later use.
   */
  attach_conf(cptr, c_conf);

  if (!irc_in_addr_valid(&c_conf->address.addr))
    memcpy(&c_conf->address.addr, &cli_ip(cptr), sizeof(c_conf->address.addr));

  Debug((DEBUG_DNS, "sv_cl: access ok: %s[%s]",
         cli_name(cptr), cli_sockhost(cptr)));
  return 0;
}
Esempio n. 5
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/** Reload the configuration file.
 * @param cptr Client that requested rehash (if a signal, &me).
 * @param sig Type of rehash (0 = oper-requested, 1 = signal, 2 =
 *   oper-requested but do not restart resolver)
 * @return CPTR_KILLED if any client was K/G-lined because of the
 * rehash; otherwise 0.
 */
int rehash(struct Client *cptr, int sig)
{
  struct ConfItem** tmp = &GlobalConfList;
  struct ConfItem*  tmp2;
  struct Client*    acptr;
  int               i;
  int               ret = 0;
  int               found_g = 0;

  if (1 == sig)
    sendto_opmask_butone(0, SNO_OLDSNO,
                         "Got signal SIGHUP, reloading ircd conf. file");

  while ((tmp2 = *tmp)) {
    if (tmp2->clients) {
      /*
       * Configuration entry is still in use by some
       * local clients, cannot delete it--mark it so
       * that it will be deleted when the last client
       * exits...
       */
      if (CONF_CLIENT == (tmp2->status & CONF_CLIENT))
        tmp = &tmp2->next;
      else {
        *tmp = tmp2->next;
        tmp2->next = 0;
      }
      tmp2->status |= CONF_ILLEGAL;
    }
    else {
      *tmp = tmp2->next;
      free_conf(tmp2);
    }
  }
  conf_erase_crule_list();
  conf_erase_deny_list();
  conf_erase_webirc_list();
  conf_erase_shost_list();
  conf_erase_except_list();
  motd_clear();

  /*
   * delete the juped nicks list
   */
  clearNickJupes();

  clear_quarantines();

  class_mark_delete();
  mark_listeners_closing();
  auth_mark_closing();
  close_mappings();

  read_configuration_file();

  if (sig != 2)
    restart_resolver();

  log_reopen(); /* reopen log files */

  auth_close_unused();
  close_listeners();
  class_delete_marked();         /* unless it fails */

  /*
   * Flush out deleted I and P lines although still in use.
   */
  for (tmp = &GlobalConfList; (tmp2 = *tmp);) {
    if (CONF_ILLEGAL == (tmp2->status & CONF_ILLEGAL)) {
      *tmp = tmp2->next;
      tmp2->next = NULL;
      if (!tmp2->clients)
        free_conf(tmp2);
    }
    else
      tmp = &tmp2->next;
  }

  for (i = 0; i <= HighestFd; i++) {
    if ((acptr = LocalClientArray[i])) {
      assert(!IsMe(acptr));
      if (IsServer(acptr))
        det_confs_butmask(acptr, ~(CONF_UWORLD | CONF_ILLEGAL));
      /* Because admin's are getting so uppity about people managing to
       * get past K/G's etc, we'll "fix" the bug by actually explaining
       * whats going on.
       */
      if ((found_g = find_kill(acptr))) {
        sendto_opmask_butone(0, found_g > -1 ? SNO_GLINE : SNO_OPERKILL,
                             found_g == -2 ? "G-line active for %s%s" :
                             (found_g == -3 ? "Z-line active for %s%s" :
                             "K-line active for %s%s"),
                             IsUnknown(acptr) ? "Unregistered Client ":"",
                             get_client_name(acptr, SHOW_IP));
        if (exit_client(cptr, acptr, &me, found_g == -2 ? "G-lined" :
            (found_g == -3 ? "Z-lined" : "K-lined")) == CPTR_KILLED)
          ret = CPTR_KILLED;
      }
    }
  }

  attach_conf_uworld(&me);

  geoip_init();

  auth_send_event("rehash", NULL);

  return ret;
}
Esempio n. 6
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/** Start a connection to another server.
 * @param aconf Connect block data for target server.
 * @param by Client who requested the connection (if any).
 * @return Non-zero on success; zero on failure.
 */
int connect_server(struct ConfItem* aconf, struct Client* by)
{
  struct Client*   cptr = 0;
  assert(0 != aconf);

  if (aconf->dns_pending) {
    sendto_opmask_butone(0, SNO_OLDSNO, "Server %s connect DNS pending",
                         aconf->name);
    return 0;
  }
  Debug((DEBUG_NOTICE, "Connect to %s[@%s]", aconf->name,
         ircd_ntoa(&aconf->address.addr)));

  if ((cptr = FindClient(aconf->name))) {
    if (IsServer(cptr) || IsMe(cptr)) {
      sendto_opmask_butone(0, SNO_OLDSNO, "Server %s already present from %s", 
                           aconf->name, cli_name(cli_from(cptr)));
      if (by && IsUser(by) && !MyUser(by)) {
        sendcmdto_one(&me, CMD_NOTICE, by, "%C :Server %s already present "
                      "from %s", by, aconf->name, cli_name(cli_from(cptr)));
      }
      return 0;
    }
    else if (IsHandshake(cptr) || IsConnecting(cptr)) {
      if (by && IsUser(by)) {
        sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connection to %s already in "
                      "progress", by, cli_name(cptr));
      }
      return 0;
    }
  }
  /*
   * If we don't know the IP# for this host and it is a hostname and
   * not a ip# string, then try and find the appropriate host record.
   */
  if (!irc_in_addr_valid(&aconf->address.addr)
      && !ircd_aton(&aconf->address.addr, aconf->host)) {
    char buf[HOSTLEN + 1];

    host_from_uh(buf, aconf->host, HOSTLEN);
    gethost_byname(buf, connect_dns_callback, aconf);
    aconf->dns_pending = 1;
    return 0;
  }
  cptr = make_client(NULL, STAT_UNKNOWN_SERVER);

  /*
   * Copy these in so we have something for error detection.
   */
  ircd_strncpy(cli_name(cptr), aconf->name, HOSTLEN);
  ircd_strncpy(cli_sockhost(cptr), aconf->host, HOSTLEN);

  /*
   * Attach config entries to client here rather than in
   * completed_connection. This to avoid null pointer references
   */
  attach_confs_byhost(cptr, aconf->host, CONF_SERVER);

  if (!find_conf_byhost(cli_confs(cptr), aconf->host, CONF_SERVER)) {
    sendto_opmask_butone(0, SNO_OLDSNO, "Host %s is not enabled for "
                         "connecting: no Connect block", aconf->name);
    if (by && IsUser(by) && !MyUser(by)) {
      sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connect to host %s failed: no "
                    "Connect block", by, aconf->name);
    }
    det_confs_butmask(cptr, 0);
    free_client(cptr);
    return 0;
  }
  /*
   * attempt to connect to the server in the conf line
   */
  if (!connect_inet(aconf, cptr)) {
    if (by && IsUser(by) && !MyUser(by)) {
      sendcmdto_one(&me, CMD_NOTICE, by, "%C :Couldn't connect to %s", by,
                    cli_name(cptr));
    }
    det_confs_butmask(cptr, 0);
    free_client(cptr);
    return 0;
  }
  /*
   * NOTE: if we're here we have a valid C:Line and the client should
   * have started the connection and stored the remote address/port and
   * ip address name in itself
   *
   * The socket has been connected or connect is in progress.
   */
  make_server(cptr);
  if (by && IsUser(by)) {
    ircd_snprintf(0, cli_serv(cptr)->by, sizeof(cli_serv(cptr)->by), "%s%s",
		  NumNick(by));
    assert(0 == cli_serv(cptr)->user);
    cli_serv(cptr)->user = cli_user(by);
    cli_user(by)->refcnt++;
  }
  else {
    *(cli_serv(cptr))->by = '\0';
    /* strcpy(cptr->serv->by, "Auto"); */
  }
  cli_serv(cptr)->up = &me;
  SetConnecting(cptr);

  if (cli_fd(cptr) > HighestFd)
    HighestFd = cli_fd(cptr);

  LocalClientArray[cli_fd(cptr)] = cptr;

  Count_newunknown(UserStats);
  /* Actually we lie, the connect hasn't succeeded yet, but we have a valid
   * cptr, so we register it now.
   * Maybe these two calls should be merged.
   */
  add_client_to_list(cptr);
  hAddClient(cptr);
/*    nextping = CurrentTime; */

  return (s_state(&cli_socket(cptr)) == SS_CONNECTED) ?
    completed_connection(cptr) : 1;
}
Esempio n. 7
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/** Close the physical connection.  Side effects: MyConnect(cptr)
 * becomes false and cptr->from becomes NULL.
 * @param cptr Client to disconnect.
 */
void close_connection(struct Client *cptr)
{
  struct ConfItem* aconf;

  if (IsServer(cptr)) {
    ServerStats->is_sv++;
    ServerStats->is_sbs += cli_sendB(cptr);
    ServerStats->is_sbr += cli_receiveB(cptr);
    ServerStats->is_sti += CurrentTime - cli_firsttime(cptr);
    /*
     * If the connection has been up for a long amount of time, schedule
     * a 'quick' reconnect, else reset the next-connect cycle.
     */
    if ((aconf = find_conf_exact(cli_name(cptr), cptr, CONF_SERVER))) {
      /*
       * Reschedule a faster reconnect, if this was a automatically
       * connected configuration entry. (Note that if we have had
       * a rehash in between, the status has been changed to
       * CONF_ILLEGAL). But only do this if it was a "good" link.
       */
      aconf->hold = CurrentTime;
      aconf->hold += ((aconf->hold - cli_since(cptr) >
		       feature_int(FEAT_HANGONGOODLINK)) ?
		      feature_int(FEAT_HANGONRETRYDELAY) : ConfConFreq(aconf));
/*        if (nextconnect > aconf->hold) */
/*          nextconnect = aconf->hold; */
    }
  }
  else if (IsUser(cptr)) {
    ServerStats->is_cl++;
    ServerStats->is_cbs += cli_sendB(cptr);
    ServerStats->is_cbr += cli_receiveB(cptr);
    ServerStats->is_cti += CurrentTime - cli_firsttime(cptr);
  }
  else
    ServerStats->is_ni++;

  if (-1 < cli_fd(cptr)) {
    flush_connections(cptr);
    LocalClientArray[cli_fd(cptr)] = 0;
    close(cli_fd(cptr));
    socket_del(&(cli_socket(cptr))); /* queue a socket delete */
    cli_fd(cptr) = -1;
  }
  SetFlag(cptr, FLAG_DEADSOCKET);

  MsgQClear(&(cli_sendQ(cptr)));
  client_drop_sendq(cli_connect(cptr));
  DBufClear(&(cli_recvQ(cptr)));
  memset(cli_passwd(cptr), 0, sizeof(cli_passwd(cptr)));
  set_snomask(cptr, 0, SNO_SET);

  det_confs_butmask(cptr, 0);

  if (cli_listener(cptr)) {
    release_listener(cli_listener(cptr));
    cli_listener(cptr) = 0;
  }

  for ( ; HighestFd > 0; --HighestFd) {
    if (LocalClientArray[HighestFd])
      break;
  }
}