Esempio n. 1
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/****************************************************************
...
*****************************************************************/
static struct SMALL_DLG *get_spaceship_dialog(struct player *pplayer)
{
    if (!dialog_list_has_been_initialised) {
        dialog_list = dialog_list_new();
        dialog_list_has_been_initialised = TRUE;
    }

    dialog_list_iterate(dialog_list, pDialog) {
        if (pDialog->pEndWidgetList->data.player == pplayer) {
            return pDialog;
        }
    }
    dialog_list_iterate_end;

    return NULL;
}
Esempio n. 2
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/**************************************************************************
...
**************************************************************************/
void cma_fe_init()
{
  dialog_list = dialog_list_new();
}
Esempio n. 3
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/****************************************************************
  Initialize intelligenze dialogs
*****************************************************************/
void intel_dialog_init()
{
  dialog_list = dialog_list_new();
}
Esempio n. 4
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/****************************************************************
  Create happiness dialog
*****************************************************************/
void happiness_dialog_init()
{
  dialog_list = dialog_list_new();
}
Esempio n. 5
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/*****************************************************************************
  Initialize citizens dialog
*****************************************************************************/
void citizens_dialog_init()
{
  dialog_list = dialog_list_new();
}