/**************************************************************** ... *****************************************************************/ static struct SMALL_DLG *get_spaceship_dialog(struct player *pplayer) { if (!dialog_list_has_been_initialised) { dialog_list = dialog_list_new(); dialog_list_has_been_initialised = TRUE; } dialog_list_iterate(dialog_list, pDialog) { if (pDialog->pEndWidgetList->data.player == pplayer) { return pDialog; } } dialog_list_iterate_end; return NULL; }
/************************************************************************** ... **************************************************************************/ void cma_fe_init() { dialog_list = dialog_list_new(); }
/**************************************************************** Initialize intelligenze dialogs *****************************************************************/ void intel_dialog_init() { dialog_list = dialog_list_new(); }
/**************************************************************** Create happiness dialog *****************************************************************/ void happiness_dialog_init() { dialog_list = dialog_list_new(); }
/***************************************************************************** Initialize citizens dialog *****************************************************************************/ void citizens_dialog_init() { dialog_list = dialog_list_new(); }