Esempio n. 1
0
bool PGM_BASE::SetLanguage( bool first_time )
{
    bool     retv = true;

    // dictionary file name without extend (full name is kicad.mo)
    wxString dictionaryName( wxT( "kicad" ) );

    delete m_locale;
    m_locale = new wxLocale;

#if wxCHECK_VERSION( 2, 9, 0 )
    if( !m_locale->Init( m_language_id ) )
#else
    if( !m_locale->Init( m_language_id, wxLOCALE_CONV_ENCODING ) )
#endif
    {
        wxLogDebug( wxT( "This language is not supported by the system." ) );

        setLanguageId( wxLANGUAGE_DEFAULT );
        delete m_locale;

        m_locale = new wxLocale;
        m_locale->Init();
        retv = false;
    }
    else if( !first_time )
    {
        wxLogDebug( wxT( "Search for dictionary %s.mo in %s" ),
                    GetChars( dictionaryName ), GetChars( m_locale->GetName() ) );
    }

    // how about a meaningful comment here.
    if( !first_time )
    {
        wxString languageSel;

        // Search for the current selection
        for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
        {
            if( s_Languages[ii].m_WX_Lang_Identifier == m_language_id )
            {
                languageSel = s_Languages[ii].m_Lang_Label;
                break;
            }
        }

        m_common_settings->Write( languageCfgKey, languageSel );
    }

    // Test if floating point notation is working (bug in cross compilation, using wine)
    // Make a conversion double <=> string
    double dtst = 0.5;
    wxString msg;

    extern bool g_DisableFloatingPointLocalNotation;    // See common.cpp

    g_DisableFloatingPointLocalNotation = false;

    msg << dtst;
    double result;
    msg.ToDouble( &result );

    if( result != dtst )  // string to double encode/decode does not work! Bug detected
    {
        // Disable floating point localization:
        g_DisableFloatingPointLocalNotation = true;
        SetLocaleTo_C_standard( );
    }

    if( !m_locale->IsLoaded( dictionaryName ) )
        m_locale->AddCatalog( dictionaryName );

    if( !retv )
        return retv;

    return m_locale->IsOk();
}
Esempio n. 2
0
bool PGM_BASE::SetLanguage( bool first_time )
{
    bool     retv = true;

    if( first_time )
    {
        setLanguageId( wxLANGUAGE_DEFAULT );
        // First time SetLanguage is called, the user selected language id is set
        // from commun user config settings
        wxString languageSel;

        m_common_settings->Read( languageCfgKey, &languageSel );

        // Search for the current selection
        for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
        {
            if( s_Languages[ii].m_Lang_Label == languageSel )
            {
                setLanguageId( s_Languages[ii].m_WX_Lang_Identifier );
                break;
            }
        }
    }

    // dictionary file name without extend (full name is kicad.mo)
    wxString dictionaryName( wxT( "kicad" ) );

    delete m_locale;
    m_locale = new wxLocale;

    if( !m_locale->Init( m_language_id ) )
    {
        wxLogDebug( wxT( "This language is not supported by the system." ) );

        setLanguageId( wxLANGUAGE_DEFAULT );
        delete m_locale;

        m_locale = new wxLocale;
        m_locale->Init();
        retv = false;
    }
    else if( !first_time )
    {
        wxLogDebug( wxT( "Search for dictionary %s.mo in %s" ),
                    GetChars( dictionaryName ), GetChars( m_locale->GetName() ) );
    }

    if( !first_time )
    {
        // If we are here, the user has selected an other language.
        // Therefore the new prefered language name is stored in common config.
        // Do NOT store the wxWidgets language Id, it can change between wxWidgets
        // versions, for a given language
        wxString languageSel;

        // Search for the current selection
        for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
        {
            if( s_Languages[ii].m_WX_Lang_Identifier == m_language_id )
            {
                languageSel = s_Languages[ii].m_Lang_Label;
                break;
            }
        }

        m_common_settings->Write( languageCfgKey, languageSel );
    }

    // Test if floating point notation is working (bug in cross compilation, using wine)
    // Make a conversion double <=> string
    double dtst = 0.5;
    wxString msg;

    extern bool g_DisableFloatingPointLocalNotation;    // See common.cpp

    g_DisableFloatingPointLocalNotation = false;

    msg << dtst;
    double result;
    msg.ToDouble( &result );

    if( result != dtst )  // string to double encode/decode does not work! Bug detected
    {
        // Disable floating point localization:
        g_DisableFloatingPointLocalNotation = true;
        SetLocaleTo_C_standard( );
    }

    if( !m_locale->IsLoaded( dictionaryName ) )
        m_locale->AddCatalog( dictionaryName );

    if( !retv )
        return retv;

    return m_locale->IsOk();
}