void Transform::setIdentity() { if (isStatic()) return; _scale.set(1.0f, 1.0f, 1.0f); _rotation.setIdentity(); _translation.set(0.0f, 0.0f, 0.0f); dirty(DIRTY_TRANSLATION | DIRTY_ROTATION | DIRTY_SCALE); }
void Transform::setRotation(const Matrix& rotation) { if (isStatic()) return; Quaternion rotationQuat; Quaternion::createFromRotationMatrix(rotation, &rotationQuat); _rotation.set(rotationQuat); dirty(DIRTY_ROTATION); }
void Transform::set(const Vector3& scale, const Vector3& axis, float angle, const Vector3& translation) { if (isStatic()) return; _scale.set(scale); _rotation.set(axis, angle); _translation.set(translation); dirty(DIRTY_TRANSLATION | DIRTY_ROTATION | DIRTY_SCALE); }
void Transform::set(const Transform& transform) { if (isStatic()) return; _scale.set(transform._scale); _rotation.set(transform._rotation); _translation.set(transform._translation); dirty(DIRTY_TRANSLATION | DIRTY_ROTATION | DIRTY_SCALE); }
void Transform::set(const Vector3& scale, const Quaternion& rotation, const Vector3& translation) { if (isStatic()) return; _scale.set(scale); _rotation.set(rotation); _translation.set(translation); dirty(DIRTY_TRANSLATION | DIRTY_ROTATION | DIRTY_SCALE); }
void Transform::translate(const Vector3& translation) { if (isStatic()) return; _translation.x += translation.x; _translation.y += translation.y; _translation.z += translation.z; dirty(DIRTY_TRANSLATION); }
void Transform::scale(float sx, float sy, float sz) { if (isStatic()) return; _scale.x *= sx; _scale.y *= sy; _scale.z *= sz; dirty(DIRTY_SCALE); }
void Transform::scale(const Vector3& scale) { if (isStatic()) return; _scale.x *= scale.x; _scale.y *= scale.y; _scale.z *= scale.z; dirty(DIRTY_SCALE); }
OSErr QuicktimeLiveImageStream::dataProcCallback(SGChannel c, Ptr p, long len, long *offset, long chRefCon, TimeValue time, short writeType, long refCon) { OSErr err = noErr; // OSG_INFO << " Video " << refCon << std::endl; dirty(); // return err; }
void Transform::rotateZ(float angle) { if (isStatic()) return; Quaternion rotationQuat; Quaternion::createFromAxisAngle(Vector3::unitZ(), angle, &rotationQuat); _rotation.multiply(rotationQuat); dirty(DIRTY_ROTATION); }
void Transform::applyAnimationValueRotation(AnimationValue* value, unsigned int index, float blendWeight) { if (isStatic()) return; GP_ASSERT(value); Quaternion::slerp(_rotation.x, _rotation.y, _rotation.z, _rotation.w, value->getFloat(index), value->getFloat(index + 1), value->getFloat(index + 2), value->getFloat(index + 3), blendWeight, &_rotation.x, &_rotation.y, &_rotation.z, &_rotation.w); dirty(DIRTY_ROTATION); }
void NodeMonitor::cleanIt() { if (dirty()) { // We have to re-attach the callback. attachCallbacks(); } fIsDirty = false; }
void KWMapEditor::addEntry() { int x = numRows(); insertRows(x, 1); TQPushButton *b = new TQPushButton("X", this); connect(b, TQT_SIGNAL(clicked()), this, TQT_SLOT(erase())); setCellWidget(x, 0, b); ensureCellVisible(x, 1); setCurrentCell(x, 1); emit dirty(); }
void BoxItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { if (m_resizing) { m_resizing = false; setCursor(Qt::ArrowCursor); emit dirty(); } else QGraphicsRectItem::mouseReleaseEvent(event); }
void Transform::translate(float tx, float ty, float tz) { if (isStatic()) return; _translation.x += tx; _translation.y += ty; _translation.z += tz; dirty(DIRTY_TRANSLATION); }
PRBool PaintFrameCallback::operator()(gfxContext* aContext, const gfxRect& aFillRect, const gfxPattern::GraphicsFilter& aFilter, const gfxMatrix& aTransform) { if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER) return PR_FALSE; mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); nsSVGRenderState renderState(aContext); aContext->Save(); // Clip to aFillRect so that we don't paint outside. aContext->NewPath(); aContext->Rectangle(aFillRect); aContext->Clip(); gfxMatrix savedMatrix(aContext->CurrentMatrix()); aContext->Multiply(gfxMatrix(aTransform).Invert()); // nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want // to have it anchored at the top left corner of the bounding box of all of // mFrame's continuations. So we add a translation transform. nsRect bbox = nsSVGIntegrationUtils::GetNonSVGUserSpace(mFrame); PRInt32 appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); gfxPoint offset = gfxPoint(bbox.x, bbox.y) / appUnitsPerDevPixel; aContext->Multiply(gfxMatrix().Translate(-offset)); gfxSize paintServerSize = gfxSize(mPaintServerSize.width, mPaintServerSize.height) / mFrame->PresContext()->AppUnitsPerDevPixel(); // nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we // want it to render with mRenderSize, so we need to set up a scale transform. gfxFloat scaleX = mRenderSize.width / paintServerSize.width; gfxFloat scaleY = mRenderSize.height / paintServerSize.height; gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY); aContext->Multiply(scaleMatrix); // Draw. nsRect dirty(bbox.x, bbox.y, mPaintServerSize.width, mPaintServerSize.height); nsLayoutUtils::PaintFrame(renderState.GetRenderingContext(mTarget), mFrame, dirty, NS_RGBA(0, 0, 0, 0), nsLayoutUtils::PAINT_IN_TRANSFORM | nsLayoutUtils::PAINT_ALL_CONTINUATIONS); aContext->SetMatrix(savedMatrix); aContext->Restore(); mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER); return PR_TRUE; }
bool PropertyGroup::setFrame(int frame) { bool ret = false; for(vector<PropertyBase*>::iterator it = properties_.begin(); it != properties_.end(); ++it) { ret |= (*it)->setFrame(frame); } if(ret) { dirty(); } return ret; }
QgsProject::QgsProject() : imp_( new QgsProject::Imp ) { // Set some default project properties // XXX THESE SHOULD BE MOVED TO STATUSBAR RELATED SOURCE writeEntry( "PositionPrecision", "/Automatic", true ); writeEntry( "PositionPrecision", "/DecimalPlaces", 2 ); // XXX writeEntry() makes the project dirty, but it doesn't make sense // for a new project to be dirty, so let's clean it up dirty( false ); } // QgsProject ctor
GfxCanvasItem::GfxCanvasItem(GfxCanvasItem *p) : _parent(p), _x(this), _y(this), _z(this), _scale(this), _visible(this), _dirty(false) { Q_ASSERT(p); _scale.setValue(1.); _visible.setValue(1.); _parent->addChild(this); dirty(); }
GfxCanvasItem::~GfxCanvasItem() { dirty(); if(_parent) _parent->remChild(this); if(_dirty) layer()->remDirty(this); QList<GfxCanvasItem *> children = _children; qDeleteAll(children); _dirty = false; }
void KWMapEditor::erase() { const TQObject *o = TQT_TQOBJECT(const_cast<TQT_BASE_OBJECT_NAME*>(sender())); for (int i = 0; i < numRows(); i++) { if (TQT_BASE_OBJECT_CONST(cellWidget(i, 0)) == TQT_BASE_OBJECT_CONST(o)) { removeRow(i); break; } } emit dirty(); }
KSambaShare::KSambaShare() : QObject(0) , d_ptr(new KSambaSharePrivate(this)) { Q_D(const KSambaShare); if (QFile::exists(d->userSharePath)) { KDirWatch::self()->addDir(d->userSharePath, KDirWatch::WatchFiles); connect(KDirWatch::self(), SIGNAL(dirty(QString)), this, SLOT(_k_slotFileChange(QString))); } }
void Transform::rotate(const Vector3& axis, float angle) { if (isStatic()) return; Quaternion rotationQuat; Quaternion::createFromAxisAngle(axis, angle, &rotationQuat); _rotation.multiply(rotationQuat); _rotation.normalize(); dirty(DIRTY_ROTATION); }
void Transform::translateSmooth(const Vector3& target, float elapsedTime, float responseTime) { if (isStatic()) return; if (elapsedTime > 0) { _translation += (target - _translation) * (elapsedTime / (elapsedTime + responseTime)); dirty(DIRTY_TRANSLATION); } }
int QParam::updataAll(){ QSet<SpaItemHd>::Iterator iterator = modifyedItem.begin(); int r=Md::Ok; while(iterator!=modifyedItem.end()){ r = updata(*iterator); if(r!=Md::Ok) break; iterator = modifyedItem.erase(iterator); } emit dirty(!modifyedItem.isEmpty()); return Md::Ok ; }
Picture::Picture(QObject *parent) : QObject(parent) { m_defaultImage = KGlobal::dirs()->findResource("data", "plasma-applet-frame/picture-frame-default.jpg"); m_checkDir = false; // listen for changes to the file we're displaying m_fileWatch = new KDirWatch(this); connect(m_fileWatch,SIGNAL(dirty(QString)),this,SLOT(reload())); connect(m_fileWatch,SIGNAL(created(QString)),this,SLOT(reload())); connect(m_fileWatch,SIGNAL(deleted(QString)),this,SLOT(reload())); }
/*! Add all the variables of this material object to the shader program "program". It expects that the program already exits and that the names in _glsl_names are used @param program - the glsl shader program integer id */ bool GLMaterial::addVariablesToProgram(GLuint program, int variable_index) { if(program == -1)return false; // no program exits GLint params; glGetProgramiv( program, GL_LINK_STATUS, ¶ms); if(params == GL_FALSE) { cerr << "[GLMaterial] Program " << program << " has not been linked. Materials cannot be added." << endl; return false; } // enable the program glUseProgram(program); glGetProgramiv( program, GL_ACTIVE_UNIFORMS, ¶ms); GetVariableName(_glsl_struct, _glsl_names[0], variable_index); // get the location of a uniform variable. Note, the program must be linked at this position. _ambientColorPos = glGetUniformLocation(program, GetVariableName(_glsl_struct, _glsl_names[0], variable_index).c_str()); checkUniform(_ambientColorPos, _glsl_names[0]); _diffuseColorPos = glGetUniformLocation(program, GetVariableName(_glsl_struct, _glsl_names[1], variable_index).c_str()); checkUniform(_diffuseColorPos, _glsl_names[1]); _specularColorPos = glGetUniformLocation(program, GetVariableName(_glsl_struct, _glsl_names[2], variable_index).c_str()); checkUniform(_specularColorPos, _glsl_names[2]); _shininessIdx = glGetUniformLocation(program, GetVariableName(_glsl_struct, _glsl_names[3], variable_index).c_str()); checkUniform(_shininessIdx, _glsl_names[3]); _emissiveIdx = glGetUniformLocation(program, GetVariableName(_glsl_struct, _glsl_names[4], variable_index).c_str()); checkUniform(_emissiveIdx, _glsl_names[4]); _transparencyIdx = glGetUniformLocation(program, GetVariableName(_glsl_struct, _glsl_names[5], variable_index).c_str()); checkUniform(_transparencyIdx, _glsl_names[5]); // Send the material to your shader program /*glUniform3fv(_ambientColorPos, 1, &_ambient_material[0] ); glUniform3fv(_diffuseColorPos, 1, &_diffuse_material[0]); glUniform3fv(_specularColorPos, 1, &_specular_material[0]); glUniform1f(_shininessIdx, _shininess);*/ dirty(program); // disable the program // glUseProgram(0); return true; }
void setNewImage() { _dataIter = _dataList.begin()+_dataNum; if ( *_dataIter ) { unsigned char* image = (*_dataIter)->data; setImage(_s,_t,_r,_internalTextureFormat,_pixelFormat,_dataType, image,osg::Image::NO_DELETE,1); dirty(); } }
virtual void apply_changes() { if (!dirty()) return; std::set<string> categoriesChanged; for (setting_list::iterator iter = iSettings.begin(); iter != iSettings.end(); ++iter) if (iter->apply_change()) categoriesChanged.insert(iter->category()); for (std::set<string>::const_iterator iter = categoriesChanged.begin(); iter != categoriesChanged.end(); ++iter) notify_observers(i_subscriber::NotifySettingsChanged, *iter); save(); }
void Transform::set(const Vector3& scale, const Matrix& rotation, const Vector3& translation) { if (isStatic()) return; _scale.set(scale); Quaternion rotationQuat; Quaternion::createFromRotationMatrix(rotation, &rotationQuat); _rotation.set(rotationQuat); _translation.set(translation); dirty(DIRTY_TRANSLATION | DIRTY_ROTATION | DIRTY_SCALE); }