static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours) { char str[128]; UDWORD x = xOffset+psWidget->x; UDWORD y = yOffset+psWidget->y; UDWORD player = psWidget->UserData; //get the in game player number. Position position; Vector3i rotation; if( responsibleFor(player,0) ) { displayExtraGubbins(widgGetFromID(psWScreen,MULTIMENU_FORM)->height); } iV_SetFont(font_regular); // font iV_SetTextColour(WZCOL_TEXT_BRIGHT); if(isHumanPlayer(player) || (game.type == SKIRMISH && player<game.maxPlayers) ) { ssprintf(str, "%d: %s", NetPlay.players[player].position, getPlayerName(player)); if (isHumanPlayer(player)) { SetPlayerTextColor(alliances[selectedPlayer][player], player); } else { SetPlayerTextColor(alliances[selectedPlayer][player], player); } while(iV_GetTextWidth(str) >= (MULTIMENU_C0-MULTIMENU_C2-10) ) { str[strlen(str)-1]='\0'; } iV_DrawText(str, x+MULTIMENU_C2, y+MULTIMENU_FONT_OSET); //c3-7 alliance //manage buttons by showing or hiding them. gifts only in campaign, { if(game.alliance != NO_ALLIANCES) { if(alliances[selectedPlayer][player] == ALLIANCE_FORMED) { if(player != selectedPlayer && !giftsUp[player] ) { if (game.alliance != ALLIANCES_TEAMS) { widgReveal(psWScreen,MULTIMENU_GIFT_RAD+ player); widgReveal(psWScreen,MULTIMENU_GIFT_RES+ player); } widgReveal(psWScreen,MULTIMENU_GIFT_DRO+ player); widgReveal(psWScreen,MULTIMENU_GIFT_POW+ player); giftsUp[player] = true; } } else { if(player != selectedPlayer && giftsUp[player]) { if (game.alliance != ALLIANCES_TEAMS) { widgHide(psWScreen,MULTIMENU_GIFT_RAD+ player); widgHide(psWScreen,MULTIMENU_GIFT_RES+ player); } widgHide(psWScreen,MULTIMENU_GIFT_DRO+ player); widgHide(psWScreen,MULTIMENU_GIFT_POW+ player); giftsUp[player] = false; } } } } } if(isHumanPlayer(player)) { SetPlayerTextColor(alliances[selectedPlayer][player], player); // Let's use the real score for MP games if (NetPlay.bComms) { //c8:score, if (Cheated) { sprintf(str,"(cheated)"); } else { sprintf(str,"%d",getMultiStats(player).recentScore); } iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET); //c9:kills, sprintf(str,"%d",getMultiStats(player).recentKills); iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET); } else { // estimate of score for skirmish games sprintf(str,"%d",ingame.skScores[player][0]); iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET); // estimated kills sprintf(str,"%d",ingame.skScores[player][1]); iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET); } if(!getDebugMappingStatus()) { //only show player's units, and nobody elses. //c10:units if (myResponsibility(player)) { SetPlayerTextColor(alliances[selectedPlayer][player], player); sprintf(str, "%d", getNumDroids(player) + getNumTransporterDroids(player)); iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET); } if (runningMultiplayer()) { //c11:ping if (player != selectedPlayer) { if (ingame.PingTimes[player] >= 2000) { sprintf(str,"???"); } else { sprintf(str, "%d", ingame.PingTimes[player]); } iV_DrawText(str, x+MULTIMENU_C11, y+MULTIMENU_FONT_OSET); } } else { int num; STRUCTURE *temp; // NOTE, This tallys up *all* the structures you have. Test out via 'start with no base'. for (num = 0, temp = apsStructLists[player]; temp != NULL;num++,temp = temp->psNext); //c11: Structures sprintf(str, "%d", num); iV_DrawText(str, x+MULTIMENU_C11, y+MULTIMENU_FONT_OSET); } } } else { SetPlayerTextColor(alliances[selectedPlayer][player], player); // Let's use the real score for MP games if (NetPlay.bComms) { //c8:score, if (Cheated) { sprintf(str,"(cheated)"); } else { sprintf(str,"%d",getMultiStats(player).recentScore); } iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET); //c9:kills, sprintf(str,"%d",getMultiStats(player).recentKills); iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET); } else { // estimate of score for skirmish games sprintf(str,"%d",ingame.skScores[player][0]); iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET); // estimated kills sprintf(str,"%d",ingame.skScores[player][1]); iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET); } } /* Display player power instead of number of played games * and number of units instead of ping when in debug mode */ if(getDebugMappingStatus()) //Won't pass this when in both release and multiplayer modes { //c10: Total number of player units in possession sprintf(str,"%d",getNumDroids(player) + getNumTransporterDroids(player)); iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET); //c11: Player power sprintf(str, "%u", (int)getPower(player)); iV_DrawText(str, MULTIMENU_FORM_X+MULTIMENU_C11, y+MULTIMENU_FONT_OSET); } // a droid of theirs. if(apsDroidLists[player]) { pie_SetGeometricOffset( MULTIMENU_FORM_X+MULTIMENU_C1 ,y+MULTIMENU_PLAYER_H); rotation.x = -15; rotation.y = 45; rotation.z = 0; position.x = 0; position.y = 0; position.z = 2000; //scale them! displayComponentButtonObject(apsDroidLists[player],&rotation,&position,false, 100); } // clean up widgets if player leaves while menu is up. if(!isHumanPlayer(player) && !(game.type == SKIRMISH && player<game.maxPlayers)) { if(widgGetFromID(psWScreen,MULTIMENU_CHANNEL+player)) { widgDelete(psWScreen,MULTIMENU_CHANNEL+ player); } if(widgGetFromID(psWScreen,MULTIMENU_ALLIANCE_BASE+player) ) { widgDelete(psWScreen,MULTIMENU_ALLIANCE_BASE+ player); widgDelete(psWScreen,MULTIMENU_GIFT_RAD+ player); widgDelete(psWScreen,MULTIMENU_GIFT_RES+ player); widgDelete(psWScreen,MULTIMENU_GIFT_DRO+ player); widgDelete(psWScreen,MULTIMENU_GIFT_POW+ player); giftsUp[player] = false; } } }
static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset) { char str[128]; int x = xOffset + psWidget->x(); int y = yOffset + psWidget->y(); unsigned player = psWidget->UserData; // Get the in game player number. if (responsibleFor(player, 0)) { displayExtraGubbins(widgGetFromID(psWScreen,MULTIMENU_FORM)->height()); } iV_SetFont(font_regular); // font iV_SetTextColour(WZCOL_TEXT_BRIGHT); const bool isHuman = isHumanPlayer(player); const bool isAlly = aiCheckAlliances(selectedPlayer, player); const bool isSelectedPlayer = player == selectedPlayer; SetPlayerTextColor(alliances[selectedPlayer][player], player); if (isHuman || (game.type == SKIRMISH && player<game.maxPlayers) ) { ssprintf(str, "%d: %s", NetPlay.players[player].position, getPlayerName(player)); while (iV_GetTextWidth(str) >= MULTIMENU_C0 - MULTIMENU_C2 - 10) { str[strlen(str) - 1] = '\0'; } iV_DrawText(str, x + MULTIMENU_C2, y + MULTIMENU_FONT_OSET); //c3-7 alliance //manage buttons by showing or hiding them. gifts only in campaign, if (alliancesCanGiveAnything(game.alliance)) { if (isAlly && !isSelectedPlayer && !giftsUp[player] ) { if (alliancesCanGiveResearchAndRadar(game.alliance)) { widgReveal(psWScreen, MULTIMENU_GIFT_RAD + player); widgReveal(psWScreen, MULTIMENU_GIFT_RES + player); } widgReveal(psWScreen, MULTIMENU_GIFT_DRO + player); widgReveal(psWScreen, MULTIMENU_GIFT_POW + player); giftsUp[player] = true; } else if (!isAlly && !isSelectedPlayer && giftsUp[player]) { if (alliancesCanGiveResearchAndRadar(game.alliance)) { widgHide(psWScreen, MULTIMENU_GIFT_RAD + player); widgHide(psWScreen, MULTIMENU_GIFT_RES + player); } widgHide(psWScreen, MULTIMENU_GIFT_DRO + player); widgHide(psWScreen, MULTIMENU_GIFT_POW + player); giftsUp[player] = false; } } } // Let's use the real score for MP games if (NetPlay.bComms) { //c8:score, if (Cheated) { sprintf(str, "(cheated)"); } else { sprintf(str, "%d", getMultiStats(player).recentScore); } iV_DrawText(str, x + MULTIMENU_C8, y + MULTIMENU_FONT_OSET); //c9:kills, sprintf(str, "%d", getMultiStats(player).recentKills); iV_DrawText(str, x + MULTIMENU_C9, y + MULTIMENU_FONT_OSET); } else { // estimate of score for skirmish games sprintf(str, "%d", ingame.skScores[player][0]); iV_DrawText(str, x + MULTIMENU_C8, y + MULTIMENU_FONT_OSET); // estimated kills sprintf(str, "%d", ingame.skScores[player][1]); iV_DrawText(str, x + MULTIMENU_C9, y + MULTIMENU_FONT_OSET); } //only show player's and allies' unit counts, and nobody elses. //c10:units if (isAlly || getDebugMappingStatus()) { sprintf(str, "%d", getNumDroids(player) + getNumTransporterDroids(player)); iV_DrawText(str, x + MULTIMENU_C10, y + MULTIMENU_FONT_OSET); } /* Display player power instead of number of played games * and number of units instead of ping when in debug mode */ if (getDebugMappingStatus()) //Won't pass this when in both release and multiplayer modes { //c11: Player power sprintf(str, "%u", (int)getPower(player)); iV_DrawText(str, MULTIMENU_FORM_X + MULTIMENU_C11, y + MULTIMENU_FONT_OSET); } else if (runningMultiplayer()) { //c11:ping if (!isSelectedPlayer && isHuman) { if (ingame.PingTimes[player] < PING_LIMIT) { sprintf(str, "%03d", ingame.PingTimes[player]); } else { sprintf(str, "∞"); } iV_DrawText(str, x + MULTIMENU_C11, y + MULTIMENU_FONT_OSET); } } else { //c11: Structures if (isAlly || getDebugMappingStatus()) { // NOTE, This tallys up *all* the structures you have. Test out via 'start with no base'. int num = 0; for (STRUCTURE *temp = apsStructLists[player]; temp != NULL; temp = temp->psNext) { ++num; } sprintf(str, "%d", num); iV_DrawText(str, x + MULTIMENU_C11, y + MULTIMENU_FONT_OSET); } } // a droid of theirs. DROID *displayDroid = apsDroidLists[player]; while (displayDroid != NULL && !displayDroid->visible[selectedPlayer]) { displayDroid = displayDroid->psNext; } if (displayDroid) { pie_SetGeometricOffset( MULTIMENU_FORM_X+MULTIMENU_C1 ,y+MULTIMENU_PLAYER_H); Vector3i rotation(-15, 45, 0); Position position(0, 0, BUTTON_DEPTH); // Scale them. if (displayDroid->droidType == DROID_SUPERTRANSPORTER) { position.z = 7850; } else if (displayDroid->droidType == DROID_TRANSPORTER) { position.z = 4100; } displayComponentButtonObject(displayDroid, &rotation, &position, false, 100); } else if (apsDroidLists[player]) { // Show that they have droids, but not which droids, since we can't see them. iV_DrawImageTc(IntImages, IMAGE_GENERIC_TANK, IMAGE_GENERIC_TANK_TC, MULTIMENU_FORM_X + MULTIMENU_C1 - iV_GetImageWidth(IntImages, IMAGE_GENERIC_TANK)/2, y + MULTIMENU_PLAYER_H - iV_GetImageHeight(IntImages, IMAGE_GENERIC_TANK), pal_GetTeamColour(getPlayerColour(player))); } // clean up widgets if player leaves while menu is up. if (!isHuman && !(game.type == SKIRMISH && player < game.maxPlayers)) { if (widgGetFromID(psWScreen, MULTIMENU_CHANNEL + player) != NULL) { widgDelete(psWScreen, MULTIMENU_CHANNEL + player); } if (widgGetFromID(psWScreen, MULTIMENU_ALLIANCE_BASE + player) != NULL) { widgDelete(psWScreen, MULTIMENU_ALLIANCE_BASE + player); widgDelete(psWScreen, MULTIMENU_GIFT_RAD + player); widgDelete(psWScreen, MULTIMENU_GIFT_RES + player); widgDelete(psWScreen, MULTIMENU_GIFT_DRO + player); widgDelete(psWScreen, MULTIMENU_GIFT_POW + player); giftsUp[player] = false; } } }