/** * This draws the Object Recall subwindow when displaying a recalled item kind * (e.g. a generic ring of acid or a generic blade of chaos) */ void display_object_kind_recall(struct object_kind *kind) { struct object object = OBJECT_NULL, known_obj = OBJECT_NULL; object_prep(&object, kind, 0, EXTREMIFY); object.known = &known_obj; display_object_recall(&object); }
/** * This draws the Object Recall subwindow when displaying a recalled item kind * (e.g. a generic ring of acid or a generic blade of chaos) */ void display_object_kind_recall(struct object_kind *kind) { struct object object = { 0 }; object_prep(&object, kind, 0, EXTREMIFY); if (kind->aware) object_notice_everything(&object); display_object_recall(&object); }