void display(struct square *h, struct body *sb, struct square *f) { clear_screen(); display_square(h); display_body(sb); display_square(f); }
void display_body(struct body *b) { if (b) { display_square(b->part); display_body(b->rest); } }
void displaying(sf::RenderWindow& window) { display_square(window); display_shots(window); }