Esempio n. 1
0
File: move.c Progetto: chazu/btmux
static void send_dropto(dbref thing, dbref player)
{
	if(!Sticky(thing))
		move_via_generic(thing, Dropto(Location(thing)), player, 0);
	else
		move_via_generic(thing, HOME, player, 0);
	divest_object(thing);

}
Esempio n. 2
0
static void give_thing (dbref giver, dbref recipient, int key, char *what)
{
dbref	thing, loc;
char	*str, *sp;

	init_match(giver, what, TYPE_THING);
	match_possession();
	match_me();
	thing = match_result();

	switch (thing) {
	case NOTHING:
		notify(giver, "You don't have that!");
		return;
	case AMBIGUOUS:
		notify(giver, "I don't know which you mean!");
		return;
	}

	if (thing == giver) {
		notify(giver, "You can't give yourself away!");
		return;
	}

	if (((Typeof(thing) != TYPE_THING) &&
	     (Typeof(thing) != TYPE_PLAYER)) ||
	    !(Enter_ok(recipient) || controls(giver, recipient))) {
		notify(giver, "Permission denied.");
		return;
	}
	if ((Flags3(thing) & NOMOVE) && !Wizard(giver)) {
		notify(giver, "Permission denied.");
		return;
	}

	if (!could_doit(giver, thing, A_LGIVE,1)) {
		sp = str = alloc_lbuf("do_give.gfail");
		safe_str((char *)"You can't give ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_str((char *)" away.", str, &sp);
		*sp = '\0';

		did_it(giver, thing, A_GFAIL, str, A_OGFAIL, NULL,
			A_AGFAIL, (char **)NULL, 0);
		free_lbuf(str);
		return;
	}
	if (!could_doit(thing, recipient, A_LRECEIVE,1)) {
		sp = str = alloc_lbuf("do_give.rfail");
		safe_str(Name(recipient), str, &sp);
		safe_str((char *)" doesn't want ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_chr('.', str, &sp);
		*sp = '\0';

		did_it(giver, recipient, A_RFAIL, str, A_ORFAIL, NULL,
			A_ARFAIL, (char **)NULL, 0);
		free_lbuf(str);
		return;
	}
	loc = Location(giver);
	if ( !Good_obj(loc) || loc == NOTHING || loc == AMBIGUOUS || Recover(loc) || Going(loc) )
           loc = giver;
	if (!could_doit(giver, loc, A_LGIVETO, 1)) {
		sp = str = alloc_lbuf("do_giveto.rfail");
		safe_str((char *)"You can not give ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_str((char *)" away at this location.", str, &sp);
		*sp = '\0';
		notify(giver, str);
		free_lbuf(str);
		return;
	}

	move_via_generic(thing, recipient, giver, 0);
	divest_object(thing);
	
	if (!(key & GIVE_QUIET)) {
		str = alloc_lbuf("do_give.thing.ok");
		strcpy(str, Name(giver));
		notify_with_cause(recipient, giver,
			unsafe_tprintf("%s gave you %s.", str, Name(thing)));
		notify(giver, "Given.");
		notify_with_cause(thing, giver,
			unsafe_tprintf("%s gave you to %s.", str, Name(recipient)));
		free_lbuf(str);
	}
	else {
		notify(giver, "Given. (quiet)");
	}
	did_it(giver, thing, A_DROP, NULL, A_ODROP, NULL, A_ADROP,
		(char **)NULL, 0);
	did_it(recipient, thing, A_SUCC, NULL, A_OSUCC, NULL, A_ASUCC,
		(char **)NULL, 0);
}
Esempio n. 3
0
void do_kill (dbref player, dbref cause, int key, char *what, char *costchar)
{
dbref	victim;
char	*buf1, *buf2;
int	cost;

	init_match(player, what, TYPE_PLAYER);
	match_neighbor();
	match_me();
	match_here();
	if (Wizard(player)) {
		match_player();
		match_absolute();
	}
	victim = match_result();

	switch (victim) {
	case NOTHING:
		notify(player, "I don't see that player here.");
		break;
	case AMBIGUOUS:
		notify(player, "I don't know who you mean!");
		break;
	default:
		if ((Typeof(victim) != TYPE_PLAYER) &&
		    (Typeof(victim) != TYPE_THING)) {
			notify(player,
				"Sorry, you can only kill players and things.");
			break;
		}
		if ((Haven(Location(victim)) && !Wizard(player)) ||
		    (controls(victim, Location(victim)) &&
		     !controls(player, Location(victim))) ||
		    Immortal(victim)) {
			notify(player, "Sorry.");
			break;
		}
		if (key == KILL_SLAY) {
		  if (Builder(player) && Builder(victim)) {
			notify(player, "Sorry.");
			break;
		  }
		}

		/* go for it */

		cost = atoi(costchar);
		if (key == KILL_KILL) {
			if (HasPriv(victim,player,POWER_NOKILL,POWER4,NOTHING)) {
			  notify(player, "Sorry.");
			  break;
			}
			if (cost < mudconf.killmin)
				cost = mudconf.killmin;
			if (cost > mudconf.killmax)
				cost = mudconf.killmax;

			/* see if it works */

			if (!payfor(player, cost)) {
				notify(player,
					unsafe_tprintf("You don't have enough %s.",
						mudconf.many_coins));
				return;
			}
		} else {
			cost = 0;
		}

		if (!(((random() % mudconf.killguarantee) < cost) ||
		      (key == KILL_SLAY)) ||
		    Wizard(victim)) {

			/* Failure: notify player and victim only */

			notify(player, "Your murder attempt failed.");
			buf1 = alloc_lbuf("do_kill.failed");
			sprintf(buf1, "%s tried to kill you!", Name(player));
			notify_with_cause(victim, player, buf1);
			if (Suspect(player)) {
				strcpy(buf1, Name(player));
				if (player == Owner(player)) {
					raw_broadcast(0, WIZARD,
						"[Suspect] %s tried to kill %s(#%d).",
						buf1, Name(victim), victim);
				} else {
					buf2 = alloc_lbuf("do_kill.SUSP.failed");
					strcpy(buf2, Name(Owner(player)));
					raw_broadcast(0, WIZARD,
						"[Suspect] %s <via %s(#%d)> tried to kill %s(#%d).",
						buf2, buf1, player,
						Name(victim), victim);
					free_lbuf(buf2);
				}
			}
			free_lbuf(buf1);
			break;
		}

		/* Success!  You killed him */

		buf1 = alloc_lbuf("do_kill.succ.1");
		buf2 = alloc_lbuf("do_kill.succ.2");
		if (Suspect(player)) {
			strcpy(buf1, Name(player));
			if (player == Owner(player)) {
				raw_broadcast(0, WIZARD,
					"[Suspect] %s killed %s(#%d).",
					buf1, Name(victim), victim);
			} else {
				strcpy(buf2, Name(Owner(player)));
				raw_broadcast(0, WIZARD,
					"[Suspect] %s <via %s(#%d)> killed %s(#%d).",
					buf2, buf1, player, Name(victim),
					victim);
			}
		}
		sprintf(buf1, "You killed %s!", Name(victim));
		sprintf(buf2, "killed %s!", Name(victim));
		if (Typeof(victim) != TYPE_PLAYER)
			if (halt_que(NOTHING, victim) > 0)
				if (!Quiet(victim))
					notify(Owner(victim), "Halted.");
		did_it(player, victim, A_KILL, buf1, A_OKILL, buf2, A_AKILL,
			(char **)NULL, 0);

		/* notify victim */

		sprintf(buf1, "%s killed you!", Name(player));
		notify_with_cause(victim, player, buf1);

		/* Pay off the bonus */

		if (key == KILL_KILL) {
			cost /= 2; 	/* victim gets half */
			if (Pennies(Owner(victim)) < mudconf.paylimit) {
				sprintf(buf1,
					"Your insurance policy pays %d %s.",
					cost, mudconf.many_coins);
				notify(victim, buf1);
				giveto(Owner(victim), cost, NOTHING);
			} else {
				notify(victim,
					"Your insurance policy has been revoked.");
			}
		}
		free_lbuf(buf1);
		free_lbuf(buf2);

		/* send him home */

		move_via_generic(victim, HOME, NOTHING, 0);
		divest_object(victim);
		break;
	}
}