//............................................................................ QState Mine1::planted(Mine1 *me, QEvent const *e) { uint8_t x; uint8_t y; uint8_t bmp; switch (e->sig) { case TIME_TICK_SIG: { if (me->m_x >= GAME_SPEED_X) { ObjectImageEvt *oie; me->m_x -= GAME_SPEED_X; // move the mine 1 step // tell the Tunnel to draw the Mine oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG); oie->x = me->m_x; oie->y = me->m_y; oie->bmp = MINE1_BMP; AO_Tunnel->postFIFO(oie); } else { return Q_TRAN(&Mine1::unused); } return Q_HANDLED(); } case SHIP_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; // test for incoming Ship hitting this mine if (do_bitmaps_overlap(MINE1_BMP, me->m_x, me->m_y, bmp, x, y)) { // Hit event with the type of the Mine1 static MineEvt const mine1_hit(HIT_MINE_SIG, 1); AO_Ship->postFIFO(&mine1_hit); // go straight to 'disabled' and let the Ship do the exploding return Q_TRAN(&Mine1::unused); } return Q_HANDLED(); } case MISSILE_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; // test for incoming Missile hitting this mine if (do_bitmaps_overlap(MINE1_BMP, me->m_x, me->m_y, bmp, x, y)) { // Score event with the score for destroying Mine1 static ScoreEvt const mine1_destroyed(DESTROYED_MINE_SIG, 25); AO_Missile->postFIFO(&mine1_destroyed); return Q_TRAN(&Mine1::exploding); } return Q_HANDLED(); } } return Q_SUPER(&Mine1::used); }
/* @(/2/4/3/2/1) ...........................................................*/ static QState Mine2_planted(Mine2 * const me, QEvt const * const e) { QState status_; switch (e->sig) { /* @(/2/4/3/2/1/0) */ case TIME_TICK_SIG: { /* @(/2/4/3/2/1/0/0) */ if (me->x >= GAME_SPEED_X) { ObjectImageEvt *oie; me->x -= GAME_SPEED_X; /* move the mine 1 step */ /* tell the Tunnel to draw the Mine */ oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG); oie->x = me->x; oie->y = me->y; oie->bmp = MINE2_BMP; QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me); status_ = QM_HANDLED(); } /* @(/2/4/3/2/1/0/1) */ else { static QActionHandler const act_[] = { Q_ACTION_CAST(&Mine2_used_x), Q_ACTION_CAST(0) }; status_ = QM_TRAN(&Mine2_unused_s, &act_[0]); } break; } /* @(/2/4/3/2/1/1) */ case SHIP_IMG_SIG: { uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x; uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y; uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp; /* @(/2/4/3/2/1/1/0) */ if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) { static QActionHandler const act_[] = { Q_ACTION_CAST(&Mine2_used_x), Q_ACTION_CAST(0) }; static MineEvt const mine1_hit = { { HIT_MINE_SIG, 0U, 0U }, /* the QEvt base instance */ 2U /* type of the mine (2 for Mine type-2) */ }; QACTIVE_POST(AO_Ship, (QEvt *)&mine1_hit, me); /* go straight to 'disabled' and let the Ship do * the exploding */ status_ = QM_TRAN(&Mine2_unused_s, &act_[0]); } else { status_ = QM_UNHANDLED(); } break; } /* @(/2/4/3/2/1/2) */ case MISSILE_IMG_SIG: { uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x; uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y; uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp; /* @(/2/4/3/2/1/2/0) */ if (do_bitmaps_overlap(MINE2_MISSILE_BMP, me->x, me->y, bmp, x, y)) { static QActionHandler const act_[] = { Q_ACTION_CAST(&Mine2_exploding_e), Q_ACTION_CAST(0) }; /* NOTE: Mine type-2 is nastier than Mine type-1. * The type-2 mine can hit the Ship with any of its * "tentacles". However, it can be destroyed by the * Missile only by hitting its center, defined as * a smaller bitmap MINE2_MISSILE_BMP. */ static ScoreEvt const mine2_destroyed = { { DESTROYED_MINE_SIG, 0U, 0U }, /* the QEvt base instance */ 45U /* score for destroying Mine type-2 */ }; QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me); status_ = QM_TRAN(&Mine2_exploding_s, &act_[0]); } else { status_ = QM_UNHANDLED(); } break; } default: { status_ = QM_SUPER(); break; } } return status_; }
/*..........................................................................*/ QState Mine2_planted(Mine2 *me, QEvt const *e) { uint8_t x; uint8_t y; uint8_t bmp; switch (e->sig) { case TIME_TICK_SIG: { if (me->x >= GAME_SPEED_X) { ObjectImageEvt *oie; me->x -= GAME_SPEED_X; /* move the mine 1 step */ /* tell the Tunnel to draw the Mine */ oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG); oie->x = me->x; oie->y = me->y; oie->bmp = MINE2_BMP; QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me); } else { return Q_TRAN(&Mine2_unused); } return Q_HANDLED(); } case SHIP_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; /* test for incoming Ship hitting this mine */ if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) { static MineEvt const mine2_hit = { { HIT_MINE_SIG, 0, 0 }, /* the QEvt base instance */ 2 /* type of the mine (2 for type-2 mine) */ }; QACTIVE_POST(AO_Ship, (QEvt *)&mine2_hit, me); /* go straight to 'disabled' and let the Ship do * the exploding */ return Q_TRAN(&Mine2_unused); } return Q_HANDLED(); } case MISSILE_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; /* test for incoming Missile hitting this mine */ /* NOTE: Mine type-2 is nastier than Mine type-1. * The type-2 mine can hit the Ship with any of its * "tentacles". However, it can be destroyed by the * Missile only by hitting its center, defined as * a smaller bitmap MINE2_MISSILE_BMP. */ if (do_bitmaps_overlap(MINE2_MISSILE_BMP, me->x, me->y, bmp, x, y)) { static ScoreEvt const mine2_destroyed = { { DESTROYED_MINE_SIG, 0, 0 },/*the QEvt base instance */ 45 /* score for destroying Mine type-2 */ }; QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me); return Q_TRAN(&Mine2_exploding); } return Q_HANDLED(); } } return Q_SUPER(&Mine2_used); }
/* ${AOs::Mine2::SM::used::planted} */ static QState Mine2_planted(Mine2 * const me, QEvt const * const e) { QState status_; switch (e->sig) { /* ${AOs::Mine2::SM::used::planted::TIME_TICK} */ case TIME_TICK_SIG: { /* ${AOs::Mine2::SM::used::planted::TIME_TICK::[me->x>=GAME_S~]} */ if (me->x >= GAME_SPEED_X) { ObjectImageEvt *oie; me->x -= GAME_SPEED_X; /* move the mine 1 step */ /* tell the Tunnel to draw the Mine */ oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG); oie->x = me->x; oie->y = me->y; oie->bmp = MINE2_BMP; QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me); status_ = QM_HANDLED(); } /* ${AOs::Mine2::SM::used::planted::TIME_TICK::[else]} */ else { static struct { QMState const *target; QActionHandler act[2]; } const tatbl_ = { /* transition-action table */ &Mine2_unused_s, /* target state */ { Q_ACTION_CAST(&Mine2_used_x), /* exit */ Q_ACTION_CAST(0) /* zero terminator */ } }; status_ = QM_TRAN(&tatbl_); } break; } /* ${AOs::Mine2::SM::used::planted::SHIP_IMG} */ case SHIP_IMG_SIG: { uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x; uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y; uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp; /* ${AOs::Mine2::SM::used::planted::SHIP_IMG::[collisionwith~]} */ if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) { static struct { QMState const *target; QActionHandler act[2]; } const tatbl_ = { /* transition-action table */ &Mine2_unused_s, /* target state */ { Q_ACTION_CAST(&Mine2_used_x), /* exit */ Q_ACTION_CAST(0) /* zero terminator */ } }; static MineEvt const mine1_hit = { { HIT_MINE_SIG, 0U, 0U }, /* the QEvt base instance */ 2U /* type of the mine (2 for Mine type-2) */ }; QACTIVE_POST(AO_Ship, (QEvt *)&mine1_hit, me); /* go straight to 'disabled' and let the Ship do * the exploding */ status_ = QM_TRAN(&tatbl_); } else { status_ = QM_UNHANDLED(); } break; } /* ${AOs::Mine2::SM::used::planted::MISSILE_IMG} */ case MISSILE_IMG_SIG: { uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x; uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y; uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp; /* ${AOs::Mine2::SM::used::planted::MISSILE_IMG::[collisionwith~]} */ if (do_bitmaps_overlap(MINE2_MISSILE_BMP, me->x, me->y, bmp, x, y)) { static struct { QMState const *target; QActionHandler act[2]; } const tatbl_ = { /* transition-action table */ &Mine2_exploding_s, /* target state */ { Q_ACTION_CAST(&Mine2_exploding_e), /* entry */ Q_ACTION_CAST(0) /* zero terminator */ } }; /* NOTE: Mine type-2 is nastier than Mine type-1. * The type-2 mine can hit the Ship with any of its * "tentacles". However, it can be destroyed by the * Missile only by hitting its center, defined as * a smaller bitmap MINE2_MISSILE_BMP. */ static ScoreEvt const mine2_destroyed = { { DESTROYED_MINE_SIG, 0U, 0U }, /* the QEvt base instance */ 45U /* score for destroying Mine type-2 */ }; QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me); status_ = QM_TRAN(&tatbl_); } else { status_ = QM_UNHANDLED(); } break; } default: { status_ = QM_SUPER(); break; } } return status_; }
/*..........................................................................*/ QState Mine1_planted(Mine1 *me, QEvt const *e) { uint8_t x; uint8_t y; uint8_t bmp; switch (e->sig) { case TIME_TICK_SIG: { if (me->x >= GAME_SPEED_X) { ObjectImageEvt *oie; me->x -= GAME_SPEED_X; /* move the mine 1 step */ /* tell the Tunnel to draw the Mine */ oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG); oie->x = me->x; oie->y = me->y; oie->bmp = MINE1_BMP; QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me); } else { return Q_TRAN(&Mine1_unused); } return Q_HANDLED(); } case SHIP_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; /* test for incoming Ship hitting this mine */ if (do_bitmaps_overlap(MINE1_BMP, me->x, me->y, bmp, x, y)) { static MineEvt const mine1_hit = { { HIT_MINE_SIG, 0, 0 }, /* the QEvt base instance */ 1 /* type of the mine (1 for Mine type-1) */ }; QACTIVE_POST(AO_Ship, (QEvt *)&mine1_hit, me); /* go straight to 'disabled' and let the Ship do * the exploding */ return Q_TRAN(&Mine1_unused); } return Q_HANDLED(); } case MISSILE_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; /* test for incoming Missile hitting this mine */ if (do_bitmaps_overlap(MINE1_BMP, me->x, me->y, bmp, x, y)) { static ScoreEvt const mine1_destroyed = { { DESTROYED_MINE_SIG, 0, 0 },/*the QEvt base instance */ 25 /* score for destroying Mine type-1 */ }; QACTIVE_POST(AO_Missile, (QEvt *)&mine1_destroyed, me); return Q_TRAN(&Mine1_exploding); } return Q_HANDLED(); } } return Q_SUPER(&Mine1_used); }