Esempio n. 1
0
/* pick the context menu options appropiate for the item */
int context_menu_object(const object_type *o_ptr)
{
	menu_type *m;
	rect_region r;
	int selected;
	int location = 0;
	char *labels;
	char header[120];
	s16b *list;

	m = menu_dynamic_new();
	if (!m || !o_ptr) {
		return 0;
	}
	object_desc(header, o_ptr, TRUE, 2, sizeof(header));

	list = look_up_list((object_type*)o_ptr);
	if (list) {
		if (list == &(p_ptr->inventory)) {
			location = USE_INVEN;
		} else
		if (list == &(area(p_ptr->px, p_ptr->py)->o_idx)) {
			location = USE_FLOOR;
		} else
		{
			/* check if in a container */
			location = USE_INVEN;
		}
	} else
	if (GET_ARRAY_INDEX(p_ptr->equipment, o_ptr) >= EQUIP_WIELD) {
		location = USE_EQUIP;
	}

	labels = (char*)string_make(lower_case);
	m->selections = labels;

	menu_dynamic_add_label(m, "Inspect", 'I', 1, labels);

	if (item_tester_hook_is_book(o_ptr)) {
		if (player_can_cast_from(o_ptr)) {
			if (player_can_cast()) {
				menu_dynamic_add_label(m, "Cast", 'm', 8, labels);
			} else {
				menu_dynamic_add_label(m, "$Cast", 'm', 8, labels);
			}
			if (player_can_study()) {
				menu_dynamic_add_label(m, "Study", 'G', 10, labels);
			} else {
				menu_dynamic_add_label(m, "$Study", 'G', 10, labels);
			}
		}
		if (player_is_caster() && player_can_read()) {
			menu_dynamic_add_label(m, "Browse", 'b', 9, labels);
		}
	} else
	if (item_tester_hook_useable(o_ptr)) {
		if (obj_is_wand(o_ptr)) {
			if (obj_has_charges(o_ptr)) {
				menu_dynamic_add_label(m, "Aim", 'a', 8, labels);
			} else {
				menu_dynamic_add_label(m, "$Aim", 'a', 8, labels);
			}
		} else
		if (obj_is_rod(o_ptr)) {
			if (obj_can_zap(o_ptr)) {
				menu_dynamic_add_label(m, "Zap", 'z', 8, labels);
			} else {
				menu_dynamic_add_label(m, "$Zap", 'z', 8, labels);
			}
		} else
		if (obj_is_staff(o_ptr)) {
			if (obj_has_charges(o_ptr)) {
				menu_dynamic_add_label(m, "Use", 'u', 8, labels);
			} else {
				menu_dynamic_add_label(m, "$Use", 'u', 8, labels);
			}
		} else
		if (obj_is_scroll(o_ptr)) {
			if (player_can_read()) {
				menu_dynamic_add_label(m, "Read", 'r', 8, labels);
			} else {
				menu_dynamic_add_label(m, "$Read", 'r', 8, labels);
			}
		} else
		if (obj_is_potion(o_ptr)) {
			menu_dynamic_add_label(m, "Quaff", 'q', 8, labels);
		} else
		if (obj_is_food(o_ptr)) {
			menu_dynamic_add_label(m, "Eat", 'E', 8, labels);
		} else
		if (item_tester_hook_activate(o_ptr)) {
			if (obj_is_activatable(o_ptr)) {
				menu_dynamic_add_label(m, "Activate", 'A', 8, labels);
			} else {
				menu_dynamic_add_label(m, "$Activate", 'A', 8, labels);
			}
		} else
		{
			menu_dynamic_add_label(m, "Use", 'U', 8, labels);
		}
	} else
	if (item_tester_hook_ammo(o_ptr)) {
		if (obj_can_fire(o_ptr)) {
			menu_dynamic_add_label(m, "Fire", 'f', 15, labels);
		} else {
			menu_dynamic_add_label(m, "$Fire", 'f', 15, labels);
		}
	}
	if (obj_can_refill(o_ptr)) {
		menu_dynamic_add_label(m, "Refill", 'F', 11, labels);
	}
	if (item_tester_hook_wear(o_ptr)) {
		if (location == USE_EQUIP) {
			menu_dynamic_add_label(m, "Take off", 't', 3, labels);
		} else
		if (location == USE_INVEN) {
			if (item_tester_hook_armour(o_ptr)) {
				menu_dynamic_add_label(m, "Wear", 'w', 2, labels);
			} else {
		 		menu_dynamic_add_label(m, "Wield", 'w', 2, labels);
			}
			/*menu_dynamic_add_label(m, "Equip", 'w', 2, labels);*/
		}
	}
	if ((location == USE_INVEN) || (location == USE_EQUIP)) {
		menu_dynamic_add_label(m, "Drop", 'd', 6, labels);
		if (o_ptr->number > 1) {
			menu_dynamic_add_label(m, "Drop All", 'd', 13, labels);
		}
	} else
	if (location == USE_FLOOR) {
		if (inven_carry_okay(o_ptr)) {
			menu_dynamic_add_label(m, "Pickup", 'g', 7, labels);
		} else {
			menu_dynamic_add_label(m, "$Pickup", 'g', 7, labels);
		}
	}
	menu_dynamic_add_label(m, "Throw", 'v', 12, labels);

	/*if (obj_has_inscrip(o_ptr)) {*/
	if (o_ptr->inscription) {
		menu_dynamic_add_label(m, "Uninscribe", '}', 5, labels);
	} else {
		menu_dynamic_add_label(m, "Inscribe", '{', 4, labels);
	}
	menu_dynamic_add_label(m, "Destroy", 'k', 14, labels);
#if 0
	if (object_is_squelched(o_ptr)) {
		menu_dynamic_add_label(m, "Unignore", 'k', 14, labels);
	} else {
		menu_dynamic_add_label(m, "Ignore", 'k', 14, labels);
	}
#endif

	/* work out display region */
	r.width = menu_dynamic_longest_entry(m) + 3 + 2; /* +3 for tag, 2 for pad */
	r.col = Term->wid - r.width - 1;
	r.row = 1;
	r.page_rows = m->count;

	/* Hack -- no flush needed */
	msg_flag = FALSE;

	screen_save();
	button_backup_all(TRUE);

	/* Recall object */
	roff_set_width(r.col);
	roff_obj_aux(o_ptr);
	roff_set_width(0);

	menu_layout(m, &r);
	rect_region_erase_bordered(&r);

	prtf(0, 0, "($UEnter to select$Y\n$V, $UESC$Y%c$V) Command for %s:", ESCAPE, header);
	selected = menu_dynamic_select(m);

	menu_dynamic_free(m);
	string_free(labels);

	button_restore();
	screen_load();

	if (selected == 1) {
		/* inspect it */
		identify_fully_aux(o_ptr);
		return 2;
	} else
	if (selected == 2) {
		/* wield the item */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 'w';
		do_cmd_wield();
 		/*cmd_insert(CMD_WIELD);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 3) {
		/* take the item off */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 't';
		do_cmd_takeoff();
 		/*cmd_insert(CMD_TAKEOFF);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 4) {
		/* inscribe the item */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = '{';
		do_cmd_inscribe();
 		/*cmd_insert(CMD_INSCRIBE);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 5) {
		/* uninscribe the item */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = '}';
		do_cmd_uninscribe();
 		/*cmd_insert(CMD_UNINSCRIBE);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 6) {
		/* drop the item */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 'd';
		do_cmd_drop();
 		/*cmd_insert(CMD_DROP);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 7) {
		/* pick the item up */
		p_ptr->cmd.cmd = 'g';
		if (inven_carry_okay(o_ptr)) {
			py_pickup_aux((object_type*)o_ptr);
		} else {
			carry(TRUE);
		}
 		/*cmd_insert(CMD_PICKUP);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 8) {
		/* use the item */
		bool full = item_tester_full;
		item_tester_full = FALSE;
		if (player_can_cast_from(o_ptr)) {
			set_get_item_object(o_ptr);
 			p_ptr->cmd.cmd = 'm';
			do_cmd_cast();
		} else {
			set_get_item_object(o_ptr);
			p_ptr->cmd.cmd = 'u';
			repeat_check();
			do_cmd_use();
			/*cmd_insert(CMD_USE_ANY);
			cmd_set_arg_item(cmd_get_top(), 0, slot);*/
		}
		item_tester_full = full;
	} else
	if (selected == 9) {
		/* browse a spellbook */
 		p_ptr->cmd.cmd = 'b';
		do_cmd_browse_aux(o_ptr);
		/* copied from textui_spell_browse */
		/*textui_book_browse(o_ptr);*/
		return 2;
	} else
	if (selected == 10) {
		/* study a spell book */
 		p_ptr->cmd.cmd = 'G';
		do_cmd_study(FALSE, (object_type*)o_ptr);

	} else
	if (selected == 11) {
		/* use the item to refill a light source */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 'F';
		do_cmd_refill();
		/*cmd_insert(CMD_REFILL);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 12) {
		/* throw the item */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 'v';
		repeat_check();
		do_cmd_throw();
		/*cmd_insert(CMD_THROW);
		cmd_set_arg_item(cmd_get_top(), 0, slot);*/
	} else
	if (selected == 13) {
		/* drop all of the item stack */
		if (get_check(format("Drop %s? ", header))) {
			set_get_item_object(o_ptr);
			p_ptr->cmd.arg = o_ptr->number;
			p_ptr->cmd.cmd = 'd';
			do_cmd_drop();
			/*cmd_insert(CMD_DROP);
			cmd_set_arg_item(cmd_get_top(), 0, slot);
			cmd_set_arg_number(cmd_get_top(), 1, o_ptr->number);*/
		}
	} else
	if (selected == 14) {
		/* squelch or unsquelch the item */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 'k';
		do_cmd_destroy();
		/*textui_cmd_destroy_menu(slot);*/
	} else
	if (selected == 15) {
		/* fire some ammo */
		set_get_item_object(o_ptr);
 		p_ptr->cmd.cmd = 'f';
		repeat_check();
		do_cmd_fire();
	} else
	if (selected == -1) {
		/* this menu was canceled, tell whatever called us to display its menu again */
		return 3;
	}
	return 1;
}
Esempio n. 2
0
int context_menu_cave(int cy, int cx, int adjacent, int mx, int my)
{
	menu_type *m;
	rect_region r;
	int selected;
	char *labels;

	cave_type *c_ptr = area(cx,cy);
	pcave_type *pc_ptr = parea(cx,cy);
	feature_type *feat;
	object_type *o_ptr;

	/* paranoia */
	if (!in_boundsp(cx,cy)) return 0;

	m = menu_dynamic_new();
	if (!m) {
		return 0;
	}

	labels = (char*)string_make(lower_case);
	m->selections = labels;

	feat  = &(f_info[c_ptr->feat]);

	menu_dynamic_add_label(m, "Look At", 'l', 1, labels);
	if (c_ptr->m_idx) {
		menu_dynamic_add_label(m, "Recall Info", '/', 18, labels);
	}
	menu_dynamic_add_label(m, "Use Item On", 'u', 2, labels);
	if (player_can_cast()) {
		menu_dynamic_add_label(m, "Cast On", 'm', 3, labels);
	}
	if (adjacent) {
		if (c_ptr->m_idx && m_list[c_ptr->m_idx].ml) {
			menu_dynamic_add_label(m, "Attack", '+', 4, labels);
		} else {
			menu_dynamic_add_label(m, "Alter", '+', 4, labels);
		}
		if (c_ptr->o_idx) {
			o_ptr = chest_check(cx,cy);
			if (o_ptr && o_ptr->pval) {
				//if (!squelch_item_ok(o_ptr)) {
					if (object_known_p(o_ptr)) {
						if (chest_traps[o_ptr->pval]) {
							menu_dynamic_add_label(m, "Disarm Chest", 'D', 5, labels);
							menu_dynamic_add_label(m, "Open Chest", 'o', 8, labels);
						} else {
							menu_dynamic_add_label(m, "Open Disarmed Chest", 'o', 8, labels);
						}
					} else {
						menu_dynamic_add_label(m, "Open Chest", 'o', 8, labels);
					}
				//}
			}
		}
		if (is_visible_trap(c_ptr)) {
			menu_dynamic_add_label(m, "Disarm", 'D', 5, labels);
			menu_dynamic_add_label(m, "Jump Onto", 'W', 6, labels);
		}
		if (pc_ptr->feat) {
			if ((feat->flags & FF_CLOSEABLE)
				|| ((feat->flags & FF_BROKEN) && (feat->flags & FF_DOOR)))
			{
				menu_dynamic_add_label(m, "Close", 'c', 7, labels);
			}
			if (feat->flags & FF_CLOSED) {
				menu_dynamic_add_label(m, "Open", 'o', 8, labels);
				menu_dynamic_add_label(m, "Bash Open", 'B', 9, labels);
				menu_dynamic_add_label(m, "Lock", 'D', 5, labels);
				menu_dynamic_add_label(m, "Jam", 'j', 10, labels);
			}
			if (feat->flags & FF_DIG) {
				menu_dynamic_add_label(m, "Tunnel", 'T', 11, labels);
			}
		}
		menu_dynamic_add_label(m, "Search", 's', 12, labels);
		menu_dynamic_add_label(m, "Walk Towards", ';', 14, labels);
	} else {
		menu_dynamic_add_label(m, "Pathfind To", ',', 13, labels);
		menu_dynamic_add_label(m, "Walk Towards", ';', 14, labels);
		menu_dynamic_add_label(m, "Run Towards", '.', 15, labels);
	}
	if (player_can_fire()) {
		menu_dynamic_add_label(m, "Fire On", 'f', 16, labels);
	}
	if (c_ptr->m_idx && m_list[c_ptr->m_idx].ml) {
		if (is_pet(&(m_list[c_ptr->m_idx]))) {
			menu_dynamic_add_label(m, "Pet Commands", 'p', 19, labels);
		}
	}
	menu_dynamic_add_label(m, "Throw To", 'v', 17, labels);

	/* work out display region */
	r.width = menu_dynamic_longest_entry(m) + 3 + 2; /* +3 for tag, 2 for pad */
	if (mx > Term->wid - r.width - 1) {
		r.col = Term->wid - r.width - 1;
	} else {
		r.col = mx + 1;
	}
	r.page_rows = m->count;
	if (my > Term->hgt - r.page_rows - 1) {
		if (my - r.page_rows - 1 <= 0) {
			/* menu has too many items, so put in upper right corner */
			r.row = 1;
			r.col = Term->wid - r.width - 1;
		} else {
			r.row = Term->hgt - r.page_rows - 1;
		}
	} else {
		r.row = my + 1;
	}

	/* Hack -- no flush needed */
	msg_flag = FALSE;

	screen_save();
	button_backup_all(TRUE);

	/* if there is a monster, draw a target path, which will be erased by the
	 * screen load below */
	if (c_ptr->m_idx && m_list[c_ptr->m_idx].ml) {
		sint path_n;
		coord path_g[2*MAX_RANGE+1];

		/* Find the path. */
		path_n = project_path(path_g, p_ptr->px, p_ptr->py, cx, cy, PROJECT_THRU);
		/* Draw the path. */
		draw_path(path_n, path_g, NULL, NULL, p_ptr->px, p_ptr->py);
	}

	menu_layout(m, &r);
	rect_region_erase_bordered(&r);

	/* display the prompt for the context menu */
	target_look_grid_prompt(0, 0, cx, cy,
		format("($UEnter to select command$Y\n$V, $UESC$ to cancel$Y%c$V) You see", ESCAPE));

	/* Hack - redraw stuff to show the target health bar */
	health_redraw();

	/* show the menu and pick from it */
	selected = menu_dynamic_select(m);

	menu_dynamic_free(m);
	string_free(labels);

	button_restore();
	screen_load();

	if (selected == 1) {
		/* look at the spot */
		if (target_set_interactive(TARGET_LOOK, cx, cy)) {
			msgf("Target Selected.");
		}
	} else
	if (selected == 2) {
		/* use an item on the spot */
		p_ptr->cmd.dir = 5;
		p_ptr->cmd.cmd = 'u';
		repeat_check();
		do_cmd_use();
		/*cmd_insert(CMD_USE_AIMED);
		cmd_set_arg_target(cmd_get_top(), 1, DIR_TARGET);*/
	} else
	if (selected == 3) {
		/* cast a spell on the spot */
		p_ptr->cmd.dir = 5;
		p_ptr->cmd.cmd = 'm';
		repeat_check();
		do_cmd_cast_wrapper();
		/*if (textui_obj_cast_ret() >= 0) {
			cmd_set_arg_target(cmd_get_top(), 1, DIR_TARGET);
		}*/
	} else
	if (selected == 4) {
		/* attack a spot adjacent to the player */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		p_ptr->cmd.arg = 16;
		p_ptr->cmd.cmd = '+';
		repeat_check();
		do_cmd_alter();
		/*cmd_insert(CMD_ALTER);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 5) {
		/* disarm an adjacent trap or chest */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		p_ptr->cmd.arg = 1;
		p_ptr->cmd.cmd = 'D';
		repeat_check();
		do_cmd_disarm();
		/*cmd_insert(CMD_DISARM);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 6) {
		/* walk onto an adjacent spot even if there is a trap there */
		bool orig_disarm = easy_disarm;
		easy_disarm = always_pickup;
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		p_ptr->cmd.arg = 1;
		p_ptr->cmd.cmd = 'W';
		repeat_check();
		do_cmd_walk(always_pickup);
		easy_disarm = orig_disarm;
		/*cmd_insert(CMD_JUMP);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 7) {
		/* close a door */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		/*p_ptr->cmd.arg = 1;*/
		p_ptr->cmd.cmd = 'c';
		repeat_check();
		do_cmd_close();
		/*cmd_insert(CMD_CLOSE);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 8) {
		/* open a door or chest */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		/*p_ptr->cmd.arg = 1;*/
		p_ptr->cmd.cmd = 'o';
		repeat_check();
		do_cmd_open();
		/*cmd_insert(CMD_OPEN);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 9) {
		/* bash a door */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		/*p_ptr->cmd.arg = 1;*/
		p_ptr->cmd.cmd = 'o';
		repeat_check();
		do_cmd_open();
		/*p_ptr->cmd.cmd = 'B';
		do_cmd_bash();*/
		/*cmd_insert(CMD_BASH);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 10) {
		/* jam a door */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		/*p_ptr->cmd.arg = 1;*/
		p_ptr->cmd.cmd = 'j';
		repeat_check();
		do_cmd_spike();
		/*cmd_insert(CMD_JAM);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 11) {
		/* Tunnel in a direction */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		p_ptr->cmd.arg = 16;
		p_ptr->cmd.cmd = 'T';
		repeat_check();
		do_cmd_tunnel();
		/*cmd_insert(CMD_TUNNEL);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 12) {
		/* Search */
		/*p_ptr->cmd.arg = 1;*/
		p_ptr->cmd.cmd = 's';
		repeat_check();
		do_cmd_search();
		/*cmd_insert(CMD_SEARCH);*/
	} else
	if (selected == 13) {
		/* pathfind to the spot */
		/*p_ptr->cmd.arg = 16;*/
		p_ptr->cmd.cmd = ',';
		do_cmd_pathfind(cx,cy);
		/*cmd_insert(CMD_PATHFIND);
		cmd_set_arg_point(cmd_get_top(), 0, cx, cy);*/
	} else
	if (selected == 14) {
		/* walk towards the spot */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		p_ptr->cmd.cmd = ';';
		repeat_check();
		do_cmd_walk(always_pickup);
		/*cmd_insert(CMD_WALK);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 15) {
		/* run towards the spot */
		p_ptr->cmd.dir = coords_to_dir(cx, cy);
		p_ptr->cmd.cmd = '.';
		repeat_check();
		do_cmd_run();
		/*cmd_insert(CMD_RUN);
		cmd_set_arg_direction(cmd_get_top(), 0, coords_to_dir(cy,cx));*/
	} else
	if (selected == 16) {
		/* Fire ammo towards the spot */
		p_ptr->cmd.dir = 5;
		p_ptr->cmd.cmd = 'f';
		repeat_check();
		do_cmd_fire();
		/*cmd_insert(CMD_FIRE);
		cmd_set_arg_target(cmd_get_top(), 1, DIR_TARGET);*/
	} else
	if (selected == 17) {
		/* throw an item towards the spot */
		p_ptr->cmd.dir = 5;
		p_ptr->cmd.cmd = 'v';
		repeat_check();
		do_cmd_throw();
		/*cmd_insert(CMD_THROW);
 		cmd_set_arg_target(cmd_get_top(), 1, DIR_TARGET);*/
	} else
	if (selected == 18) {
		/* recall monster Info */
		monster_type *m_ptr = &m_list[c_ptr->m_idx];
		if (m_ptr) {

			/* Save screen */
			screen_save();
			button_backup_all(TRUE);

			/* Recall on screen */
			screen_roff_mon(m_ptr->r_idx, 0);

			/* wait for a key or mouse press */
			inkey();

			/* Load screen */
			button_restore();
			screen_load();
		}
	} else
	if (selected == 19) {
		/* issue a pet command */
		p_ptr->cmd.cmd = 'p';
		repeat_check();
		do_cmd_pet();
	}

	return 1;
}
Esempio n. 3
0
void commands_angband_keyset(int key_press, bool shift_key, bool alt_key, bool ctrl_key, bool meta_key)
{
    bool using_mods = FALSE;
    if (shift_key || alt_key || ctrl_key || meta_key) using_mods = TRUE;

    // Normal mode
    switch (key_press)
    {
        // ESCAPE
        case Qt::Key_Escape:
        {
            ui_center(p_ptr->py, p_ptr->px);
            break;
        }

        // Move down
        case Qt::Key_2:
        case Qt::Key_Down:
        {
            process_move_key(2, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }

        // Move up
        case Qt::Key_8:
        case Qt::Key_Up:
        {
            process_move_key(8, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }

        // Move left
        case Qt::Key_4:
        case Qt::Key_Left:
        {
            process_move_key(4, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }
        // Move right
        case Qt::Key_6:
        case Qt::Key_Right:
        {
            process_move_key(6, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }
        // Move diagonally left and up
        case Qt::Key_7:
        case Qt::Key_Home:
        {
            process_move_key(7, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }
        // Move diagonally right and up
        case Qt::Key_9:
        case Qt::Key_PageUp:
        {
            process_move_key(9, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }
        // Move diagonally left and down
        case Qt::Key_1:
        case Qt::Key_End:
        {
            process_move_key(1, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }
        // Move diagonally right and down
        case Qt::Key_3:
        case Qt::Key_PageDown:
        {
            process_move_key(3, shift_key, alt_key, ctrl_key, meta_key);
            break;
        }
        case Qt::Key_5:
        case Qt::Key_Clear:
        {
            do_cmd_hold();
            break;
        }
        case Qt::Key_A:
        {
            if (alt_key)           do_cmd_wizard_mode();
            else if (shift_key)          do_cmd_activate();
            else if (!using_mods)   do_cmd_aim_wand();
            break;
        }
        case Qt::Key_B:
        {
            if (shift_key)          do_cmd_bash(DIR_UNKNOWN);
            else if (!using_mods)   do_cmd_browse(-1);
            break;
        }
        case Qt::Key_C:
        {
            if (shift_key && alt_key) save_character_file();
            else if (shift_key)     do_cmd_character_screen();
            else if (!using_mods)   do_cmd_close(DIR_UNKNOWN);
            break;
        }
        case Qt::Key_D:
        {
            if (shift_key)          do_cmd_disarm(DIR_UNKNOWN);
            else if (!using_mods)   do_cmd_drop();
            break;
        }
        case Qt::Key_E:
        {
            if (shift_key)          do_cmd_eat_food();
            else if (!using_mods)   do_cmd_all_objects(TAB_EQUIP);
            break;
        }
        case Qt::Key_F:
        {
            if (ctrl_key)           do_cmd_feeling();
            else if (shift_key)     do_cmd_refuel();
            else if (!using_mods)   do_cmd_fire();
            break;
        }
        case Qt::Key_G:
        {
            if (shift_key)          do_cmd_study(-1);
            else if (!using_mods)   do_cmd_pickup_from_pile(FALSE, TRUE);
            break;
        }
        case Qt::Key_H:
        {
            if (!using_mods)        do_cmd_fire_at_nearest();
            break;
        }
        case Qt::Key_I:
        {
            if (shift_key)          do_cmd_examine();
            else if (!using_mods)   do_cmd_all_objects(TAB_INVEN);
            break;
        }
        case Qt::Key_J:
        {
            if (!using_mods)        do_cmd_spike(DIR_UNKNOWN);
            break;
        }
        case Qt::Key_K:
        {
            if (!using_mods)        do_cmd_destroy();
            break;
        }
        case Qt::Key_L:
        {
            if (shift_key)          ui_center(p_ptr->py, p_ptr->px);
            else if (!using_mods)   do_cmd_look();
            break;
        }
        case Qt::Key_M:
        {
            if (shift_key)          break; // TODO - MAP
            else if (!using_mods)   do_cmd_cast(-1);
            break;
        }
        case Qt::Key_N:
        case Qt::Key_0:
        case Qt::Key_Insert:
        {
            if (!using_mods)        do_cmd_repeat();
            break;
        }
        case Qt::Key_O:
        {
            if (shift_key)          do_cmd_make_trap(DIR_UNKNOWN);
            else if (!using_mods)   do_cmd_open(DIR_UNKNOWN);
            break;
        }
        case Qt::Key_P:
        {
            if (ctrl_key)           display_message_log();
            else if (!using_mods)   do_cmd_cast(-1);
            break;
        }
        case Qt::Key_Q:
        {
            if (alt_key)            do_cmd_quest_desc();
            else if (shift_key)     do_cmd_suicide();
            else if (!using_mods)   do_cmd_quaff_potion();
            break;
        }
        case Qt::Key_R:
        {
            if (ctrl_key)           ui_redraw_all();
            else if (shift_key)     do_cmd_rest();
            else if (!using_mods)   do_cmd_read_scroll();
            break;
        }
        case Qt::Key_S:
        {
            if (shift_key)          do_cmd_toggle_search();
            else if (!using_mods)   do_cmd_search();
            break;
        }
        case Qt::Key_T:
        {
            if (shift_key)          do_cmd_tunnel(DIR_UNKNOWN);
            else if (!using_mods)   do_cmd_takeoff();
            break;
        }
        case Qt::Key_U:
        {
            if (!using_mods)        do_cmd_use_staff();
            break;
        }
        case Qt::Key_V:
        {
            if (!using_mods)        do_cmd_throw();
            break;
        }
        case Qt::Key_W:
        {
            if (!using_mods)   do_cmd_wield();
            break;
        }
        case Qt::Key_X:
        {
            if (!using_mods)        do_cmd_swap_weapon();
            break;
        }
        case Qt::Key_Y:
        {
            break;
        }
        case Qt::Key_Z:
        {
            if (!using_mods)        do_cmd_zap_rod();
            break;
        }
        case Qt::Key_Apostrophe:
        case Qt::Key_Asterisk:
        {
            target_set_closest(TARGET_KILL);
            break;
        }
        case Qt::Key_BraceLeft:
        {
            do_cmd_inscribe();
            break;
        }
        case Qt::Key_BraceRight:
        {
            do_cmd_uninscribe();
            break;
        }
        case Qt::Key_Greater:
        {
            do_cmd_go_down();
            break;
        }
        case Qt::Key_Less:
        {
            do_cmd_go_up();
            break;
        }
        case Qt::Key_Period:
        {
            do_cmd_run(DIR_UNKNOWN);
            break;
        }
        case Qt::Key_Plus:
        {
            do_cmd_alter(DIR_UNKNOWN);
            break;
        }
        case Qt::Key_Minus:
        {
            do_cmd_walk(DIR_UNKNOWN, TRUE);
            break;
        }
        case Qt::Key_Underscore:
        case Qt::Key_Comma:
        {
            do_cmd_hold();
            break;
        }
        case Qt::Key_Semicolon:
        {
            do_cmd_walk(DIR_UNKNOWN, FALSE);
            break;
        }
        case Qt::Key_Colon:
        {
            do_cmd_write_note();
            break;
        }
        case Qt::Key_ParenRight:
        {
            save_screenshot(FALSE);
            break;
        }
        case Qt::Key_ParenLeft:
        {
            save_screenshot(TRUE);
            break;
        }
        case Qt::Key_AsciiTilde:
        {
            do_cmd_knowledge_screens();
            break;
        }
        default:
        {
            break;
        }
    }
}