Esempio n. 1
0
static void
cb_shoot(void *data)
{
   Epplet_remove_timer("SHOOT_TIMER");
   if (opt.delay < 1)
      do_shot(NULL);
   else if (!strcmp(opt.grabber, "import"))
      Epplet_timer(do_shot, NULL, opt.delay, "SHOOT_TIMER");
   else
      do_shot(NULL);
   return;
   data = NULL;
}
Esempio n. 2
0
int main(void)
{
  unsigned char i;              /* a counter */
  init_new_game();              /* initialize dots ... */
  while (true)                  /* do forever... the following */
  {
    start_one_vectrex_round();  /* start vectrex round */
    intensity(MAX_BRIGHTNESS);  /* set intensity of vector beam... */
    for (i=0; i < SHOTS; i++)   /* and process all dots */
    {
      do_shot(&current_shots[i]); /* with this function ... */
    }
  }
}