Qt::DropAction QPlatformDrag::defaultAction(Qt::DropActions possibleActions, Qt::KeyboardModifiers modifiers) const { #ifdef QDND_DEBUG qDebug("QDragManager::defaultAction(Qt::DropActions possibleActions)"); qDebug("keyboard modifiers : %s", qPrintable(KeyboardModifiersToString(modifiers))); #endif Qt::DropAction default_action = Qt::IgnoreAction; if (currentDrag()) { default_action = currentDrag()->defaultAction(); } if (default_action == Qt::IgnoreAction) { //This means that the drag was initiated by QDrag::start and we need to //preserve the old behavior default_action = Qt::CopyAction; } if (modifiers & Qt::ControlModifier && modifiers & Qt::ShiftModifier) default_action = Qt::LinkAction; else if (modifiers & Qt::ControlModifier) default_action = Qt::CopyAction; else if (modifiers & Qt::ShiftModifier) default_action = Qt::MoveAction; else if (modifiers & Qt::AltModifier) default_action = Qt::LinkAction; #ifdef QDND_DEBUG qDebug("possible actions : %s", qPrintable(dragActionsToString(possibleActions))); #endif // Check if the action determined is allowed if (!(possibleActions & default_action)) { if (possibleActions & Qt::CopyAction) default_action = Qt::CopyAction; else if (possibleActions & Qt::MoveAction) default_action = Qt::MoveAction; else if (possibleActions & Qt::LinkAction) default_action = Qt::LinkAction; else default_action = Qt::IgnoreAction; } #ifdef QDND_DEBUG qDebug("default action : %s", qPrintable(dragActionsToString(default_action))); #endif return default_action; }
Qt::DropAction QDragManager::defaultAction(Qt::DropActions possibleActions, Qt::KeyboardModifiers modifiers) const { #ifdef QDND_DEBUG qDebug("QDragManager::defaultAction(Qt::DropActions possibleActions)"); qDebug("keyboard modifiers : %s", KeyboardModifiersToString(modifiers).latin1()); #endif QDragPrivate *d = dragPrivate(); Qt::DropAction defaultAction = d ? d->defaultDropAction : Qt::IgnoreAction; if (defaultAction == Qt::IgnoreAction) { //This means that the drag was initiated by QDrag::start and we need to //preserve the old behavior #ifdef Q_WS_MAC defaultAction = Qt::MoveAction; #else defaultAction = Qt::CopyAction; #endif } #ifdef Q_WS_MAC if (modifiers & Qt::ControlModifier && modifiers & Qt::AltModifier) defaultAction = Qt::LinkAction; else if (modifiers & Qt::AltModifier) defaultAction = Qt::CopyAction; else if (modifiers & Qt::ControlModifier) defaultAction = Qt::MoveAction; #else if (modifiers & Qt::ControlModifier && modifiers & Qt::ShiftModifier) defaultAction = Qt::LinkAction; else if (modifiers & Qt::ControlModifier) defaultAction = Qt::CopyAction; else if (modifiers & Qt::ShiftModifier) defaultAction = Qt::MoveAction; else if (modifiers & Qt::AltModifier) defaultAction = Qt::LinkAction; #endif // if the object is set take the list of possibles from it if (object) possibleActions = object->d_func()->possible_actions; #ifdef QDND_DEBUG qDebug("possible actions : %s", dragActionsToString(possibleActions).latin1()); #endif // Check if the action determined is allowed if (!(possibleActions & defaultAction)) { if (possibleActions & Qt::CopyAction) defaultAction = Qt::CopyAction; else if (possibleActions & Qt::MoveAction) defaultAction = Qt::MoveAction; else if (possibleActions & Qt::LinkAction) defaultAction = Qt::LinkAction; else defaultAction = Qt::IgnoreAction; } #ifdef QDND_DEBUG qDebug("default action : %s", dragActionsToString(defaultAction).latin1()); #endif return defaultAction; }