Esempio n. 1
0
void AudioOutPanel::drawRect( CDrawContext* pContext, const CRect& updateRect )
{
    pContext->setLineWidth( 1 );
    pContext->setFrameColor( colors.fill2 );
    pContext->setFillColor( colTransparent );

    CRect rcFrame( size.left, size.top+15, size.right, size.bottom );
    pContext->drawRect( rcFrame, kDrawFilledAndStroked );

    drawBackToFront( pContext, updateRect );
    setDirty( false );
}
Esempio n. 2
0
void EarthquakeSet::drawBackToFront(int left,int right,int splitDimension,const Point& eyePos,GLuint*& bufferPtr) const
	{
	/* Get the current node index: */
	int mid=(left+right)>>1;
	
	int childSplitDimension=splitDimension+1;
	if(childSplitDimension==3)
		childSplitDimension=0;
	
	/* Traverse into the subtree on the far side of the split plane first: */
	if(eyePos[splitDimension]>events[treePointIndices[mid]].position[splitDimension])
		{
		/* Traverse left child: */
		if(left<mid)
			drawBackToFront(left,mid-1,childSplitDimension,eyePos,bufferPtr);
		
		/* Draw the point: */
		*bufferPtr=GLuint(mid);
		++bufferPtr;
		
		/* Traverse right child: */
		if(right>mid)
			drawBackToFront(mid+1,right,childSplitDimension,eyePos,bufferPtr);
		}
	else
		{
		/* Traverse right child: */
		if(right>mid)
			drawBackToFront(mid+1,right,childSplitDimension,eyePos,bufferPtr);
		
		/* Draw the point: */
		*bufferPtr=GLuint(mid);
		++bufferPtr;
		
		/* Traverse left child: */
		if(left<mid)
			drawBackToFront(left,mid-1,childSplitDimension,eyePos,bufferPtr);
		}
	}