void Director::draw(){ ofPushStyle(); ofPushMatrix(); ofTranslate(x, y); ofSetDrawBitmapMode(OF_BITMAPMODE_MODEL); ofFill(); ofSetColor(brigtness*255,OFX_UI_COLOR_BACK_ALPHA*4.0); ofRect(0,0,width,height); ofSetColor(OFX_UI_COLOR_FILL ,OFX_UI_COLOR_FILL_ALPHA); if(font == NULL){ ofDrawBitmapString(name,15,15); } else { font->drawString(name,15,20); } ofNoFill(); ofSetColor(brigtness*255,OFX_UI_COLOR_BACK_ALPHA); drawBrakets(ofRectangle(-7,-7,14,14), 5, 2 ); drawBrakets(ofRectangle(width-7,height-7,14,14), 5, 2 ); ofPopMatrix(); ofSetColor(OFX_UI_COLOR_FILL,OFX_UI_COLOR_FILL_ALPHA); ofBeginShape(); for(int i = 0; i< points.size();i++){ ofPoint pos = toScreen(points[i]); ofVertex(pos); } ofEndShape(false); ofSetColor(OFX_UI_COLOR_FILL_HIGHLIGHT,OFX_UI_COLOR_FILL_HIGHLIGHT_ALPHA); for(int i = 1; i< points.size()-1;i++){ ofCircle(toScreen(points[i]),5); } ofPopStyle(); }
void InBoxes::selfDraw(){ if (!bDebug){ glDisable(GL_DEPTH_TEST); ofEnableAlphaBlending(); ofPushMatrix(); ofPushStyle(); materials["MATERIAL 1"]->begin(); drawBrakets(ofRectangle(-totalWith*0.5,-totalHeight*0.5,totalWith,totalHeight), 15,10); // Draw black book boxes // for (int i = 0; i < 4; i++) { archiveBooks[i].draw(bDebug); } for(int i = 0; i < categories.size(); i++){ drawBrakets(categories[i], 15, 10); categories[i].draw(bDebug); } // Draw the Books // glBegin(GL_POINTS); ofPushStyle(); glPointSize(50); for (int i = 0; i < publicBooks.size(); i++) { glVertex3f(publicBooks[i].x,publicBooks[i].y,publicBooks[i].z); } ofPopStyle(); glEnd(); materials["MATERIAL 1"]->end(); ofPopStyle(); ofPopMatrix(); } }
void Dimentions::selfDraw(){ if (!bDebug){ ofEnableAlphaBlending(); ofPushMatrix(); ofPushStyle(); materials["MATERIAL 1"]->begin(); // Labels // if(categoriesTintColor.a > 0.0 ){ for(int i = 0; i < categories.size(); i++){ ofSetColor(categoriesTintColor); drawBrakets(categories[i], 15, 10); categories[i].draw(bDebug); } } for (int i = 0; i < booksWithTags.size(); i++) { drawLabel( *booksWithTags[i], booksWithTags[i]->text ); } if(categoriesNodesTintColor.a > 0.0){ for(int i = 0; i < categories.size(); i++){ for(int j = 0; j < categories[i].nodes.size(); j++){ ofPushMatrix(); ofTranslate(categories[i].nodes[j]->x, categories[i].nodes[j]->y, categories[i].nodes[j]->z); ofSetColor(categoriesNodesTintColor); float scale = 0.4; ofScale(scale,scale,scale); //orientBillBoard(); ofRectangle box = font.getStringBoundingBox(categories[i].nodesText[j], 0, 0); font.drawStringAsShapes(categories[i].nodesText[j], -box.width*0.5,0); ofPopMatrix(); } } } { ofSetColor(255); ofDisableArbTex(); glDepthMask(GL_FALSE); glEnable(GL_NORMALIZE); ofEnablePointSprites(); spriteShader.begin(); spriteTexture.bind(); spriteShader.setUniformTexture("tex", spriteTexture, 0); spriteShader.setUniform1f("nearClip", getCameraRef().getNearClip()); spriteShader.setUniform1f("farClip", getCameraRef().getFarClip()); spriteShader.setUniform1f("size",spriteSize); spriteShader.setUniform1f("minPointSize", 1.0);//spriteSizeMin); spriteShader.setUniform1f("maxPointSize", spriteSizeMax); spriteShader.setUniform1f("focusDistance", spriteFocusDistance); spriteShader.setUniform1f("focusAperture", spriteFocusAperture*0.01); spriteVBO.draw(GL_POINTS, 0, TOTAL_OF_BOOKS ); spriteTexture.unbind(); spriteShader.end(); ofDisablePointSprites(); glDisable(GL_NORMALIZE); glDepthMask(GL_TRUE); ofEnableArbTex(); } materials["MATERIAL 1"]->end(); ofPopStyle(); ofPopMatrix(); } }