bool MediaLayer::drawGL(GLWebViewState* glWebViewState, SkMatrix& matrix) { TilesManager::instance()->shader()->clip(drawClip()); // when the plugin gains focus webkit applies an outline to the // widget, which causes the layer to expand to accommodate the // outline. Therefore, we shrink the rect by the outline's dimensions // to ensure the plugin does not draw outside of its bounds. SkRect mediaBounds; mediaBounds.set(0, 0, getSize().width(), getSize().height()); mediaBounds.inset(m_outlineSize, m_outlineSize); // check to see if we need to create a content or video texture m_mediaTexture->initNativeWindowIfNeeded(); // the layer's shader draws the content inverted so we must undo // that change in the transformation matrix TransformationMatrix m = m_drawTransform; if (!m_mediaTexture->isContentInverted()) { m.flipY(); m.translate(0, -getSize().height()); } // draw any content or video if present m_mediaTexture->draw(m, m_drawTransform, mediaBounds); return drawChildrenGL(glWebViewState, matrix); }
bool VideoLayerAndroid::drawGL() { // Lazily allocated the textures. if (!m_createdTexture) { m_backgroundTextureId = createBackgroundTexture(); m_spinnerOuterTextureId = createSpinnerOuterTexture(); m_spinnerInnerTextureId = createSpinnerInnerTexture(); m_posterTextureId = createPosterTexture(); m_createdTexture = true; } SkRect rect = SkRect::MakeSize(getSize()); GLfloat surfaceMatrix[16]; SkRect innerRect = SkRect(buttonRect); if (innerRect.contains(rect)) innerRect = rect; innerRect.offset((rect.width() - IMAGESIZE) / 2 , (rect.height() - IMAGESIZE) / 2); // Draw the poster image, the progressing image or the Video depending // on the player's state. if (m_playerState == PREPARING) { // Show the progressing animation, with two rotating circles // SSG if (m_surfaceTexture.get() && (m_surfaceTexture->getTimestamp() > 0)) { m_surfaceTexture->getTransformMatrix(surfaceMatrix); GLuint textureId = TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId()); TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, rect, textureId); TilesManager::instance()->videoLayerManager()->updateMatrix(uniqueId(), surfaceMatrix); } else { TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, rect, m_backgroundTextureId, 1, true); } TransformationMatrix addReverseRotation; TransformationMatrix addRotation = m_drawTransform; addRotation.translate(innerRect.fLeft, innerRect.fTop); addRotation.translate(IMAGESIZE / 2, IMAGESIZE / 2); addReverseRotation = addRotation; addRotation.rotate(m_rotateDegree); addRotation.translate(-IMAGESIZE / 2, -IMAGESIZE / 2); SkRect size = SkRect::MakeWH(innerRect.width(), innerRect.height()); TilesManager::instance()->shader()->drawLayerQuad(addRotation, size, m_spinnerOuterTextureId, 1, true); addReverseRotation.rotate(-m_rotateDegree); addReverseRotation.translate(-IMAGESIZE / 2, -IMAGESIZE / 2); TilesManager::instance()->shader()->drawLayerQuad(addReverseRotation, size, m_spinnerInnerTextureId, 1, true); m_rotateDegree += ROTATESTEP; } else if (m_playerState == PLAYING && m_surfaceTexture.get()) { // Show the real video. m_surfaceTexture->updateTexImage(); m_surfaceTexture->getTransformMatrix(surfaceMatrix); GLuint textureId = TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId()); TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform, surfaceMatrix, rect, textureId); TilesManager::instance()->videoLayerManager()->updateMatrix(uniqueId(), surfaceMatrix); } else { GLuint textureId = TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId()); GLfloat* matrix = TilesManager::instance()->videoLayerManager()->getMatrix(uniqueId()); if (textureId && matrix) { // Show the screen shot for each video. TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform, matrix, rect, textureId); } else { // Show the static poster b/c there is no screen shot available. TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, rect, m_backgroundTextureId, 1, true); TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, innerRect, m_posterTextureId, 1, true); } } return drawChildrenGL(); }