void AreaSelect::disableSelection() { // stop all the timer killTimers(); if (showedSF) { drawFrame(); // to erase the frame } }
void GLSideCameraView::paintGL() { // Clean the color of the screen. glClear( GL_COLOR_BUFFER_BIT ); glPushMatrix(); drawFrame(); glScalef( 0.5, 0.5, 0.0 ); glPopMatrix(); }
// TODO: Track and display TPS in GUI. void GuiManager::runCurrentMatch() { interrupted_ = false; restarting_ = false; runnerConsole_->Hide(); destroyResultsDialog(); sf::RenderWindow *window = window_; try { while (window->isOpen() && !interrupted_ && !restarting_ && !quitting_) { while (!paused_ && !restarting_ && !engine_->isGameOver() && engine_->getGameTime() < nextDrawTime_) { engine_->processTick(); } while (!interrupted_ && !restarting_ && !quitting_ && (nextDrawTime_ <= engine_->getGameTime() || engine_->isGameOver())) { processMainWindowEvents(window, gfxManager_, viewWidth_, viewHeight_); clearTeamErroredForActiveConsoles(engine_); drawFrame(window); if (!paused_ && !engine_->isGameOver()) { nextDrawTime_ += tpsFactor_; } if (engine_->isGameOver() && !showedResults_) { ReplayBuilder *replayBuilder = engine_->getReplayBuilder(); Team **teams = engine_->getRankedTeams(); replayBuilder->setResults(teams, engine_->getNumTeams()); delete teams; showResults(replayBuilder); showedResults_ = true; } } } } catch (EngineException *e) { errorConsole_->println(e->what()); wxMessageDialog errorMessage(NULL, e->what(), "BerryBots encountered an error", wxOK | wxICON_EXCLAMATION); errorMessage.ShowModal(); newMatchDialog_->Show(); delete e; return; } if (!window->isOpen()) { listener_->onAllWindowsClosed(); } // TODO: Display CPU usage in GUI if (!interrupted_) { gfxManager_->destroyBbGfx(); delete engine_; engine_ = 0; delete gfxHandler_; gfxHandler_ = 0; } }
reg_t GfxText32::createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed, const bool gc) { _borderColor = borderColor; _text = text; _textRect = rect; _foreColor = foreColor; _dimmed = dimmed; setFont(fontId); int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; mulinc(_textRect, Ratio(_xResolution, scriptWidth), Ratio(_yResolution, scriptHeight)); CelObjView view(celInfo.resourceId, celInfo.loopNo, celInfo.celNo); _skipColor = view._skipColor; _width = view._width * _xResolution / view._xResolution; _height = view._height * _yResolution / view._yResolution; Common::Rect bitmapRect(_width, _height); if (_textRect.intersects(bitmapRect)) { _textRect.clip(bitmapRect); } else { _textRect = Common::Rect(); } SciBitmap &bitmap = *_segMan->allocateBitmap(&_bitmap, _width, _height, _skipColor, 0, 0, _xResolution, _yResolution, 0, false, gc); // NOTE: The engine filled the bitmap pixels with 11 here, which is silly // because then it just erased the bitmap using the skip color. So we don't // fill the bitmap redundantly here. _backColor = _skipColor; erase(bitmapRect, false); _backColor = backColor; view.draw(bitmap.getBuffer(), bitmapRect, Common::Point(0, 0), false, Ratio(_xResolution, view._xResolution), Ratio(_yResolution, view._yResolution)); if (_backColor != skipColor && _foreColor != skipColor) { erase(_textRect, false); } if (text.size() > 0) { if (_foreColor == skipColor) { error("TODO: Implement transparent text"); } else { if (borderColor != -1) { drawFrame(bitmapRect, 1, _borderColor, false); } drawTextBox(); } } return _bitmap; }
void QLCDNumber::paintEvent(QPaintEvent *) { Q_D(QLCDNumber); QPainter p(this); drawFrame(&p); if (d->smallPoint) d->drawString(d->digitStr, p, &d->points, false); else d->drawString(d->digitStr, p, 0, false); }
void QgsComposerItemGroup::paint( QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget ) { Q_UNUSED( option ); Q_UNUSED( widget ); drawFrame( painter ); if ( isSelected() ) { drawSelectionBoxes( painter ); } }
void Game::RL() { Ptime = Ctime; Ctime = SDL_GetTicks(); deltatime = Ctime - Ptime; if (deltatime > 0.15) {deltatime = 0.15;} composeFrame(); drawFrame(); }
void Digit::paintStatic() { QPainter painter(this); painter.fillRect(rect(), Qt::black); //Fill the widget rec with black color int pad = width() / 10; drawFrame(&painter, rect().adjusted(pad, pad, -pad, -pad)); painter.drawPixmap(0, 0, m_pixmap); }
void DataRecorderView::draw(QPainter * p) { drawFrame(p); QFont newFont(QString::fromLatin1("helvetica"),10); p->setFont(newFont); p->drawText(getDrawingPlace(), AlignCenter, QString::fromLatin1("Data\nRec")); CompView::draw(p); }
void WindowManager::init_gameLog(bool firstTime) { if (firstTime) gameLog = newwin(10,101,27,1); else { wresize(gameLog,10,101); wclear(gameLog); } drawFrame(26,0,37,102); scrollok(gameLog,TRUE); }
void GfxMgr::drawBox(int x1, int y1, int x2, int y2, int color1, int color2, int m) { x1 += m; y1 += m; x2 -= m; y2 -= m; drawRectangle(x1, y1, x2, y2, color1); drawFrame(x1 + 2, y1 + 2, x2 - 2, y2 - 2, color2, color2); flushBlock(x1, y1, x2, y2); }
void cInterface:: disMnuHed(char* hed) { drawFrame(right,bottom); fillData(right); disTime(right); moveto(300,72); settextstyle(7,0,3); settextjustify(1,1); setcolor(10); outtext(hed); }
void GameOver(Display *d, int *in) { do{ splashPhoto(d,GOVER_SCREEN); drawString(d, fontdata, (char*)"PRESS SPACE TO PLAY AGAIN", 350, 540, white,1); drawString(d, fontdata, (char*)"OR ESC TO QUIT", 350, 580, warning,0); drawFrame(d,REFRESH_RATE); *in=input(d); }while(in==0); }
/* Game play loop */ void loop(){ if (continueGame){ // If the game is still in play drawFrame(); // Draw the frame drawScore(); // Draw the score movePaddle(); // Update the location of the paddle boolean paddleCollision = checkPaddleCollision(); // Determine if the ball has hit the paddle or block boolean blockCollision = checkBlockCollision(); if(score == numBlocks) // If the score is equivalent to the number of blocks, game is over winner(); // Display message to user else{ // The game is still in play if(paddleCollision || blockCollision) // Redraw screen to draw over any collisions drawFrame(); delay(50); // Slight delay continueGame = updatePos(); // Update the position of the ball } } else // The game is over, the ball fell off the screen. Display message to user. gameOver(); }
/// /// reimplemented functions /// void MemChartPrivate::paintEvent(QPaintEvent *e) { QPainter painter(this); drawBackground(&painter); drawCaption(&painter); drawFrame(&painter); drawLegend(&painter); drawHistogram(&painter); drawSelectedRegion(&painter); }
reg_t GfxText32::createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, const bool dimmed, const bool doScaling, reg_t *outBitmapObject) { _field_22 = 0; _borderColor = borderColor; _text = text; _textRect = rect; _width = width; _height = height; _foreColor = foreColor; _backColor = backColor; _skipColor = skipColor; _alignment = alignment; _dimmed = dimmed; setFont(fontId); if (doScaling) { int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth; int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight; Ratio scaleX(_scaledWidth, scriptWidth); Ratio scaleY(_scaledHeight, scriptHeight); _width = (_width * scaleX).toInt(); _height = (_height * scaleY).toInt(); mulinc(_textRect, scaleX, scaleY); } // _textRect represents where text is drawn inside the // bitmap; clipRect is the entire bitmap Common::Rect bitmapRect(_width, _height); if (_textRect.intersects(bitmapRect)) { _textRect.clip(bitmapRect); } else { _textRect = Common::Rect(); } _bitmap = _segMan->allocateHunkEntry("FontBitmap()", _width * _height + BITMAP_HEADER_SIZE); byte *bitmap = _segMan->getHunkPointer(_bitmap); buildBitmapHeader(bitmap, _width, _height, _skipColor, 0, 0, _scaledWidth, _scaledHeight, 0, false); erase(bitmapRect, false); if (_borderColor > -1) { drawFrame(bitmapRect, 1, _borderColor, false); } drawTextBox(); *outBitmapObject = _bitmap; return _bitmap; }
void QgsComposerPicture::paint( QPainter* painter, const QStyleOptionGraphicsItem* itemStyle, QWidget* pWidget ) { if ( !painter ) { return; } if ( mMode == SVG ) { int newDpi = ( painter->device()->logicalDpiX() + painter->device()->logicalDpiY() ) / 2; if ( newDpi != mCachedDpi ) { mSvgCacheUpToDate = false; mCachedDpi = newDpi; mImage = QImage( rect().width() * newDpi / 25.4, rect().height() * newDpi / 25.4, QImage::Format_ARGB32 ); } if ( !mSvgCacheUpToDate ) { updateImageFromSvg(); } } painter->save(); painter->rotate( mRotation ); drawBackground( painter ); if ( mMode != Unknown ) { double widthRatio = mImage.width() / rect().width(); double heightRatio = mImage.height() / rect().height(); double targetWidth, targetHeight; if ( widthRatio > heightRatio ) { targetWidth = rect().width(); targetHeight = mImage.height() / widthRatio; } else { targetHeight = rect().height(); targetWidth = mImage.width() / heightRatio; } painter->drawImage( QRectF( 0, 0, targetWidth, targetHeight ), mImage, QRectF( 0, 0, mImage.width(), mImage.height() ) ); } //frame and selection boxes drawFrame( painter ); if ( isSelected() ) { drawSelectionBoxes( painter ); } painter->restore(); }
bool UiEditorPanel::init() { auto winSize = CCDirector::sharedDirector()->getWinSize(); setContentSize(winSize); drawFrame(); addChild(UiEditorBtnsPanel::create()); addChild(UiEditorAttrsPanel::create()); //scheduleUpdate(); return true; }
void ZoneScene::draw() { Zone *zone = m_game->zone(); vec4 clearColor = zone ? zone->info().fogColor : vec4(0.4, 0.4, 0.6, 0.1); if(m_renderCtx->beginFrame(clearColor)) { clearLog(); drawFrame(); } m_renderCtx->endFrame(); }
void QgsComposerLabel::paint( QPainter *painter, const QStyleOptionGraphicsItem *itemStyle, QWidget *pWidget ) { Q_UNUSED( itemStyle ); Q_UNUSED( pWidget ); if ( !painter ) { return; } if ( !shouldDrawItem() ) { return; } drawBackground( painter ); painter->save(); //antialiasing on painter->setRenderHint( QPainter::Antialiasing, true ); double penWidth = hasFrame() ? ( pen().widthF() / 2.0 ) : 0; double xPenAdjust = mMarginX < 0 ? -penWidth : penWidth; double yPenAdjust = mMarginY < 0 ? -penWidth : penWidth; QRectF painterRect( xPenAdjust + mMarginX, yPenAdjust + mMarginY, rect().width() - 2 * xPenAdjust - 2 * mMarginX, rect().height() - 2 * yPenAdjust - 2 * mMarginY ); if ( mHtmlState ) { if ( mFirstRender ) { contentChanged(); mFirstRender = false; } painter->scale( 1.0 / mHtmlUnitsToMM / 10.0, 1.0 / mHtmlUnitsToMM / 10.0 ); mWebPage->setViewportSize( QSize( painterRect.width() * mHtmlUnitsToMM * 10.0, painterRect.height() * mHtmlUnitsToMM * 10.0 ) ); mWebPage->settings()->setUserStyleSheetUrl( createStylesheetUrl() ); mWebPage->mainFrame()->render( painter ); } else { const QString textToDraw = displayText(); painter->setFont( mFont ); //debug //painter->setPen( QColor( Qt::red ) ); //painter->drawRect( painterRect ); QgsComposerUtils::drawText( painter, painterRect, textToDraw, mFont, mFontColor, mHAlignment, mVAlignment, Qt::TextWordWrap ); } painter->restore(); drawFrame( painter ); if ( isSelected() ) { drawSelectionBoxes( painter ); } }
void WindowManager::init_debugLog(bool firstTime) { if (firstTime) debugLog = newwin(10,101,39,1); else { wresize(debugLog,10,101); wclear(debugLog); } drawFrame(38,0,49,102); scrollok(debugLog,TRUE); }
void QgsComposerPicture::paint( QPainter* painter, const QStyleOptionGraphicsItem* itemStyle, QWidget* pWidget ) { Q_UNUSED( itemStyle ); Q_UNUSED( pWidget ); if ( !painter ) { return; } drawBackground( painter ); int newDpi = ( painter->device()->logicalDpiX() + painter->device()->logicalDpiY() ) / 2; if ( mMode != Unknown ) { double rectPixelWidth = /*rect().width()*/mPictureWidth * newDpi / 25.4; double rectPixelHeight = /*rect().height()*/ mPictureHeight * newDpi / 25.4; QRectF boundRect; if ( mMode == SVG ) { boundRect = boundedSVGRect( rectPixelWidth, rectPixelHeight ); } else if ( mMode == RASTER ) { boundRect = boundedImageRect( rectPixelWidth, rectPixelHeight ); } double boundRectWidthMM = boundRect.width() / newDpi * 25.4; double boundRectHeightMM = boundRect.height() / newDpi * 25.4; painter->save(); painter->translate( rect().width() / 2.0, rect().height() / 2.0 ); painter->rotate( mRotation ); painter->translate( -boundRectWidthMM / 2.0, -boundRectHeightMM / 2.0 ); if ( mMode == SVG ) { mSVG.render( painter, QRectF( 0, 0, boundRectWidthMM, boundRectHeightMM ) ); } else if ( mMode == RASTER ) { painter->drawImage( QRectF( 0, 0, boundRectWidthMM, boundRectHeightMM ), mImage, QRectF( 0, 0, mImage.width(), mImage.height() ) ); } painter->restore(); } //frame and selection boxes drawFrame( painter ); if ( isSelected() ) { drawSelectionBoxes( painter ); } }
void WindowManager::init_title(bool firstTime) { if (firstTime) title = newwin(1,101,1,1); else { wresize(title,1,101); wclear(title); } drawFrame(0,0,2,102); mvwprintw(title,0,41,"chiasmus"); }
void Animation::run() { init(); //~ while(started < 2) taskYIELD(); for (;;) { timeUpdate(); display->clear(); drawFrame(); display->flush(); } }
void LegendWidget::paintEvent(QPaintEvent *e) { const int symbolLineLength = line_length + symbolsMaxWidth(); int width, height, textWidth, textHeight; QwtArray<long> heights = itemsHeight(symbolLineLength, width, height, textWidth, textHeight); resize(width, height); QPainter p(this); drawFrame(&p, rect()); drawText(&p, QRect(0, 0, textWidth, textHeight), heights, symbolLineLength); e->accept(); }
void PerfMon::paintEvent(QPaintEvent *e) { Q_UNUSED(e); QPainter painter(this); drawBackground(&painter); drawFrame(&painter); drawGraph(&painter); painter.end(); }
void LegendWidget::print(QPainter *painter, const QwtScaleMap map[QwtPlot::axisCnt]) { int x = map[QwtPlot::xBottom].transform(calculateXValue()); int y = map[QwtPlot::yLeft].transform(calculateYValue()); const int symbolLineLength = line_length + symbolsMaxWidth(); int width, height, textWidth, textHeight; QwtArray<long> heights = itemsHeight(symbolLineLength, width, height, textWidth, textHeight); drawFrame(painter, QRect(x, y, width, height)); drawText(painter, QRect(x, y, textWidth, textHeight), heights, symbolLineLength); }
void QGroupBox::paintEvent( QPaintEvent *event ) { QPainter paint( this ); if ( lenvisible && !isCheckable() ) { // draw title QFontMetrics fm = paint.fontMetrics(); int h = fm.height(); int tw = fm.width( str, lenvisible ) + fm.width(QChar(' ')); int x; int marg = bFlat ? 0 : 8; if ( align & AlignHCenter ) // center alignment x = frameRect().width()/2 - tw/2; else if ( align & AlignRight ) // right alignment x = frameRect().width() - tw - marg; else if ( align & AlignLeft ) // left alignment x = marg; else { // auto align if( QApplication::reverseLayout() ) x = frameRect().width() - tw - marg; else x = marg; } QRect r( x, 0, tw, h ); int va = style().styleHint(QStyle::SH_GroupBox_TextLabelVerticalAlignment, this); if(va & AlignTop) r.moveBy(0, fm.descent()); QColor pen( (QRgb) style().styleHint(QStyle::SH_GroupBox_TextLabelColor, this ) ); if (!style().styleHint(QStyle::SH_UnderlineAccelerator, this)) va |= NoAccel; style().drawItem( &paint, r, ShowPrefix | AlignHCenter | va, colorGroup(), isEnabled(), 0, str, -1, ownPalette() ? 0 : &pen ); paint.setClipRegion( event->region().subtract( r ) ); // clip everything but title #ifndef QT_NO_CHECKBOX } else if ( d->checkbox ) { QRect cbClip = d->checkbox->geometry(); QFontMetrics fm = paint.fontMetrics(); cbClip.setX( cbClip.x() - fm.width(QChar(' ')) ); cbClip.setWidth( cbClip.width() + fm.width(QChar(' ')) ); paint.setClipRegion( event->region().subtract( cbClip ) ); #endif } if ( bFlat ) { QRect fr = frameRect(); QPoint p1( fr.x(), fr.y() + 1 ); QPoint p2( fr.x() + fr.width(), p1.y() ); // ### This should probably be a style primitive. qDrawShadeLine( &paint, p1, p2, colorGroup(), TRUE, lineWidth(), midLineWidth() ); } else { drawFrame(&paint); } drawContents( &paint ); // draw the contents }
void SimpleSimulator::run() { running=true; while (running) { currentTime = TUIO::TuioTime::getSessionTime(); tuioServer->initFrame(currentTime); processEvents(); tuioServer->stopUntouchedMovingCursors(); tuioServer->commitFrame(); drawFrame(); SDL_Delay(20); } }
/** * Draw a container and all its subcomponent * Adjust coordinates with his position */ void Container::draw(Painter & painter) { painter.setBrushColor(::Color::white); if(draw_frame) drawFrame(painter); painter.pushTransform(area.min); std::list<Component *>::iterator i; for(i = components.begin(); i != components.end(); i++) (*i)->draw(painter); painter.popTransform(); }