void updateUI(void){ if (currentMenuID == 0 || currentMenuID == 1) drawSleep(); else if (currentMenuID == 10){ cellsPerFrame = 4; drawMainMenu(); } else if (currentMenuID == 11){ cellsPerFrame = 4; drawInavlidResearchPeriod(); } else if (currentMenuID == 20 || currentMenuID == 44 || currentMenuID == 54){ cellsPerFrame = 4; drawChooseActivity(); } else if (currentMenuID == 21 || currentMenuID == 45 || currentMenuID == 56){ cellsPerFrame = 4; drawChooseMood(); } else if (currentMenuID == 22 || currentMenuID == 46 || currentMenuID == 55 || currentMenuID == 57 || currentMenuID == 61){ cellsPerFrame = 4; if(currentMenuID == 22) drawLogConfirm(LOG); else if(currentMenuID == 46) drawLogConfirm(ADD); else if(currentMenuID == 55 || currentMenuID == 57) drawLogConfirm(EDIT); else if(currentMenuID == 61) drawLogConfirm(REMOVE); } else if (currentMenuID == 30){ cellsPerFrame = 2; drawTimeline(); } else if (currentMenuID == 40){ cellsPerFrame = 4; drawModifyMenu(); } else if (currentMenuID == 41 || currentMenuID == 50 || currentMenuID == 60){ cellsPerFrame = 2; if(currentMenuID == 41) drawModifyTimeslot(ADD); else if(currentMenuID == 50) drawModifyTimeslot(EDIT); else if(currentMenuID == 60) drawModifyTimeslot(REMOVE); } else if (currentMenuID == 42 || currentMenuID == 52){ drawChooseStartTime(); manipulateTime = NEUTRAL; } else if (currentMenuID == 43){ drawNoRecords(); } else if (currentMenuID == 51) drawMoodOrActivity(); else if (currentMenuID == 70) drawSettings(); else if (currentMenuID == 71){ drawChangeTime(); manipulateTime = NEUTRAL; } else if (currentMenuID == 72) drawInvertColourScheme(); else if (currentMenuID == 73){ drawResetRecords(0); } else if (currentMenuID == 74){ drawResetRecords(1); } else if (currentMenuID == 80) drawUpload(); }
int main(void) { int done=0; srand(time(NULL)); initXWindows(); init_opengl(); //declare game object Game game; game.numberDefenseMissiles=0; //JG game.nparticles=MAX_PARTICLES; game.numberDefenseMissiles=0; // JBC 5/19/16 // added globally accesible defMissileSpeed so that we can // change it dynamically game.defMissileSpeed = 10; initStruc(&game); //Structures sh; //Changed call for function prototype 5-17-16 -DT createEMissiles(&game, 0, 0); initRadar(&game); initUFO(&game); initHighScores(&game); //JR - Menu Object Shapes and Locations drawMenu(&game); drawSettings(&game); game.sounds.loadAudio(); //start animation while (!done) { int state = gameState(&game); while (XPending(dpy)) { XEvent e; XNextEvent(dpy, &e); check_mouse(&e, &game); done = check_keys(&e, &game); } if (state == 1) { render_menu(&game); } else if (state == 2) { drawSettings(&game); render_settings(&game); } else if (state == 3) { render_newgame(&game); } else if (state == 0 || state == 5) { if (lvlState(&game) < 0) { movement(&game); render(&game); } if (lvlState(&game) == 1) { levelEnd(&game); } } else { render_gameover(&game); } glXSwapBuffers(dpy, win); } cleanupXWindows(); return 0; }