Esempio n. 1
0
void stateWin()
{
	float blur;

	glClearColor(0,0,0,0);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	drawWinnerBlur();

	blur=127*sin(4*count*M_PI/180)+127;

	glLineWidth(7);
	glPointSize(4);
	if(scoreRight==7)
	{
		glColor4ub(0,0,255,blur);
		glPushMatrix();
		glTranslated(width/2,0,0);
		drawWinner();
		glPopMatrix();
	}
	else
	{
		glColor4ub(255,0,0,blur);
		drawWinner();
	}
	winIcons();

	count++;
}
Esempio n. 2
0
/*
 * Checks if there is a winner get using the standard tic-tac-toe rules. Returns
 * 1 if a winner was found, and 0 if not.
 */
int winner()
{
	int i,j;
	//check rows and cols first
	for(i=0;i<3;i++) {
		//check the rows then the columns
		if (grid[i][0] == grid[i][1] && grid[i][1] == grid[i][2] 
		     && grid[i][0] != '\0') {
			//draw the winning line
			drawWinner(0,i,2,i);
			return 1;
		} else if (grid[0][i] == grid[1][i] && grid[1][i] == grid[2][i] 
		     && grid[0][i] != '\0') {
			//draw the winning line
			drawWinner(i,0,i,2);
			return 1;
		}
	}
	//now check the diagonals
	if (grid[0][0] == grid[1][1] && grid[1][1] == grid[2][2] 
	     && grid[0][0] != '\0') {
		//draw the winning line
		drawWinner(0,0,2,2);
		return 1;
	} else if (grid[2][0] == grid[1][1] && grid[1][1] == grid[0][2] 
	     && grid[1][1] != '\0') {
		//draw the winning line
		drawWinner(2,0,0,2);
		return 1;
	}
	
	//no winner found
	return 0;
}