Esempio n. 1
0
//------------------------------------------------------------------------------
void display(void)
{
    glClear (GL_COLOR_BUFFER_BIT);
    glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);

    GLfloat LightAmbient[] =  { 0.4f, 0.4f, 0.4f, 1.0f};
    GLfloat LightDiffuse[] =  { 0.3f, 0.3f, 0.3f, 1.0f};
    GLfloat LightSpecular[] = { 0.4f, 0.4f, 0.4f, 1.0f};
    GLfloat LightPosition[] = { 5.0f, 5.0f, 5.0f, 1.0f};

    glClearColor(0.0,0.0,0.0,0.0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, LightSpecular);
    glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
    glEnable(GL_LIGHT0);
    glShadeModel(GL_SMOOTH);

    draw_spline( CUBIC_SPLINE_CATMULLROM );
    draw_spline( CUBIC_SPLINE_B );
    draw_actor();

    glutSwapBuffers();

}
Esempio n. 2
0
//------------------------------------------------------------------------------
void display(void)
{
    glClear (GL_COLOR_BUFFER_BIT);
    glEnable(GL_LIGHTING);
    glEnable(GL_DEPTH_TEST);

    GLfloat LightAmbient[] =  { 0.4f, 0.4f, 0.4f, 1.0f};
    GLfloat LightDiffuse[] =  { 0.3f, 0.3f, 0.3f, 1.0f};
    GLfloat LightSpecular[] = { 0.4f, 0.4f, 0.4f, 1.0f};
    GLfloat LightPosition[] = { 5.0f, 5.0f, 5.0f, 1.0f};

    //glClearColor(0.0,0.0,0.0,0.0);
    glClearColor( 0.25, 0.25, 0.25, 0.0 );
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, LightSpecular);
    glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
    glEnable(GL_LIGHT0);
    glShadeModel(GL_SMOOTH);

    draw_spline( CUBIC_SPLINE_CATMULLROM );
    draw_spline( CUBIC_SPLINE_B );
    if( DRAW_ACTOR )
        draw_actor();

    glutSwapBuffers();

    if( GENERATE_MOVIE ) {
        std::string ssplinebasis;
        switch( SPLINE_BASIS ) {
        case CATMULL_ROM:
            ssplinebasis = "crom";
            break;
        case B_SPLINE:
        default:
            ssplinebasis = "bspl";
            break;
        }

        std::string srotfun;
        switch( ROTFUN ) {
        case ROTFUN_EULERANGLES:
            srotfun = "euler";
            break;
        case ROTFUN_QUATERNION:
        default:
            srotfun = "quat";
            break;
        }


        sprintf( filename, "%s_%s_%s_%.04d.tif",filetitle.c_str(), ssplinebasis.c_str(), srotfun.c_str(), frame_id );
        printf( "%s\n", filename );
        writetiff( filename, "movie", 0, 0, Width, Height, COMPRESSION_NONE );
    }

}
Esempio n. 3
0
File: game.c Progetto: phoboz/edom
void update_screen(coord x, coord y)
{
  coord sx, sy, px, py;

  /* Find the current general section. */
  get_current_section_coordinates(d.px, d.py, &sx, &sy);

#ifdef UPDATE_PANEL_VIEW
  coord opsx, opsy;

  /* Memorize the old panel view. */
  opsx = d.psx;
  opsy = d.psy;
  
  /* Adjust the panel view. */
  while (sx < d.psx)
    d.psx--;
  while (d.psx + 4 < sx)
    d.psx++;
  while (sy < d.psy)
    d.psy--;
  while (d.psy + 1 < sy)
    d.psy++;

  /* Repaint the whole screen map if necessary. */
  if (opsx != d.psx || opsy != d.psy)
    paint_map();
#endif

  /* Make the immediate surroundings known. */
  for (px = x - 1; px <= x + 1; px++)
    for (py = y - 1; py <= y + 1; py++)
      know(px, py);

  /* Check whether the PC is in a room or not. */
  get_current_section(d.px, d.py, &sx, &sy);

  /* Make rooms known. */
  if (sx != -1 && sy != -1)
    know_section(sx, sy);

  move_dungeon();

  draw_dungeon();
  draw_monsters();
  draw_actor(&d.pa);

  draw_player_status();

  flip();
}
Esempio n. 4
0
void UcClassCanvas::draw(QPainter & p) {
  if (! visible()) return;
  p.setRenderHint(QPainter::Antialiasing, true);
  QRect r = rect();
  QFontMetrics fm(the_canvas()->get_font(UmlNormalFont));
  QFontMetrics fim(the_canvas()->get_font(UmlNormalItalicFont));
  QColor bckgrnd = p.backgroundColor();
  double zoom = the_canvas()->zoom();
  FILE * fp = svg();

  if (fp != 0)
    fputs("<g>\n", fp);

  p.setBackgroundMode((used_color == UmlTransparent) ? ::Qt::TransparentMode : ::Qt::OpaqueMode);

  QColor co = color(used_color);
  
  if (used_view_mode == asClass) {
    if (used_color != UmlTransparent) {
      const int shadow = the_canvas()->shadow();

      if (shadow != 0) {
	r.setRight(r.right() - shadow);
	r.setBottom(r.bottom() - shadow);
	
	p.fillRect (r.right(), r.top() + shadow,
		    shadow, r.height() - 1,
		    ::Qt::darkGray);
	p.fillRect (r.left() + shadow, r.bottom(),
		    r.width() - 1, shadow,
		    ::Qt::darkGray);

	if (fp != 0) {
	  fprintf(fp, "\t<rect fill=\"#%06x\" stroke=\"none\" stroke-opacity=\"1\""
		  " x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" />\n",
		  QColor(::Qt::darkGray).rgb()&0xffffff,
		  r.right(), r.top() + shadow, shadow - 1, r.height() - 1 - 1);

	  fprintf(fp, "\t<rect fill=\"#%06x\" stroke=\"none\" stroke-opacity=\"1\""
		  " x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" />\n",
		  QColor(::Qt::darkGray).rgb()&0xffffff,
		  r.left() + shadow, r.bottom(), r.width() - 1 - 1, shadow - 1);
	}
      }
    }
    
    p.setBackgroundColor(co);
  
    if (used_color != UmlTransparent) {
      p.fillRect(r, co);

      if (fp != 0)
	fprintf(fp, "\t<rect fill=\"%s\" stroke=\"black\" stroke-width=\"1\" stroke-opacity=\"1\""
		" x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" />\n",
		svg_color(used_color), 
		r.x(), r.y(), r.width() - 1, r.height() - 1);
    }
    else if (fp != 0)
      fprintf(fp, "\t<rect fill=\"none\" stroke=\"black\" stroke-width=\"1\" stroke-opacity=\"1\""
	      " x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" />\n",
	      r.x(), r.y(), r.width() - 1, r.height() - 1);

    p.drawRect(r);
  }
  
  const ClassData * data = ((ClassData *) browser_node->get_data());
  const int two = (int) (2 * zoom);
  int he = fm.height() + two;
  
  if (data->get_n_formalparams() != 0)
    r.setTop(r.top() + fm.height());
  
  switch (used_view_mode) {
  case asInterface:
    draw_interface_icon(p, r, used_color, zoom);
    r.setTop(r.top() + (int) (INTERFACE_SIZE * zoom) + two);
    break;
  case asControl:
    draw_control_icon(p, r, used_color, zoom);
    r.setTop(r.top() + (int) (CONTROL_HEIGHT * zoom) + two);
    break;
  case asBoundary:
    draw_boundary_icon(p, r, used_color, zoom);
    r.setTop(r.top() + (int) (BOUNDARY_HEIGHT * zoom) + two);
    break;
  case asEntity:
    draw_entity_icon(p, r, used_color, zoom);
    r.setTop(r.top() + (int) (ENTITY_SIZE * zoom) + two);
    break;
  case asActor:
    {
      QRect ra = r;
      
      ra.setHeight((int) (ACTOR_SIZE * zoom));
      ra.setLeft(ra.left() + 
		 (int) ((ra.width() - ACTOR_SIZE * zoom)/2));
      ra.setWidth(ra.height());
      draw_actor(&p, ra);
    }
    r.setTop(r.top() + (int) (ACTOR_SIZE * zoom) + two);
    break;
  case Natural:
    {
      const QPixmap * px = 
	ProfiledStereotypes::diagramPixmap(data->get_stereotype(), zoom);
      int lft = (px->width() < width()) ? r.x() + (width() - px->width())/2 : r.x();

      p.drawPixmap(lft, r.y(), *px);
      if (fp != 0)
	// pixmap not really exported in SVG
	fprintf(fp, "\t<rect fill=\"%s\" stroke=\"black\" stroke-width=\"1\" stroke-opacity=\"1\""
		" x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" />\n",
		svg_color(UmlBlack), lft, r.y(), px->width() - 1, px->height() - 1);

      r.setTop(r.top() + px->height());
    }
    break;
  default:	// class
    r.setTop(r.top() + two);
    if (data->get_stereotype()[0]) {
      p.setFont(the_canvas()->get_font(UmlNormalFont));
      p.drawText(r, ::Qt::AlignHCenter + ::Qt::AlignTop, 
		 QString("<<") + toUnicode(data->get_short_stereotype()) + ">>");
      if (fp != 0)
	draw_text(r, ::Qt::AlignHCenter + ::Qt::AlignTop, 
		  QString("<<") + toUnicode(data->get_short_stereotype()) + ">>",
		  p.font(), fp);
      r.setTop(r.top() + he + two);
    }
  }
  
  p.setBackgroundMode(::Qt::TransparentMode);
  p.setFont((data->get_is_abstract())
	    ? the_canvas()->get_font(UmlNormalItalicFont)
	    : the_canvas()->get_font(UmlNormalFont));
  p.drawText(r, ::Qt::AlignHCenter + ::Qt::AlignTop, full_name);
  if (fp != 0)
    draw_text(r, ::Qt::AlignHCenter + ::Qt::AlignTop, full_name, p.font(), fp);

  p.setFont(the_canvas()->get_font(UmlNormalFont));
  
  if (used_view_mode == asClass) {
    r.setTop(r.top() + he);
    p.drawLine(r.topLeft(), r.topRight());
    
    if (fp != 0)
      fprintf(fp, "\t<line stroke=\"black\" stroke-opacity=\"1\""
	      " x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" />\n",
	      r.left(), r.top(), r.right(), r.top());
    
    r.setTop(r.top() + (int) (8 * zoom));
    p.drawLine(r.topLeft(), r.topRight());
    
    if (fp != 0)
      fprintf(fp, "\t<line stroke=\"black\" stroke-opacity=\"1\""
	      " x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" />\n",
	      r.left(), r.top(), r.right(), r.top());
  }
  
  if (fp != 0)
    fputs("</g>\n", fp);
    
  p.setBackgroundColor(bckgrnd);
  
  if (selected())
    show_mark(p, rect());
}