void draw_closer_floor_fg (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { struct closer_floor *c = closer_floor_at_pos (p); if (! c) return; if (c->broken) { draw_broken_floor_fg (bitmap, p, em, vm); return; } }
void draw_opener_floor_fg (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm) { if (is_fake (p)) return; struct opener_floor *o = opener_floor_at_pos (p); if (! o) return; if (o->broken) { draw_broken_floor_fg (bitmap, p, em, vm); return; } }
void draw_confg_fg (ALLEGRO_BITMAP *bitmap, struct pos *p, enum em em, enum vm vm, struct frame *f) { switch (fake (p)) { case NO_FLOOR: return; case FLOOR: return; case BROKEN_FLOOR: draw_broken_floor_fg (bitmap, p, em, vm); break; case SKELETON_FLOOR: return; case LOOSE_FLOOR: return; case SPIKES_FLOOR: draw_spikes_fg (bitmap, p, em, vm); break; case OPENER_FLOOR: draw_opener_floor_fg (bitmap, p, em, vm); break; case CLOSER_FLOOR: draw_closer_floor_fg (bitmap, p, em, vm); break; case STUCK_FLOOR: return; case HIDDEN_FLOOR: return; case PILLAR: draw_pillar_fg (bitmap, p, em, vm); break; case BIG_PILLAR_BOTTOM: draw_big_pillar_bottom_fg (bitmap, p, em, vm); break; case BIG_PILLAR_TOP: draw_big_pillar_top_left (bitmap, p, em, vm); break; case WALL: draw_wall_fg (bitmap, p, f, em, vm); break; case DOOR: draw_door_fg (bitmap, p, f, em, vm); break; case LEVEL_DOOR: break; case CHOPPER: draw_chopper_fg (bitmap, p, em, vm); break; case ARCH_BOTTOM: draw_arch_bottom_fg (bitmap, p, em, vm); break; case ARCH_TOP_MID: draw_arch_top_mid (bitmap, p, em, vm); break; case ARCH_TOP_SMALL: draw_arch_top_small (bitmap, p, em, vm); break; case ARCH_TOP_LEFT: draw_arch_top_left (bitmap, p, em, vm); break; case ARCH_TOP_RIGHT: draw_arch_top_right (bitmap, p, em, vm); break; case CARPET: draw_carpet_fg (bitmap, p, f, em, vm); break; case TCARPET: draw_door_pole_base (bitmap, p, em, vm); draw_carpet_fg (bitmap, p, f, em, vm); break; case MIRROR: draw_mirror_fg (bitmap, p, f, em, vm); break; default: assert (false); break; } }
void draw_room_frame_fg (ALLEGRO_BITMAP *bitmap, enum em em, enum vm vm, struct frame *f) { struct pos ptl, pbr, ptl2, pbr2; survey (_tl, posf, f, NULL, &ptl, NULL); survey (_br, posf, f, NULL, &pbr, NULL); pos2room (&ptl, room_view, &ptl); pos2room (&pbr, room_view, &pbr); survey (_tl, pos, f, NULL, &ptl2, NULL); survey (_br, pos, f, NULL, &pbr2, NULL); pos2room (&ptl2, room_view, &ptl2); pos2room (&pbr2, room_view, &pbr2); struct coord c; frame2room (f, room_view, &c); int w = al_get_bitmap_width (f->b); int h = al_get_bitmap_height (f->b); push_clipping_rectangle (bitmap, c.x, c.y, w, h); /* FALLING LOOSE FLOOR */ struct pos ptr, ptra; survey (_tr, posf, f, NULL, &ptr, NULL); prel (&ptr, &ptra, -1, +0); draw_falling_loose_floor (bitmap, &ptr, em, vm); draw_falling_loose_floor (bitmap, &ptra, em, vm); struct pos p = ptl; for (p.floor = pbr.floor; p.floor >= ptl.floor; p.floor--) for (p.place = ptl.place; p.place <= pbr.place; p.place++) switch (fake (&p)) { case SPIKES_FLOOR: draw_spikes_fg (bitmap, &p, em, vm); break; case BROKEN_FLOOR: draw_broken_floor_fg (bitmap, &p, em, vm); break; case OPENER_FLOOR: draw_opener_floor_fg (bitmap, &p, em, vm); break; case CLOSER_FLOOR: draw_closer_floor_fg (bitmap, &p, em, vm); break; case PILLAR: draw_pillar_fg (bitmap, &p, em, vm); break; case BIG_PILLAR_BOTTOM: draw_big_pillar_bottom_fg (bitmap, &p, em, vm); break; case BIG_PILLAR_TOP: draw_big_pillar_top_left (bitmap, &p, em, vm); break; case ARCH_BOTTOM: draw_arch_bottom_fg (bitmap, &p, em, vm); break; case WALL: draw_wall_fg (bitmap, &p, f, em, vm); break; case CHOPPER: draw_chopper_fg (bitmap, &p, em, vm); break; case MIRROR: draw_mirror_fg (bitmap, &p, f, em, vm); break; case ARCH_TOP_MID: draw_arch_top_mid (bitmap, &p, em, vm); break; case ARCH_TOP_SMALL: draw_arch_top_small (bitmap, &p, em, vm); break; case ARCH_TOP_LEFT: draw_arch_top_left (bitmap, &p, em, vm); break; case ARCH_TOP_RIGHT: draw_arch_top_right (bitmap, &p, em, vm); break; default: break; } p = ptl2; for (p.floor = pbr2.floor; p.floor >= ptl2.floor; p.floor--) for (p.place = ptl2.place; p.place <= pbr2.place; p.place++) switch (fake (&p)) { case WALL: draw_wall_fg (bitmap, &p, f, em, vm); break; case DOOR: draw_door_fg (bitmap, &p, f, em, vm); break; case CARPET: draw_carpet_fg (bitmap, &p, f, em, vm); break; case TCARPET: draw_carpet_fg (bitmap, &p, f, em, vm); break; default: break; } pop_clipping_rectangle (); }