Esempio n. 1
0
/* **slide\_title\_in()**, **slide\_title\_out()** and
 * **bling\_title()** are used by the level
 * timeline to animate the title.
 *
 * We use cosine interpolation to slide the title in
 * and out, creating a smoother effect.
 *
 * **progress** will hold a value between 0 to 1
 * based on the event progess/duration, making it ideal
 * for use with interpolation functions.
 */
static void* before_title_in(void* data, float elapsed_ms, float progress)
{
    struct rectangle c = { 0, 0, 192, 108 };
    struct rectangle r = { 0, 0, 64, 64 };
    struct level_data* ldata = data;
    UNUSED(elapsed_ms);
    UNUSED(progress);
    clear_image(ldata->title.mask, color_from_RGB(0, 0, 0));
    draw_on_image(ldata->title.mask);
    draw_image(ldata->title.spot, -15, 40, &r, 0);
    draw_on_screen();
    draw_image(ldata->title.mask, 0, 0, &c, 0);
    return NULL;
}
Esempio n. 2
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save_menu()
{
set_top_lines();
if (zoom_flag)	/* do some re-arranging so menu's in our screen */
	{
	zbuf_to_screen();
	draw_on_screen();
	zscale_cursor = 0;
	}
else
	{
	copy_screen(pscreen, bscreen);
	}
}
Esempio n. 3
0
static void* slide_title_in(void* data, float elapsed_ms, float progress)
{
    struct rectangle c = { 0, 0, 192, 108 };
    struct rectangle r = { 0, 0, 64, 64 };
    struct level_data* ldata = data;
    UNUSED(elapsed_ms);
    clear_image(ldata->title.mask,
                color_from_RGB(255 * progress, 255 * progress, 255 * progress));
    draw_on_image(ldata->title.mask);
    draw_image(ldata->title.spot, -15, 40, &r, 0);
    draw_on_screen();
    draw_image(ldata->title.mask, 0, 0, &c, 0);
    draw_sprite(ldata->title.sprite,
                interpolate(-100, 20, progress, circular_ease_out), 10);
    return NULL;
}