Esempio n. 1
0
void    GLUI_Button::draw( int x, int y )
{
  if (currently_inside) draw_pressed();
  else {
    glui->draw_raised_box( 0, 0, w, h );
    draw_text( 0 );
  }
}
Esempio n. 2
0
void ui_button::draw(){
	if(activate){
		glDisable(GL_TEXTURE_2D);
		if(currently_inside) draw_pressed();
		else {
			draw_text(0);
		}
	}
}
Esempio n. 3
0
void   GLUI_Rollout::draw( int x, int y )
{
  GLUI_DRAWINGSENTINAL_IDIOM
  
  int left, right, top, bottom;

  left   = 5;
  right  = w-left;
  top    = 3;
  bottom = 3+16;

  if ( is_open ) 
    draw_emboss_box( 0, w, top+3, h );
  else
    draw_emboss_box( 0, w, top+3, h-7 );

  glui->draw_raised_box( left, top, w-left*2, 16 );

  if ( glui )
    glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b);
  glDisable( GL_CULL_FACE );
  glBegin( GL_QUADS );
  glVertex2i( left+1, top+1 );      glVertex2i( right-1, top+1 );
  glVertex2i( right-1, bottom-1 );  glVertex2i( left+1, bottom-1 );
  glEnd();

  draw_name( left+8, top+11 );

  if ( active ) 
    /*draw_active_box( left+4, left+string_width( name.c_str() )+12,       */
    draw_active_box( left+4, right-17, 
		     top+2, bottom-2 );


  /**   Draw '+' or '-'  **/

  glBegin( GL_LINES );
  if ( is_open ) {
    if ( enabled )		glColor3f( 0.0, 0.0, 0.0 );
    else			glColor3f( 0.5, 0.5, 0.5 );
    glVertex2i(right-14,(top+bottom)/2);  glVertex2i(right-5,(top+bottom)/2);

    glColor3f( 1.0, 1.0, 1.0 );
    glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2);
  }
  else
  {
    glColor3f( 1.0, 1.0, 1.0 );
    glVertex2i(right-9,top+3);							glVertex2i(right-9,bottom-4);
    glVertex2i(right-14,(top+bottom)/2);		glVertex2i(right-5,(top+bottom)/2);

    if ( enabled )		glColor3f( 0.0, 0.0, 0.0 );
    else			glColor3f( 0.5, 0.5, 0.5 );
    glVertex2i(right-14,-1+(top+bottom)/2);
    glVertex2i(right-5,-1+(top+bottom)/2);
    glVertex2i(right-10,top+3);
    glVertex2i(right-10,bottom-4);
  }
  glEnd();

  glLineWidth( 1.0 );
  
  if (currently_inside) {draw_pressed(); /* heavy black outline when pressed */ }
}