Esempio n. 1
0
File: game.c Progetto: phoboz/yz
void draw_game(void)
{
  switch(state) {
    case GAME_STATE_WORLD  : draw_world(game_world);
			     draw_player(game_player, game_world);
 			     break;
    case GAME_STATE_MENU   : draw_menu(10, 10);
			     break;
    case GAME_STATE_MAP    : draw_scanner(game_scanner, game_world, 10, 10,
                                          game_player->x, game_player->y);
			     break;
    case GAME_STATE_STATUS : draw_actor_status(10, 10, game_player->h);
			     break;
    case GAME_STATE_BATTLE : draw_world(game_world);
			     draw_battle(game_battle);
			     break;
    default		   : break;
  }
}
Esempio n. 2
0
static void
cloak_draw(void *data)
{
   switch (opt.cloak_anim)
     {
     case 0:
	{
	   blank_buf();
	   break;
	}
     case 1:
	{
	   load_val = (opt.quality / 2);
	   draw_flame();
	   break;
	}
     case 2:
	{
	   draw_radar();
	   break;
	}
     case 3:
	{
	   draw_aa_radar();
	   break;
	}
     case 4:
	{
	   draw_aa_triangle();
	   break;
	}
     case 5:
	{
	   draw_aa_star();
	   break;
	}
     case 6:
	{
	   draw_starfield();
	   break;
	}
     case 7:
	{
	   draw_aa_starfield();
	   break;
	}
     case 8:
	{
	   draw_rotator();
	   break;
	}
     case 9:
	{
	   draw_scanner();
	   break;
	}
     case 10:
	{
	   draw_colorwarp();
	   break;
	}
     case 11:
	{
	   draw_ball();
	   break;
	}
     case 12:
	{
	   draw_atoms();
	   break;
	}
     case 13:
	{
	   draw_text();
	   break;
	}
     case 14:
	{
	   draw_sine();
	   break;
	}
     case 15:
	{
	   draw_funky_rotator();
	   break;
	}
     default:
	{
	   blank_buf();
	   break;
	}
     }
   Epplet_paste_buf(buf, win, 0, 0);
   Epplet_timer(cloak_draw, NULL, opt.draw_interval, "DRAW_TIMER");
   return;
   data = NULL;
}