boolean svga_init_swtnl( struct svga_context *svga ) { struct svga_screen *screen = svga_screen(svga->pipe.screen); svga->swtnl.backend = svga_vbuf_render_create(svga); if(!svga->swtnl.backend) goto fail; /* * Create drawing context and plug our rendering stage into it. */ svga->swtnl.draw = draw_create(&svga->pipe); if (svga->swtnl.draw == NULL) goto fail; draw_set_rasterize_stage(svga->swtnl.draw, draw_vbuf_stage( svga->swtnl.draw, svga->swtnl.backend )); draw_set_render(svga->swtnl.draw, svga->swtnl.backend); svga->blitter = util_blitter_create(&svga->pipe); if (!svga->blitter) goto fail; /* must be done before installing Draw stages */ util_blitter_cache_all_shaders(svga->blitter); if (!screen->haveLineSmooth) draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe); /* enable/disable line stipple stage depending on device caps */ draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple); /* always install AA point stage */ draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe); /* Set wide line threshold above device limit (so we'll never really use it) */ draw_wide_line_threshold(svga->swtnl.draw, MAX2(screen->maxLineWidth, screen->maxLineWidthAA)); if (debug_get_bool_option("SVGA_SWTNL_FSE", FALSE)) draw_set_driver_clipping(svga->swtnl.draw, TRUE, TRUE, TRUE, FALSE); return TRUE; fail: if (svga->blitter) util_blitter_destroy(svga->blitter); if (svga->swtnl.backend) svga->swtnl.backend->destroy( svga->swtnl.backend ); if (svga->swtnl.draw) draw_destroy( svga->swtnl.draw ); return FALSE; }
void nv30_draw_init(struct pipe_context *pipe) { struct nv30_context *nv30 = nv30_context(pipe); struct vbuf_render *render; struct draw_context *draw; struct draw_stage *stage; draw = draw_create(pipe); if (!draw) return; render = nv30_render_create(nv30); if (!render) { draw_destroy(draw); return; } stage = draw_vbuf_stage(draw, render); if (!stage) { render->destroy(render); draw_destroy(draw); return; } draw_set_render(draw, render); draw_set_rasterize_stage(draw, stage); draw_wide_line_threshold(draw, 10000000.f); draw_wide_point_threshold(draw, 10000000.f); draw_wide_point_sprites(draw, TRUE); nv30->draw = draw; }
static struct st_context * st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) { uint i; struct st_context *st = CALLOC_STRUCT( st_context ); ctx->st = st; st->ctx = ctx; st->pipe = pipe; /* state tracker needs the VBO module */ _vbo_CreateContext(ctx); #if FEATURE_feedback || FEATURE_drawpix st->draw = draw_create(); /* for selection/feedback */ /* Disable draw options that might convert points/lines to tris, etc. * as that would foul-up feedback/selection mode. */ draw_wide_line_threshold(st->draw, 1000.0f); draw_wide_point_threshold(st->draw, 1000.0f); draw_enable_line_stipple(st->draw, FALSE); draw_enable_point_sprites(st->draw, FALSE); #endif st->dirty.mesa = ~0; st->dirty.st = ~0; st->cso_context = cso_create_context(pipe); st_init_atoms( st ); st_init_bitmap(st); st_init_clear(st); st_init_draw( st ); st_init_generate_mipmap(st); st_init_blit(st); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) st->state.sampler_list[i] = &st->state.samplers[i]; /* we want all vertex data to be placed in buffer objects */ vbo_use_buffer_objects(ctx); /* Need these flags: */ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; st->ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; st->pixel_xfer.cache = _mesa_new_program_cache(); /* GL limits and extensions */ st_init_limits(st); st_init_extensions(st); return st; }
void st_init_draw(struct st_context *st) { struct gl_context *ctx = st->ctx; vbo_set_draw_func(ctx, st_draw_vbo); st->draw = draw_create(st->pipe); /* for selection/feedback */ /* Disable draw options that might convert points/lines to tris, etc. * as that would foul-up feedback/selection mode. */ draw_wide_line_threshold(st->draw, 1000.0f); draw_wide_point_threshold(st->draw, 1000.0f); draw_enable_line_stipple(st->draw, FALSE); draw_enable_point_sprites(st->draw, FALSE); }
struct pipe_context * nv30_create(struct pipe_screen *pscreen, void *priv) { struct nv30_screen *screen = nv30_screen(pscreen); struct pipe_winsys *ws = pscreen->winsys; struct nv30_context *nv30; struct nouveau_winsys *nvws = screen->nvws; nv30 = CALLOC(1, sizeof(struct nv30_context)); if (!nv30) return NULL; nv30->screen = screen; nv30->nvws = nvws; nv30->pipe.winsys = ws; nv30->pipe.screen = pscreen; nv30->pipe.priv = priv; nv30->pipe.destroy = nv30_destroy; nv30->pipe.draw_arrays = nv30_draw_arrays; nv30->pipe.draw_elements = nv30_draw_elements; nv30->pipe.clear = nv30_clear; nv30->pipe.flush = nv30_flush; nv30->pipe.is_texture_referenced = nouveau_is_texture_referenced; nv30->pipe.is_buffer_referenced = nouveau_is_buffer_referenced; screen->base.channel->user_private = nv30; screen->base.channel->flush_notify = nv30_state_flush_notify; nv30_init_query_functions(nv30); nv30_init_surface_functions(nv30); nv30_init_state_functions(nv30); /* Create, configure, and install fallback swtnl path */ nv30->draw = draw_create(&nv30->pipe); draw_wide_point_threshold(nv30->draw, 9999999.0); draw_wide_line_threshold(nv30->draw, 9999999.0); draw_enable_line_stipple(nv30->draw, FALSE); draw_enable_point_sprites(nv30->draw, FALSE); draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30)); return &nv30->pipe; }
struct pipe_context * nv04_create(struct pipe_screen *pscreen, unsigned pctx_id) { struct nv04_screen *screen = nv04_screen(pscreen); struct pipe_winsys *ws = pscreen->winsys; struct nv04_context *nv04; struct nouveau_winsys *nvws = screen->nvws; nv04 = CALLOC(1, sizeof(struct nv04_context)); if (!nv04) return NULL; nv04->screen = screen; nv04->pctx_id = pctx_id; nv04->nvws = nvws; nv04->pipe.winsys = ws; nv04->pipe.screen = pscreen; nv04->pipe.destroy = nv04_destroy; nv04->pipe.set_edgeflags = nv04_set_edgeflags; nv04->pipe.draw_arrays = nv04_draw_arrays; nv04->pipe.draw_elements = nv04_draw_elements; nv04->pipe.clear = nv04_clear; nv04->pipe.flush = nv04_flush; nv04->pipe.is_texture_referenced = nouveau_is_texture_referenced; nv04->pipe.is_buffer_referenced = nouveau_is_buffer_referenced; nv04_init_surface_functions(nv04); nv04_init_state_functions(nv04); nv04->draw = draw_create(); assert(nv04->draw); draw_wide_point_threshold(nv04->draw, 0.0); draw_wide_line_threshold(nv04->draw, 0.0); draw_enable_line_stipple(nv04->draw, FALSE); draw_enable_point_sprites(nv04->draw, FALSE); draw_set_rasterize_stage(nv04->draw, nv04_draw_vbuf_stage(nv04)); nv04_init_hwctx(nv04); return &nv04->pipe; }
/** * Getter for the draw_context, so that initialization of it can happen only * when needed (the TGSI exec machines take up quite a bit of memory). */ struct draw_context * st_get_draw_context(struct st_context *st) { if (!st->draw) { st->draw = draw_create(st->pipe); if (!st->draw) { _mesa_error(st->ctx, GL_OUT_OF_MEMORY, "feedback fallback allocation"); return NULL; } } /* Disable draw options that might convert points/lines to tris, etc. * as that would foul-up feedback/selection mode. */ draw_wide_line_threshold(st->draw, 1000.0f); draw_wide_point_threshold(st->draw, 1000.0f); draw_enable_line_stipple(st->draw, FALSE); draw_enable_point_sprites(st->draw, FALSE); return st->draw; }
struct pipe_context* r300_create_context(struct pipe_screen* screen, void *priv) { struct r300_context* r300 = CALLOC_STRUCT(r300_context); struct r300_screen* r300screen = r300_screen(screen); struct radeon_winsys *rws = r300screen->rws; if (!r300) return NULL; r300->rws = rws; r300->screen = r300screen; r300->context.screen = screen; r300->context.priv = priv; r300->context.destroy = r300_destroy_context; util_slab_create(&r300->pool_transfers, sizeof(struct pipe_transfer), 64, UTIL_SLAB_SINGLETHREADED); r300->cs = rws->cs_create(rws, RING_GFX, r300_flush_callback, r300, NULL); if (r300->cs == NULL) goto fail; if (!r300screen->caps.has_tcl) { /* Create a Draw. This is used for SW TCL. */ r300->draw = draw_create(&r300->context); if (r300->draw == NULL) goto fail; /* Enable our renderer. */ draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); /* Disable converting points/lines to triangles. */ draw_wide_line_threshold(r300->draw, 10000000.f); draw_wide_point_threshold(r300->draw, 10000000.f); draw_wide_point_sprites(r300->draw, FALSE); draw_enable_line_stipple(r300->draw, TRUE); draw_enable_point_sprites(r300->draw, FALSE); } if (!r300_setup_atoms(r300)) goto fail; r300_init_blit_functions(r300); r300_init_flush_functions(r300); r300_init_query_functions(r300); r300_init_state_functions(r300); r300_init_resource_functions(r300); r300_init_render_functions(r300); r300_init_states(&r300->context); r300->context.create_video_codec = vl_create_decoder; r300->context.create_video_buffer = vl_video_buffer_create; r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4, PIPE_BIND_CUSTOM); r300->blitter = util_blitter_create(&r300->context); if (r300->blitter == NULL) goto fail; r300->blitter->draw_rectangle = r300_blitter_draw_rectangle; /* The KIL opcode needs the first texture unit to be enabled * on r3xx-r4xx. In order to calm down the CS checker, we bind this * dummy texture there. */ if (!r300->screen->caps.is_r500) { struct pipe_resource *tex; struct pipe_resource rtempl = {{0}}; struct pipe_sampler_view vtempl = {{0}}; rtempl.target = PIPE_TEXTURE_2D; rtempl.format = PIPE_FORMAT_I8_UNORM; rtempl.usage = PIPE_USAGE_IMMUTABLE; rtempl.width0 = 1; rtempl.height0 = 1; rtempl.depth0 = 1; tex = screen->resource_create(screen, &rtempl); u_sampler_view_default_template(&vtempl, tex, tex->format); r300->texkill_sampler = (struct r300_sampler_view*) r300->context.create_sampler_view(&r300->context, tex, &vtempl); pipe_resource_reference(&tex, NULL); } if (r300screen->caps.has_tcl) { struct pipe_resource vb; memset(&vb, 0, sizeof(vb)); vb.target = PIPE_BUFFER; vb.format = PIPE_FORMAT_R8_UNORM; vb.usage = PIPE_USAGE_DEFAULT; vb.width0 = sizeof(float) * 16; vb.height0 = 1; vb.depth0 = 1; r300->dummy_vb.buffer = screen->resource_create(screen, &vb); r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb); } { struct pipe_depth_stencil_alpha_state dsa; memset(&dsa, 0, sizeof(dsa)); dsa.depth.writemask = 1; r300->dsa_decompress_zmask = r300->context.create_depth_stencil_alpha_state(&r300->context, &dsa); } r300->hyperz_time_of_last_flush = os_time_get(); /* Register allocator state */ rc_init_regalloc_state(&r300->fs_regalloc_state); /* Print driver info. */ #ifdef DEBUG { #else if (DBG_ON(r300, DBG_INFO)) { #endif fprintf(stderr, "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n" "r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n" "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n", r300->screen->info.drm_major, r300->screen->info.drm_minor, r300->screen->info.drm_patchlevel, screen->get_name(screen), r300->screen->info.pci_id, r300->screen->info.r300_num_gb_pipes, r300->screen->info.r300_num_z_pipes, r300->screen->info.gart_size >> 20, r300->screen->info.vram_size >> 20, "YES", /* XXX really? */ r300->screen->caps.zmask_ram ? "YES" : "NO", r300->screen->caps.hiz_ram ? "YES" : "NO"); } return &r300->context; fail: r300_destroy_context(&r300->context); return NULL; }
struct pipe_context * cell_create_context(struct pipe_screen *screen, void *priv ) { struct cell_context *cell; uint i; /* some fields need to be 16-byte aligned, so align the whole object */ cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16); if (!cell) return NULL; memset(cell, 0, sizeof(*cell)); cell->winsys = NULL; /* XXX: fixme - get this from screen? */ cell->pipe.winsys = NULL; cell->pipe.screen = screen; cell->pipe.priv = priv; cell->pipe.destroy = cell_destroy_context; cell->pipe.clear = cell_clear; cell->pipe.flush = cell_flush; #if 0 cell->pipe.begin_query = cell_begin_query; cell->pipe.end_query = cell_end_query; cell->pipe.wait_query = cell_wait_query; #endif cell_init_draw_functions(cell); cell_init_state_functions(cell); cell_init_shader_functions(cell); cell_init_surface_functions(cell); cell_init_vertex_functions(cell); cell_init_texture_transfer_funcs(cell); cell->draw = cell_draw_create(cell); /* Create cache of fragment ops generated code */ cell->fragment_ops_cache = util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL); cell_init_vbuf(cell); draw_set_rasterize_stage(cell->draw, cell->vbuf); /* convert all points/lines to tris for the time being */ draw_wide_point_threshold(cell->draw, 0.0); draw_wide_line_threshold(cell->draw, 0.0); /* get env vars or read config file to get debug flags */ cell->debug_flags = debug_get_flags_option("CELL_DEBUG", cell_debug_flags, 0 ); for (i = 0; i < CELL_NUM_BUFFERS; i++) cell_fence_init(&cell->fenced_buffers[i].fence); /* * SPU stuff */ /* This call only works with SDK 3.0. Anyone still using 2.1??? */ cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1); cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, -1); if (cell->debug_flags) { printf("Cell: found %d Cell(s) with %u SPUs\n", cell->num_cells, cell->num_spus); } if (getenv("CELL_NUM_SPUS")) { cell->num_spus = atoi(getenv("CELL_NUM_SPUS")); assert(cell->num_spus > 0); } cell_start_spus(cell); cell_init_batch_buffers(cell); /* make sure SPU initializations are done before proceeding */ cell_flush_int(cell, CELL_FLUSH_WAIT); return &cell->pipe; }
struct pipe_context * llvmpipe_create_context( struct pipe_screen *screen, void *priv ) { struct llvmpipe_context *llvmpipe; llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16); if (!llvmpipe) return NULL; util_init_math(); memset(llvmpipe, 0, sizeof *llvmpipe); make_empty_list(&llvmpipe->fs_variants_list); make_empty_list(&llvmpipe->setup_variants_list); llvmpipe->pipe.screen = screen; llvmpipe->pipe.priv = priv; /* Init the pipe context methods */ llvmpipe->pipe.destroy = llvmpipe_destroy; llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state; llvmpipe->pipe.clear = llvmpipe_clear; llvmpipe->pipe.flush = do_flush; llvmpipe->pipe.render_condition = llvmpipe_render_condition; llvmpipe_init_blend_funcs(llvmpipe); llvmpipe_init_clip_funcs(llvmpipe); llvmpipe_init_draw_funcs(llvmpipe); llvmpipe_init_sampler_funcs(llvmpipe); llvmpipe_init_query_funcs( llvmpipe ); llvmpipe_init_vertex_funcs(llvmpipe); llvmpipe_init_so_funcs(llvmpipe); llvmpipe_init_fs_funcs(llvmpipe); llvmpipe_init_vs_funcs(llvmpipe); llvmpipe_init_gs_funcs(llvmpipe); llvmpipe_init_rasterizer_funcs(llvmpipe); llvmpipe_init_context_resource_funcs( &llvmpipe->pipe ); llvmpipe_init_surface_functions(llvmpipe); /* * Create drawing context and plug our rendering stage into it. */ llvmpipe->draw = draw_create(&llvmpipe->pipe); if (!llvmpipe->draw) goto fail; /* FIXME: devise alternative to draw_texture_samplers */ llvmpipe->setup = lp_setup_create( &llvmpipe->pipe, llvmpipe->draw ); if (!llvmpipe->setup) goto fail; /* plug in AA line/point stages */ draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe); draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); /* convert points and lines into triangles: * (otherwise, draw points and lines natively) */ draw_wide_point_sprites(llvmpipe->draw, FALSE); draw_enable_point_sprites(llvmpipe->draw, FALSE); draw_wide_point_threshold(llvmpipe->draw, 10000.0); draw_wide_line_threshold(llvmpipe->draw, 10000.0); lp_reset_counters(); return &llvmpipe->pipe; fail: llvmpipe_destroy(&llvmpipe->pipe); return NULL; }