Esempio n. 1
0
int
v3d_sched_init(struct v3d_dev *v3d)
{
	int hw_jobs_limit = 1;
	int job_hang_limit = 0;
	int hang_limit_ms = 500;
	int ret;

	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
			     &v3d_sched_ops,
			     hw_jobs_limit, job_hang_limit,
			     msecs_to_jiffies(hang_limit_ms),
			     "v3d_bin");
	if (ret) {
		dev_err(v3d->dev, "Failed to create bin scheduler: %d.", ret);
		return ret;
	}

	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
			     &v3d_sched_ops,
			     hw_jobs_limit, job_hang_limit,
			     msecs_to_jiffies(hang_limit_ms),
			     "v3d_render");
	if (ret) {
		dev_err(v3d->dev, "Failed to create render scheduler: %d.",
			ret);
		drm_sched_fini(&v3d->queue[V3D_BIN].sched);
		return ret;
	}

	return 0;
}
Esempio n. 2
0
int etnaviv_sched_init(struct etnaviv_gpu *gpu)
{
	int ret;

	ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
			     etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
			     msecs_to_jiffies(500), dev_name(gpu->dev));
	if (ret)
		return ret;

	return 0;
}