void TiledBackingStore::removeAllNonVisibleTiles() { dropTilesOutsideRect(visibleContentsRect()); }
void TiledDrawingAreaProxy::createTiles() { IntRect visibleRect = mapFromContents(webViewVisibleRect()); m_previousVisibleRect = visibleRect; if (visibleRect.isEmpty()) return; // Resize tiles on edges in case the contents size has changed. bool didResizeTiles = resizeEdgeTiles(); // Remove tiles outside out current maximum keep rect. dropTilesOutsideRect(calculateKeepRect(visibleRect)); // Cover the cover rect with tiles. IntRect coverRect = calculateCoverRect(visibleRect); // Search for the tile position closest to the viewport center that does not yet contain a tile. // Which position is considered the closest depends on the tileDistance function. double shortestDistance = std::numeric_limits<double>::infinity(); Vector<TiledDrawingAreaTile::Coordinate> tilesToCreate; unsigned requiredTileCount = 0; bool hasVisibleCheckers = false; TiledDrawingAreaTile::Coordinate topLeft = tileCoordinateForPoint(coverRect.topLeft()); TiledDrawingAreaTile::Coordinate bottomRight = tileCoordinateForPoint(coverRect.bottomRight()); for (unsigned yCoordinate = topLeft.y(); yCoordinate <= bottomRight.y(); ++yCoordinate) { for (unsigned xCoordinate = topLeft.x(); xCoordinate <= bottomRight.x(); ++xCoordinate) { TiledDrawingAreaTile::Coordinate currentCoordinate(xCoordinate, yCoordinate); // Distance is 0 for all currently visible tiles. double distance = tileDistance(visibleRect, currentCoordinate); RefPtr<TiledDrawingAreaTile> tile = tileAt(currentCoordinate); if (!distance && (!tile || !tile->isReadyToPaint())) hasVisibleCheckers = true; if (tile) continue; ++requiredTileCount; if (distance > shortestDistance) continue; if (distance < shortestDistance) { tilesToCreate.clear(); shortestDistance = distance; } tilesToCreate.append(currentCoordinate); } } if (hasVisibleCheckers && shortestDistance > 0) return; // Now construct the tile(s). unsigned tilesToCreateCount = tilesToCreate.size(); for (unsigned n = 0; n < tilesToCreateCount; ++n) createTile(tilesToCreate[n]); requiredTileCount -= tilesToCreateCount; // Paint the content of the newly created tiles. if (tilesToCreateCount || didResizeTiles) updateTileBuffers(); // Keep creating tiles until the whole coverRect is covered. if (requiredTileCount) m_tileCreationTimer.startOneShot(m_tileCreationDelay); }
void TiledBackingStore::createTiles() { if (m_contentsFrozen) return; IntRect visibleRect = visibleContentsRect(); m_previousVisibleRect = visibleRect; if (visibleRect.isEmpty()) return; // Resize tiles on edges in case the contents size has changed. bool didResizeTiles = resizeEdgeTiles(); IntRect keepRect; IntRect coverRect; computeCoverAndKeepRect(visibleRect, coverRect, keepRect); dropTilesOutsideRect(keepRect); // Search for the tile position closest to the viewport center that does not yet contain a tile. // Which position is considered the closest depends on the tileDistance function. double shortestDistance = std::numeric_limits<double>::infinity(); Vector<Tile::Coordinate> tilesToCreate; unsigned requiredTileCount = 0; Tile::Coordinate topLeft = tileCoordinateForPoint(coverRect.location()); Tile::Coordinate bottomRight = tileCoordinateForPoint(innerBottomRight(coverRect)); for (unsigned yCoordinate = topLeft.y(); yCoordinate <= bottomRight.y(); ++yCoordinate) { for (unsigned xCoordinate = topLeft.x(); xCoordinate <= bottomRight.x(); ++xCoordinate) { Tile::Coordinate currentCoordinate(xCoordinate, yCoordinate); if (tileAt(currentCoordinate)) continue; ++requiredTileCount; // Distance is 0 for all tiles inside the visibleRect. double distance = tileDistance(visibleRect, currentCoordinate); if (distance > shortestDistance) continue; if (distance < shortestDistance) { tilesToCreate.clear(); shortestDistance = distance; } tilesToCreate.append(currentCoordinate); } } // Now construct the tile(s) within the shortest distance. unsigned tilesToCreateCount = tilesToCreate.size(); for (unsigned n = 0; n < tilesToCreateCount; ++n) { Tile::Coordinate coordinate = tilesToCreate[n]; setTile(coordinate, m_backend->createTile(this, coordinate)); } requiredTileCount -= tilesToCreateCount; // Paint the content of the newly created tiles. if (tilesToCreateCount || didResizeTiles) updateTileBuffers(); // Re-call createTiles on a timer to cover the visible area with the newest shortest distance. if (requiredTileCount) m_tileCreationTimer->startOneShot(m_tileCreationDelay); }
void TiledBackingStore::createTiles() { if (m_contentsFrozen) return; IntRect visibleRect = mapFromContents(m_client->tiledBackingStoreVisibleRect()); m_previousVisibleRect = visibleRect; if (visibleRect.isEmpty()) return; // Remove tiles that extend outside the current contents rect. dropOverhangingTiles(); IntRect keepRect = visibleRect; // Inflates to both sides, so divide inflate delta by 2 keepRect.inflateX(visibleRect.width() * (m_keepAreaMultiplier.width() - 1.f) / 2); keepRect.inflateY(visibleRect.height() * (m_keepAreaMultiplier.height() - 1.f) / 2); keepRect.intersect(contentsRect()); dropTilesOutsideRect(keepRect); IntRect coverRect = visibleRect; // Inflates to both sides, so divide inflate delta by 2 coverRect.inflateX(visibleRect.width() * (m_coverAreaMultiplier.width() - 1.f) / 2); coverRect.inflateY(visibleRect.height() * (m_coverAreaMultiplier.height() - 1.f) / 2); coverRect.intersect(contentsRect()); // Search for the tile position closest to the viewport center that does not yet contain a tile. // Which position is considered the closest depends on the tileDistance function. double shortestDistance = std::numeric_limits<double>::infinity(); Vector<Tile::Coordinate> tilesToCreate; unsigned requiredTileCount = 0; Tile::Coordinate topLeft = tileCoordinateForPoint(coverRect.location()); Tile::Coordinate bottomRight = tileCoordinateForPoint(IntPoint(coverRect.maxX(), coverRect.maxY())); for (unsigned yCoordinate = topLeft.y(); yCoordinate <= bottomRight.y(); ++yCoordinate) { for (unsigned xCoordinate = topLeft.x(); xCoordinate <= bottomRight.x(); ++xCoordinate) { Tile::Coordinate currentCoordinate(xCoordinate, yCoordinate); if (tileAt(currentCoordinate)) continue; ++requiredTileCount; // Distance is 0 for all currently visible tiles. double distance = tileDistance(visibleRect, currentCoordinate); if (distance > shortestDistance) continue; if (distance < shortestDistance) { tilesToCreate.clear(); shortestDistance = distance; } tilesToCreate.append(currentCoordinate); } } // Now construct the tile(s) unsigned tilesToCreateCount = tilesToCreate.size(); for (unsigned n = 0; n < tilesToCreateCount; ++n) { Tile::Coordinate coordinate = tilesToCreate[n]; setTile(coordinate, Tile::create(this, coordinate)); } requiredTileCount -= tilesToCreateCount; // Paint the content of the newly created tiles if (tilesToCreateCount) updateTileBuffers(); // Keep creating tiles until the whole coverRect is covered. if (requiredTileCount) m_tileCreationTimer->startOneShot(m_tileCreationDelay); }