void ds2_main(void) { int err; ds2_setCPUclocklevel(11); //Initial video and audio and other input and output err = ds2io_init(1024); if(err) goto _failure; ConsoleInit(RGB15(31, 31, 31), RGB15(0, 0, 0), DOWN_SCREEN, 2); unsigned int Time = getSysTime(); //go to user main funtion main (0, 0); Time = getSysTime() - Time; printf("%u units\n\nof 42.667 us", Time); ds2_setCPUclocklevel(0); struct key_buf inputdata; do ds2_getrawInput(&inputdata); while (inputdata.key == 0); ds2_setBacklight(3); ds2_plug_exit(); while (1); _failure: ds2_plug_exit(); }
u32 readkey() { struct key_buf inputdata; ds2_getrawInput(&inputdata); touch.x = inputdata.x; touch.y = inputdata.y; return inputdata.key; }
/*-------------------------------------------------------- Wait all key in [key_list] released if key_list == NULL, return at all key released --------------------------------------------------------*/ void wait_Allkey_release(unsigned int key_list) { unsigned int key; struct key_buf inputdata; while(1) { ds2_getrawInput(&inputdata); key = inputdata.key; if(0 == key) break; else if(!key_list) continue; else if(0 == (key_list & key)) break; } }