void Foam::ensightPartCells::classify(const labelList& idList) { // References to cell shape models const cellModel& tet = *(cellModeller::lookup("tet")); const cellModel& pyr = *(cellModeller::lookup("pyr")); const cellModel& prism = *(cellModeller::lookup("prism")); const cellModel& hex = *(cellModeller::lookup("hex")); const polyMesh& mesh = *meshPtr_; const cellShapeList& cellShapes = mesh.cellShapes(); offset_ = 0; size_ = mesh.nCells(); bool limited = false; if (&idList) { limited = true; size_ = idList.size(); } // count the shapes label nTet = 0; label nPyr = 0; label nPrism = 0; label nHex = 0; label nPoly = 0; // TODO: allow tet-decomposition of polyhedral cells #if 0 label nTetDecomp = 0; label nPyrDecomp = 0; #endif for (label listI = 0; listI < size_; ++listI) { label cellId = listI; if (limited) { cellId = idList[listI]; } const cellShape& cellShape = cellShapes[cellId]; const cellModel& cellModel = cellShape.model(); if (cellModel == tet) { nTet++; } else if (cellModel == pyr) { nPyr++; } else if (cellModel == prism) { nPrism++; } else if (cellModel == hex) { nHex++; } else { nPoly++; // TODO: allow tet-decomposition of polyhedral cells #if 0 const cell& cFaces = mesh.cells()[cellI]; forAll(cFaces, cFaceI) { const face& f = mesh.faces()[cFaces[cFaceI]]; label nQuads = 0; label nTris = 0; f.nTrianglesQuads(mesh.points(), nTris, nQuads); nTetDecomp += nTris; nPyrDecomp += nQuads; } nAddCells--; nAddPoints++; #endif } } // we can avoid double looping, but at the cost of allocation labelList tetCells(nTet); labelList pyramidCells(nPyr); labelList prismCells(nPrism); labelList hexCells(nHex); labelList polyCells(nPoly); nTet = 0, nPyr = 0; nPrism = 0; nHex = 0; nPoly = 0; // classify the shapes for (label listI = 0; listI < size_; ++listI) { label cellId = listI; if (limited) { cellId = idList[listI]; } const cellShape& cellShape = cellShapes[cellId]; const cellModel& cellModel = cellShape.model(); if (cellModel == tet) { tetCells[nTet++] = cellId; } else if (cellModel == pyr) { pyramidCells[nPyr++] = cellId; } else if (cellModel == prism) { prismCells[nPrism++] = cellId; } else if (cellModel == hex) { hexCells[nHex++] = cellId; } else { polyCells[nPoly++] = cellId; // TODO: allow tet-decomposition of polyhedral cells #if 0 // Mapping from additional point to cell addPointCellLabels_[api] = cellId; const cell& cFaces = mesh.cells()[cellId]; forAll(cFaces, cFaceI) { const face& f = mesh.faces()[cFaces[cFaceI]]; label nQuads = 0; label nTris = 0; f.nTrianglesQuads(mesh.points(), nTris, nQuads); nTetDecomp += nTris; nPyrDecomp += nQuads; } nAddCells--; nAddPoints++; #endif } } // MUST match with elementTypes elemLists_.setSize(elementTypes().size()); elemLists_[tetra4Elements].transfer( tetCells ); elemLists_[pyramid5Elements].transfer( pyramidCells ); elemLists_[penta6Elements].transfer( prismCells ); elemLists_[hexa8Elements].transfer( hexCells ); elemLists_[nfacedElements].transfer( polyCells ); }
Foam::ensightPartFaces::ensightPartFaces ( label partNumber, const polyMesh& pMesh, const polyPatch& pPatch ) : ensightPart(partNumber, pPatch.name(), pMesh) { isCellData_ = false; offset_ = pPatch.start(); size_ = pPatch.size(); // count the shapes label nTri = 0; label nQuad = 0; label nPoly = 0; forAll (pPatch, patchfaceI) { const face& f = pMesh.faces()[patchfaceI + offset_]; if (f.size() == 3) { nTri++; } else if (f.size() == 4) { nQuad++; } else { nPoly++; } } // we can avoid double looping, but at the cost of allocation labelList triCells(nTri); labelList quadCells(nQuad); labelList polygonCells(nPoly); nTri = 0; nQuad = 0; nPoly = 0; // classify the shapes forAll(pPatch, patchfaceI) { const face& f = pMesh.faces()[patchfaceI + offset_]; if (f.size() == 3) { triCells[nTri++] = patchfaceI; } else if (f.size() == 4) { quadCells[nQuad++] = patchfaceI; } else { polygonCells[nPoly++] = patchfaceI; } } // MUST match with elementTypes elemLists_.setSize(elementTypes().size()); elemLists_[tria3Elements].transfer( triCells ); elemLists_[quad4Elements].transfer( quadCells ); elemLists_[nsidedElements].transfer( polygonCells ); }
void QOutlineMapper::endOutline() { closeSubpath(); if (m_elements.isEmpty()) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements = m_elements.data(); // Transform the outline if (m_txop == QTransform::TxNone) { // Nothing to do. } else if (m_txop == QTransform::TxTranslate) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(e.x() + m_dx, e.y() + m_dy); } } else if (m_txop == QTransform::TxScale) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(m_m11 * e.x() + m_dx, m_m22 * e.y() + m_dy); } } else if (m_txop < QTransform::TxProject) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(m_m11 * e.x() + m_m21 * e.y() + m_dx, m_m22 * e.y() + m_m12 * e.x() + m_dy); } } else { const QVectorPath vp((qreal *)elements, m_elements.size(), m_element_types.size() ? m_element_types.data() : 0); QPainterPath path = vp.convertToPainterPath(); path = QTransform(m_m11, m_m12, m_m13, m_m21, m_m22, m_m23, m_dx, m_dy, m_m33).map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (path.isEmpty()) m_valid = false; else convertPath(path); m_txop = old_txop; return; } if (m_round_coords) { // round coordinates to match outlines drawn with drawLine_midpoint_i for (int i = 0; i < m_elements.size(); ++i) elements[i] = QPointF(qFloor(elements[i].x() + aliasedCoordinateDelta), qFloor(elements[i].y() + aliasedCoordinateDelta)); } controlPointRect = boundingRect(elements, m_elements.size()); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f, clip=(%d,%d, %dx%d)\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height(), m_clip_rect.x(), m_clip_rect.y(), m_clip_rect.width(), m_clip_rect.height()); #endif // Check for out of dev bounds... const bool do_clip = !m_in_clip_elements && ((controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT || controlPointRect.width() > QT_RASTER_COORD_LIMIT || controlPointRect.height() > QT_RASTER_COORD_LIMIT)); if (do_clip) { clipElements(elements, elementTypes(), m_elements.size()); } else { convertElements(elements, elementTypes(), m_elements.size()); } }
void QOutlineMapper::endOutline() { closeSubpath(); int element_count = m_elements.size(); if (element_count == 0) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements; // Transform the outline if (m_txop == QTransform::TxNone) { elements = m_elements.data(); } else { if (m_txop == QTransform::TxTranslate) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(e.x() + m_dx, e.y() + m_dy); } } else if (m_txop == QTransform::TxScale) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(m_m11 * e.x() + m_dx, m_m22 * e.y() + m_dy); } } else if (m_txop < QTransform::TxProject) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(m_m11 * e.x() + m_m21 * e.y() + m_dx, m_m22 * e.y() + m_m12 * e.x() + m_dy); } } else { // ## TODO: this case needs to be plain code polygonal paths QPainterPath path; if (m_element_types.isEmpty()) { if (!m_elements.isEmpty()) path.moveTo(m_elements.at(0)); for (int i=1; i<m_elements.size(); ++i) path.lineTo(m_elements.at(i)); } else { for (int i=0; i<m_elements.size(); ++i) { switch (m_element_types.at(i)) { case QPainterPath::MoveToElement: path.moveTo(m_elements.at(i)); break; case QPainterPath::LineToElement: path.lineTo(m_elements.at(i)); break; case QPainterPath::CurveToElement: path.cubicTo(m_elements.at(i), m_elements.at(i+1), m_elements.at(i+2)); i += 2; break; default: Q_ASSERT(false); break; } } } path = QTransform(m_m11, m_m12, m_m13, m_m21, m_m22, m_m23, m_dx, m_dy, m_m33).map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (path.isEmpty()) m_valid = false; else convertPath(path); m_txop = old_txop; return; } elements = m_elements_dev.data(); } if (m_round_coords) { // round coordinates to match outlines drawn with drawLine_midpoint_i for (int i = 0; i < m_elements.size(); ++i) elements[i] = QPointF(qFloor(elements[i].x() + aliasedCoordinateDelta), qFloor(elements[i].y() + aliasedCoordinateDelta)); } controlPointRect = boundingRect(elements, element_count); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height()); #endif // Check for out of dev bounds... const bool do_clip = (controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT); if (do_clip) { clipElements(elements, elementTypes(), element_count); } else { convertElements(elements, elementTypes(), element_count); } }