FPlatformOpenGLDevice()
	{
		emscripten_set_click_callback("fullscreen_request", nullptr, true, request_fullscreen_callback);

		SharedContext = new FPlatformOpenGLContext;

		SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

		SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
		SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
		SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
		SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 32 );
		SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
		SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);

		WindowHandle = SDL_CreateWindow("HTML5", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
			800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN| SDL_WINDOW_RESIZABLE);
#if PLATFORM_HTML5_BROWSER
//		EM_ASM(
//			console.log("SDL_CreateWindow() 800x600");
//		);
		UE_GSystemResolution( GSystemResolution_ResX, GSystemResolution_ResY );
#endif
		PlatformCreateOpenGLContext(this,WindowHandle);
	}
Esempio n. 2
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	FPlatformOpenGLDevice()
	{
		emscripten_set_click_callback("fullscreen_request", nullptr, true, request_fullscreen_callback);

		SharedContext = new FPlatformOpenGLContext; 

		SDL_GL_SetAttribute(SDL_GL_CONTEXT_EGL, 1);
		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

		SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
		SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
		SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
		SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 32 );
		SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
		SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);

		WindowHandle = SDL_CreateWindow("HTML5", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
			800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN| SDL_WINDOW_RESIZABLE);

		PlatformCreateOpenGLContext(this,WindowHandle);
	}