Esempio n. 1
0
// setup: used to configure attributes that aren't known by this_object()
// at create() time such as living_name (and so can't be done in create()).
void setup()
{
	seteuid(getuid(this_object()));

	set_heart_beat(1);
	tick = 5 + random(10);
    enable_player();

	CHAR_D->setup_char( this_object() );
}
Esempio n. 2
0
File: char.c Progetto: mudchina/sjsh
// setup: used to configure attributes that aren't known by this_object()
// at create() time such as living_name (and so can't be done in create()).
void setup()
{
	seteuid(getuid(this_object()));

	set_heart_beat(1);
	tick = 5 + random(10);
        enable_player();
	set_max_items(30);

	this_object()->update_age(); // mon 7/3/99
	CHAR_D->setup_char( this_object() );
}