// setup: used to configure attributes that aren't known by this_object() // at create() time such as living_name (and so can't be done in create()). void setup() { seteuid(getuid(this_object())); set_heart_beat(1); tick = 5 + random(10); enable_player(); CHAR_D->setup_char( this_object() ); }
// setup: used to configure attributes that aren't known by this_object() // at create() time such as living_name (and so can't be done in create()). void setup() { seteuid(getuid(this_object())); set_heart_beat(1); tick = 5 + random(10); enable_player(); set_max_items(30); this_object()->update_age(); // mon 7/3/99 CHAR_D->setup_char( this_object() ); }