void ServosWidget::enable() { // Enable current servo const int port = ui->dial->label(); enable_servo(port); publish(); // Update enable/disable button visibility ui->enable->hide(); ui->disable->show(); }
// ============================================================================================ // for initialization of swarm dynamics function // ============================================================================================ void init_variables() { int i; if(special) send_message(MESSAGE_COMMAND, ALL_DIRECTION, ALL, "i"); for(i=0;i<NUM_NEIGHBORS;i++) { agent0.neix[i] = 0.0; agent0.neiy[i] = 0.0; agent1.neix[i] = 0.0; agent1.neiy[i] = 0.0; connected[i] = false; } // for chaotic motion agent0.px = 22.0; agent0.py = 40.0; agent0.vx = 0.186; agent0.vy = -4.8; agent0.hd = 4.75; //for ordered motion if(sec_counter < STGtime4) { agent1.px = 2.7; agent1.py = 75.6; agent1.vx = 3.8; agent1.vy = 1.3; agent1.hd = 0.0; } else { agent1.px = 22.0; agent1.py = 40.0; agent1.vx = 0.186; agent1.vy = -4.8; agent1.hd = 4.75; } wave_flg = false; wave_ping = false; column_flg = false; rhythm_on = false; agent2.flg = false; agent3.tim2 = 20.0; global_amp = 0; enable_servo(); set_servo_position(0); }
int main() { create_connect(); enable_servo(ccport); create_full(); start_morse(); morse("Botball", 1); /* motor(1,100); motor(0,-100); motor(1,0); msleep(5000); motor(3,100); wait_for_morse(); motor(0,0); motor(3,0); */ create_disconnect(); }
int main() { printf("starting connor\n"); enable_servo(1); set_servo_position(1,100); //disable_servo(1) create_connect(); while (! digital(11)) { printf("%d\n", digital(11)); create_drive_direct(-150,-150); } printf("starting connor\n"); set_servo_position(1,1400); while (get_create_lbump() == 0 && get_create_rbump() == 0) { create_drive_direct(150, 150); // drive straight at 150mm/s } disable_servos(); }
// Created on Sat April 13 2013 // This is a transport move test. int main() { wait_for_light(3); // start the robot after the light is turned on shut_down_in(120); // shutdown the robot in 2 Minutes enable_servo(); printf("Hello, World!\n"); set_servo_position(1, 0); motor(1,100); // move the right wheel motor(3,100); // move the left wheel msleep(3500); // move for 3.5 seconds ao(); set_servo_position(1, 2048); // kick bot guy out motor(1,-100); motor(3,-100); disable_servo(); return 0; }
int main() { int delay=10; int i=0; enable_servo(2); printf("%d enabled\n",get_servo_enabled(0)); printf("%d enabled\n",get_servo_enabled(1)); printf("%d enabled\n",get_servo_enabled(2)); printf("%d enabled\n",get_servo_enabled(3)); set_servo_position(2,100); for(i=0;i<200;i++) { printf("%d position %d\n",get_servo_position(2), i); msleep(delay); } msleep(1500); set_servo_position(2,1500); printf("%d position\n",get_servo_position(2)); msleep(1500); }
// catch balls: void catchBalls(int color){ enable_servo(ASV); enable_servo(SSV); set_servo_position(ASV,700); set_servo_position(SSV,200); msleep(500); camera_open(); camera_update(); while(get_object_center_column(color,0) != OFFSET_X){ while(get_object_center_column(color,0) > OFFSET_X){ motor(LM,10); motor(RM,-10); camera_update(); } motor(LM,-10); motor(RM,10); camera_update(); } while(get_object_center_row(color,0) != OFFSET_Y){ while(get_object_center_row(color,0) > OFFSET_Y){ motor(LM,-10); motor(RM,-10); camera_update(); } motor(LM,10); motor(RM,10); camera_update(); } set_servo_position(ASV,1900); msleep(1500); set_servo_position(ASV,1700); msleep(500); camera_update(); if( checkBalls(GREEN) == 0 ){ set_servo_position(SSV,180); msleep(300); set_servo_position(SSV,0); }else{ set_servo_position(ASV,0); } }
VI void enable_servos() { for(int i = 0; i < 4; ++i) enable_servo(i); }
void ServoTestWizardPage::servoOn(const quint16 &port) { enable_servo(port); }
int main() { msleep(2500); set_analog_pullup(ET_s , 0); extra_buttons_show(1); // show three extra buttons set_a_button_text("COORDS"); // set the text of various buttons set_b_button_text("POM SIZE"); set_c_button_text("BOTGUY SIZE"); set_x_button_text("CUBE SIZE"); lego.left.port = 0; // set motor ports lego.right.port = 2; camera_open(LOW_RES); camera_update(); while (a_button() == 0) // press the a button to set the coordinates { camera_update(); target.green.x = get_object_center(0 , 0).x; // sets target coordinates (x) target.green.y = get_object_center(0 , 0).y; // sets target coordinates (y) printf("(%d , %d)\n" , target.green.x , target.green.y); msleep(10); } while (b_button() == 0) { camera_update(); target.green.size = get_object_area(0 , 0); target.orange.size = get_object_area(1 , 0); printf("Orange Size = %d" , target.orange.size); printf(" Green Size = %d\n" , target.green.size); } enable_servo(arm_servo); enable_servo(push_servo); enable_servo(basket_servo); set_servo_position(arm_servo , ARM_UP); set_servo_position(push_servo , P_DOWN); set_servo_position(basket_servo , B_UP); printf("(%d , %d)\n" , target.green.x , target.green.y); while(a_button() == 0) { printf("%d , %d , %d\n" , get_left() , get_middle() , get_right()); } while (1) // line follow until poms are seen { blob_update(); t_line_follow(); if (current.orange.size > target.orange.size && current.green.size > target.green.size) break; } blob_update(); get_pom(); // pick up a pom pom_push(); // push it into the basket while (1) // turn to next pom { blob_update(); mav(lego.left.port , 300); mav(lego.right.port , -300); msleep(10); if (current.green.size > target.green.size) break; } blob_update(); get_pom(); // pick up pom pom_push(); // push it into the basket avoid_cubeguy(); // avoid the cube or botguy avoid_booster(); while (1) { blob_update(); t_line_follow(); if (current.orange.size > target.orange.size && current.green.size > target.green.size) break; } blob_update(); pom_push(); while (1) { blob_update(); mav(lego.left.port , 300); mav(lego.right.port , -300); msleep(10); if (current.green.size > target.green.size) break; } blob_update(); get_pom(); pom_push(); avoid_cubeguy(); int start_time = seconds(); int t; while (1) { t_line_follow(); if (seconds() < start_time + t) break; } while (1) { } }
int main() { //wait_for_light(1);//initialization printf("version 1.9.5\n"); shut_down_in(115); int servo_counter=0; while(servo_counter<=3){ enable_servo(servo_counter); servo_counter++; } // initialize routine set_servo_position(0,2047); armUp(); clawClose(); //get in front of transport straight(1.8, 170); rightC(0.28, 100); leftC(0.28, -100); straight(1.65, 170); leftC(0.44, 100); printf("completed first dead reckoning\n"); //until distance is 5 centimeter /* int claw_threshold = 13; while(analog10(ETport)>claw_threshold){ back(0.1, -10); msleep(1000); printf("move once\n"); printf("%i\n", analog10(ETport)); }*/ back(0.25, -20);//pushes against transport msleep(2000); set_servo_position(0, 500);//puts claw on transport msleep(1000); printf("done with attaching to transport\n"); while(digital(8)==0)//goes forward with transport until it hits the wall { straight(0.1, 100); msleep(10); } printf("at wall\n"); back(0.15, -50);//backs up from wall to deposit transport set_servo_position(0, 2047);//raises claw msleep(1500); while(digital(8)==0){//goes forward until it hits wall for second time straight(0.1, 100); msleep(10); } printf("at wall 2\n"); back(0.35, -100);//goes back and turns left in order to be oriented with left inner wall leftC(0.6, 142); int bump_counter=0; while(digital(8)==0){//hits side wall straight(0.1, 100); msleep(10); } bump_counter++;//has one bump int i=0; while(i<10){//if hits side wall, pause stop(0.2); i++; } /* ========================== ==========End of routine 1====== KIPR at the wall ========================== */ // Pause here to wait for Create to drop POMS msleep(1*1000); // int start=seconds();// start time printf("will get out of corner\n"); back(0.5, -100); while(seconds()-start<=3){//separates back from right angle stop(0.1); } right_angle(left); while(seconds()-start<=5){//separates right angle from straight stop(0.1); } double start_drive=seconds(); straight(0.7, 100);//go to poms stop(0.5); camera_open(LOW_RES); /*while(seconds()-start<=20){ int update_counter=0; while(update_counter<10){ camera_update(); update_counter++; } if(get_object_count(chan)==0){ stop(0.1); } int x=get_object_center(chan, 0).x; int area=get_object_area(chan, 0); if(area<=400){ navigate(x); } if(area>=800){ //if objects are clumped are clumped, area will be automatically larger. //this means that KIPR will start earlier than it should. We counter this here //straight(0.18, 100); straight(0.1, 100); break; } }*/ stop(0.1); printf("object seen\n"); double end_drive=seconds();//only for simulation. real end and start times would have to be taken from whole routine //pick up POMS that are right there pickup(); int offset=(end_drive-start_drive)*(3.0/4.0);;//half of distance from back of launch area to border of launch area back((end_drive-start_drive)+1.5, -100);//go to the back of wall plus a little more to straighten out printf("at back wall\n"); straight(2.0, 100);//goes halway between border and back of launch area right_angle(left);//faces transport int starpof=seconds();//time after right angle while(seconds()-starpof<=2){ motor(motorL, 0); motor(motorR, 0); } while(digital(8)==0){ straight(0.1, 100); } straight(0.1, 100); printf("touching transport\n"); motor(motorL, 0); motor(motorR, 0); dropoff();//drops poms in launch area printf("poms in transport\n"); back(0.25, -100); int starfop=seconds(); while(seconds()-starfop<=2){ motor(motorL, 0); motor(motorR, 0); } int turns=1; while(turns<=2){ right_angle(right); stop(0.3); turns++; } /* ====================== ======Part 2 of routine 2==== ====================== */ while(1){ stop(0.5);// while(digital(8)==0){ straight(0.1, 100); } back(0.3, -100); right_angle(left); pickup(); back((end_drive-start_drive)+1.5, -100); straight(2.2, 100); right_angle(left); while(digital(8)==0){ straight(0.1, 100); } dropoff(); back(0.5, -100); right_angle(left); right_angle(left); } /*while(1){ start=0; while(digital(8)==0){ straight(0.1, 80); } back(0.5, -100); right_angle(right); straight(0.5, 100); right_angle(right); right_angle(right); while(seconds()-start<=20){ int update_counter=0; while(update_counter<10){ camera_update(); update_counter++; } if(get_object_count(chan)==0){ stop(0.1); } int x=get_object_center(chan, 0).x; int area=get_object_area(chan, 0); if(area<=400){ navigate(x); } if(area>=800){ //if objects are clumped are clumped, area will be automatically larger. //this means that KIPR will start earlier than it should. We counter this here //straight(0.18, 100); straight(0.1, 100); break; } } int servo_counter=1; while(servo_counter<=3){ enable_servo(servo_counter); printf("servo %d enabled\n", servo_counter); servo_counter++; } pickup(); int offset=(end_drive-start_drive)*(3.0/4.0);;//half of distance from back of launch area to border of launch area back((end_drive-start_drive)+1.5, -100);//go to the back of wall plus a little more to straighten out printf("at back wall\n"); straight(1.8, 100);//goes halway between border and back of launch area right_angle(left);//faces transport int starpof=seconds();//time after right angle while(seconds()-starpof<=2){ motor(motorL, 0); motor(motorR, 0); } while(digital(8)==0){ straight(0.1, 100); } straight(0.1, 100); printf("touching transport\n"); motor(motorL, 0); motor(motorR, 0); dropoff();//drops poms in launch area printf("poms in transport\n"); back(0.25, -100); int starfop=seconds(); while(seconds()-starfop<=2){ motor(motorL, 0); motor(motorR, 0); } int turns=1; while(turns<=2){ right_angle(right); turns++; } repeat_runs++; }*/ while(1){ int servo_counter=0;//enables servos while(servo_counter<=3){ enable_servo(servo_counter); servo_counter++; } armUp();//raises arm at start stop(0.5); while(digital(TOUCH_SENSOR)==0){//go forward until left wall is contacted straight(0.1, 100); } stop(0.1); back(0.3, -100);//back up stop(0.1); right_angle2(left);//face poms stop(0.1); back(3+1.5, -100);//back up to rocket wall to straighten out stop(0.1); straight(3+1.5, 100);//go to poms stop(0.1); pickup();//pick poms up stop(0.1); back(3+1.5, -100);// back up until rocket wall stop(0.1); straight(2.2, 100);//go forward stop(0.1); right_angle2(left);//turn to face transport stop(0.1); while(digital(TOUCH_SENSOR)==0){//go forward until transport contacted straight(0.1, 100); } stop(0.1); dropoff();//drop poms off stop(0.1); back(0.5, -100);//back up from transpor stop(0.1); right_angle2(right);//orient for next iteration stop(0.1); right_angle2(right); } return 0; }
// ============================================================================================ // receive packet // ============================================================================================ // this repeats code in key_press void rx_pkt(Xgrid::Packet *pkt) { uint8_t port = pkt->rx_node; //pkt->rx_node char command; if(port >= 0 && port < NUM_NEIGHBORS) { if(pkt->type == MESSAGE_COMMAND) { char* char_ptr = (char*) pkt->data; command = *char_ptr; connected[port] = true; switch(command) { case 'Z': reboot_on = true; case 'D': speedup_on = false; communication_on = false; disable_servo(); break; case 'R': speedup_on = true; communication_on = true; enable_servo(); break; case 'i': init_variables(); break; case 'r': sec_counter = 0; break; case 'I': init_variables(); sec_counter = 0; break; case 'a': wave_flg = true; wave_port = port; break; case 'b': column_flg = true; break; case 'c': sync = false; break; case '1': sec_counter = STGtime1; init_variables(); break; case '2': sec_counter = STGtime2; init_variables(); break; case '3': sec_counter = STGtime3; init_variables(); break; case '4': sec_counter = STGtime4; init_variables(); break; case '5': sec_counter = STGtime5; init_variables(); break; case '6': sec_counter = STGtime6; init_variables(); break; case '7': sec_counter = STGtime7; init_variables(); break; case '8': sec_counter = STGtime8; init_variables(); break; case '9': sec_counter = STGtime9; init_variables(); break; case '0': sec_counter = LASTtime; init_variables(); break; } } if(pkt->type == MESSAGE_NUMDATA) { connected[port] = true; point* pt_ptr = (point*) pkt->data; agent0.neix[port] = pt_ptr->x0; agent0.neiy[port] = pt_ptr->y0; agent1.neix[port] = pt_ptr->x1; agent1.neiy[port] = pt_ptr->y1; } //LED_PORT.OUTTGL = LED_USR_2_PIN_bm; //green LED } }
void main (int argc, char ** argv) { int loop_done = 0; int task_A_done = 0; int task_B_done = 0; int angle = 0; int dangle = 0; int angle0 = 0; int distance0 = 0; int distance = 0 ; int ddistance = 0; // float lf_args[20]; // read inputs // printf("Args: %d\n", argc); // for (i = 2; i < argc; i++) // { // scanf("%lf%, argv[i] // } //get_create_total_ angle (.1); //create_drive_direct (left speed, right speed)\ //move_to_position (motor #, motor power(-for backwards), end position) //get_motor_done (motor#) //clear_motor_position_counter (motor#) //msleep (seconds) //i'll probably use this often create_connect (); clear_motor_position_counter (0); enable_servo (0); set_servo_position (0 ,1300); //set_servo_position (1800); // ------------------------------------------------------------------------ //step:1 aim the arm to knock over the box //raise arm printf("-----Step 1-----\n"); move_to_position (0, -900, -1200); while(! loop_done) { if (get_motor_done (0)) { loop_done = 1; } msleep(100); } create_stop (); loop_done = 0; angle0 = get_create_total_angle (.05); create_drive_direct (50,-50); while(! loop_done) { printf("a0: %d, a: %d, d: %d\n", angle0, get_create_total_angle (.05), task_A_done); if (angle0 - get_create_total_angle (.05) >= 20) { loop_done = 1; create_stop (); } msleep(100); } loop_done = 0; create_stop (); task_A_done = 0; task_B_done = 0; angle0 = get_create_total_angle (.05); create_drive_direct (-50,50); while(! loop_done) { printf("a0: %d, a: %d, d: %d\n", angle0, get_create_total_angle (.05), task_A_done); if (angle0 - get_create_total_angle (.05) <= -20) { loop_done = 1; create_stop (); } msleep(100); } loop_done = 0; create_stop (); task_A_done = 0; task_B_done = 0; // ------------------------------------------------------------------------ //step:2 knock over box and turn //lift arm //turn 90 printf("-----Step 2-----\n"); move_to_position (0, -900, -3100); msleep (900); angle0 = get_create_total_angle (.05); angle = angle0; dangle = abs (angle0 - angle); printf("a0: %d, a: %d, da: %d, d: %d\n", angle0, get_create_total_angle (.05), dangle , task_A_done); create_drive_direct (-178,-648); while(! loop_done) { if (dangle >= 125) { create_drive_direct (-120, -181); } if (dangle >= 155) { task_A_done = 1; create_stop (); } if (get_motor_done (0)) { task_B_done = 1; } if (task_A_done && task_B_done) { loop_done = 1; } msleep(100); angle = get_create_total_angle (.05); dangle = abs (angle0 - angle); printf("a0: %d, a: %d, da: %d, d: %d\n", angle0, get_create_total_angle (.05), dangle , task_A_done); } loop_done = 0; create_stop (); task_A_done = 0; task_B_done = 0; // ------------------------------------------------------------------------ //step:4 aim claw to point of botguy //turn 20 //lower arm printf("-----Step 4-----\n"); angle0 = 0; angle0 = get_create_total_angle (.05); create_drive_direct (70, -70); printf("a0: %d, a: %d\n", angle0, get_create_total_angle(0.05)); //while(angle0 - get_create_total_angle (.05) < 4) if (0) { printf("a0: %d, a: %d\n", angle0, get_create_total_angle(0.05)); msleep(50); } move_to_position (0, 400, -900); distance0 = get_create_distance (.05); create_drive_direct (20, 20); while (! loop_done) { if (get_create_distance (.05) - distance0 > 50) { loop_done = 1; create_stop (); } } set_servo_position (0 ,400); loop_done = 0; task_A_done = 0; task_B_done = 0; create_drive_straight (-20); move_to_position (0, 600, -300); while (! get_motor_done (0)) { msleep (50); } create_drive_straight (-50); msleep (2000); //while (! loop_done) if (0) { if (digital (10)) { create_stop (); loop_done = 1; } if (get_create_distance (.05) - distance0 < -100) { create_stop (); loop_done = 1; } } loop_done = 0; // ------------------------------------------------------------------------ //step:5 grab botguy and lift him up (not complete) printf("-----Step 5-----\n"); create_drive_direct (60, -60); while(angle0 - get_create_total_angle (.05) < 3) { msleep(50); } create_stop (); set_servo_position (0, 1510); move_to_position (0, -1000, -3000); msleep (5000); // ------------------------------------------------------------------------ //step:6 move backwards untill the bumper hits the transport (not completed) printf("-----Step 6-----\n"); create_drive_direct (130, 280); distance0 = get_create_distance (.05); while (! loop_done) { printf("d0: %d, d: %d, d: %d\n", distance0, get_create_distance (.05), loop_done); if (get_create_distance (.05) - distance0 > 700) { loop_done = 1; } msleep(50); } loop_done = 0; move_to_position (0, -900, -500); create_drive_straight (-100); msleep (1000); set_servo_position (0, 200); create_disconnect (); printf("-----Step 6-B-----\n"); create_drive_direct (-400, -150); distance0 = get_create_distance (.05); while(! loop_done) { printf("d0: %d, d: %d, d: %d\n", distance0, get_create_distance (.05), loop_done); if (get_create_distance (.05) - distance0 < -100) { loop_done = 1; create_stop (); } msleep(50); } loop_done = 0; // ------------------------------------------------------------------------ //step:7 drop botguy. printf("-----Step 7-----\n"); move_to_position (0, -900, -300); msleep (6000); set_servo_position (0, 200); create_disconnect (); }
int main(int argc, char** argv) { enable_servo(kServoPortSorter); set_servo_position(kServoPortSorter, kServoPositionSorterCenter); clear_motor_position_counter(kMotorPortBayLeft); clear_motor_position_counter(kMotorPortBayRight); create_connect(); camera_open(LOW_RES); scanf("%s", NULL); printf("waiting for light\n"); while (analog(0) > 200) {} shut_down_in(700000); motor(kMotorPortBayLeft, 10); motor(kMotorPortBayRight, 10); while (get_motor_position_counter(kMotorPortBayLeft) < 230 || get_motor_position_counter(kMotorPortBayRight) < 230) { printf("pos: %i/%i\n", get_motor_position_counter(kMotorPortBayLeft), get_motor_position_counter(kMotorPortBayRight)); } motor(kMotorPortBayLeft, 0); motor(kMotorPortBayLeft, 0); // wait_for_side_button(); msleep(6000); create_drive_straight(200); msleep(1850); create_spin_CCW(200); msleep(750); create_drive_straight(-200); msleep(1500); create_spin_CW(200); msleep(1750); create_drive_straight(200); while (!get_create_lbump() && !get_create_rbump()) {} create_drive_straight(-150); msleep(900); create_spin_CCW(200); msleep(950); create_drive_straight(150); while (!get_create_lbump() && !get_create_rbump()) {} create_stop(); msleep(10000); thread all_off = thread_create(wait_for_kill); thread_start(all_off); raise_bay(); create_spin_CW(100); msleep(500); create_drive_straight(-100); msleep(1000); create_stop(); thread jiggle_c = thread_create(jiggle_create); thread_start(jiggle_c); thread sort_b = thread_create(sort_balls); thread_start(sort_b); msleep(33000); while (true) {} /*thread_destroy(jiggle_c); create_stop(); lower_bay(); create_drive_straight(100); while (!get_create_lbump() && !get_create_rbump()) {} create_stop(); msleep(10000); raise_bay(); create_spin_CW(100); msleep(500); create_drive_straight(-100); msleep(1000); create_stop(); thread_create(jiggle_create); thread_start(jiggle_c); thread_create(sort_balls); while (true) {} camera_close();*/ return 0; }
void main (int argc, char ** argv) { int loop_done = 0; int task_A_done = 0; int task_B_done = 0; int angle = 0; int dangle = 0; int angle0 = 0; int distance0 = 0; int distance = 0 ; int ddistance = 0; // float lf_args[20]; // read inputs // printf("Args: %d\n", argc); // for (i = 2; i < argc; i++) // { // scanf("%lf%, argv[i] // } //get_create_total_ angle (.1); //create_drive_direct (left speed, right speed)\ //move_to_position (motor #, motor power(-for backwards), end position) //get_motor_done (motor#) //clear_motor_position_counter (motor#) //msleep (seconds) //i'll probably use this often //to start by light, do: //while(analog(1) > 200) if (0) { //we have seen the light msleep(100); if(analog(1) < 800){ shut_down_in(119); } } create_connect (); clear_motor_position_counter (0); enable_servo (0); set_servo_position (0 ,1300); //set_servo_position (1800); // ------------------------------------------------------------------------ //step:1 aim the arm to knock over the box //raise arm printf("-----Step 1-----\n"); move_motor (0, -900, -1200); // swing arm to hit the box, then get back to position spin (50, -50, 20); spin (-50, 50, 20); create_stop (); // ------------------------------------------------------------------------ //step:2 knock over box and turn //lift arm //turn 90 printf("-----Step 2-----\n"); move_to_position (0, -900, -2600); msleep (900); //turn create in a circular position and raise arm so it doesn't hit anything angle0 = get_create_total_angle (.05); angle = angle0; dangle = abs (angle0 - angle); printf("a0: %d, a: %d, da: %d, d: %d\n", angle0, get_create_total_angle (.05), dangle , task_A_done); create_drive_direct (-178,-648); while(! loop_done) { if (dangle >= 155) { task_A_done = 1; create_stop (); } else if (dangle >= 125) { create_drive_direct (-120, -181); } if (get_motor_done (0)) { task_B_done = 1; } if (task_A_done && task_B_done) { loop_done = 1; } msleep(100); angle = get_create_total_angle (.05); dangle = abs (angle0 - angle); printf("a0: %d, a: %d, da: %d, d: %d\n", angle0, get_create_total_angle (.05), dangle , task_A_done); } create_stop (); // ------------------------------------------------------------------------ //step:4 aim claw to point of botguy //turn 20 //lower arm printf("-----Step 4-----\n"); //--tweaking position so it gets in just the right position move_to_position (0, 400, -900); move (20, 20, 50); set_servo_position (0 ,400); create_drive_straight (-30); move_motor (0, 600, -300); create_drive_straight (-38);// at this point, botguy is in his palm //can't remember function to program msleep (3000); loop_done = 0; if (! loop_done) { create_stop (); if (! digital (10)) { move_motor (0, 400, -900); spin (20, -20, 5); move_motor (0, 600, -300); create_stop (); loop_done = 1; } else { loop_done = 1; } } // ------------------------------------------------------------------------ //step:5 grab botguy and lift him up (not complete) printf("-----Step 5-----\n"); move (-10, -10, 10); msleep (1300); //spin (60, -60, 5); //close arm and grab botguy set_servo_position (0, 1510); msleep (400); move_to_position (0, -1000, -3000); //wait for him to finish msleep (5000); // ------------------------------------------------------------------------ //step:6 move backwards till it's in position printf("-----Step 6-----\n"); //back up in an arc move (130, 280, 780); //move towards the center and lower drop height move_to_position (0, -900, -500); create_drive_straight (-20); msleep (3000); //drop botguy in transport set_servo_position (0, 200); create_stop (); //start moving towards the pipe move_motor (0, 500, -1200); spin (50, -50, 70); move (50, 50, 100); spin (-50, 50, 70); /* if (! loop_done) { if (get_object_count(2) == 1) { create_stop (); spin(-10, 10, 5); create_stop (); move(20, 20, 20); create_stop (); set_servo_position (0, 1400); loop_done = 1; } } loop_done = 0; spin (10, 10, 5); set_servo_position (0, 200); */ /* spin (50, -50, 85); move_motor (0, 400, -400); move (-100, -100, 50); loop_done = 0; //close arm on pipe set_servo_position (0, 1510); //turn arm to face the pole spin (-50, 50, 50); //up, forward, then drop pipe move_motor (0, 400, -2300); move (-100, -100, 100); set_servo_position (0, 200); ao (); */ create_disconnect (); }
int main() { int m1=0,m2=3,pageno=0; double createDriveTime; printf("Start!\n"); extra_buttons_show(); while (1) { while (pageno == 0) { set_a_button_text("Forward"); set_b_button_text("Backward"); set_c_button_text("All Off"); set_x_button_text("OpenHand"); set_y_button_text("CloseHand"); set_z_button_text("Create Page"); if (a_button_clicked()) { printf("Moving forward...\n"); motor(m1,100); motor(m2,100); while (!c_button_clicked()) { msleep(1); } ao(); } if (b_button_clicked()) { printf("Moving backward...\n"); motor(m1,-100); motor(m2,-100); while (!c_button_clicked()) { msleep(1); } ao(); } if (x_button_clicked()) { enable_servo(3); set_servo_position(3,0); msleep(300); disable_servo(3); } if (y_button_clicked()) { enable_servo(3); set_servo_position(3,1300); msleep(300); disable_servo(3); } if (z_button_clicked()) { pageno=1; create_connect(); } } while (pageno == 1) { set_a_button_text("Create Fwd"); set_b_button_text("Create Bwd"); set_c_button_text("Stop"); set_x_button_text("Turn R"); set_y_button_text("Turn L"); set_z_button_text("M S Page"); if (a_button_clicked()) { createDriveTime = 0; printf("Create Moving forward w/ spd 100...\n"); create_drive_straight(100); createDriveTime = seconds(); while (!c_button_clicked()) { msleep(1); } create_stop(); printf("Time: %f seconds\n",seconds() - createDriveTime ); } if (b_button_clicked()) { createDriveTime = 0; printf("Create Moving backward w/ spd 100...\n"); create_drive_straight(-100); createDriveTime = seconds(); while (!c_button_clicked()) { msleep(1); } create_stop(); printf("Time: %f seconds\n",seconds() - createDriveTime ); } if (x_button_clicked()) { create_drive(-50,0); while (!c_button_clicked()) { msleep(1); } create_stop(); } if (y_button_clicked()) { create_drive(50,0); while (!c_button_clicked()) { msleep(1); } create_stop(); } if (z_button_clicked()) { pageno=0; create_disconnect(); } } } return 0; }
int main() { printf("version 1.9.5\n"); shut_down_in(0.010*1000); int start=seconds();//starting time for two minutes enable_servo(0); set_servo_position(0,2047); straight(1.8, 170);//gets in front of transport rightC(0.28, 100); leftC(0.28, -100); straight(1.65, 170); leftC(0.44, 100); printf("completed first dead reckoning\n"); set_analog_pullup(ETport, 0); //until distance is 5 centimeter /* int claw_threshold = 13; while(analog10(ETport)>claw_threshold){ back(0.1, -10); msleep(1000); printf("move once\n"); printf("%i\n", analog10(ETport)); }*/ back(0.25, -20);//pushes against transport msleep(2000); set_servo_position(0, 500);//puts claw on transport msleep(1000); printf("done with attaching to transport\n"); while(digital(8)==0)//goes forward with transport until it hits the wall { straight(0.1, 100); msleep(10); } printf("at wall\n"); back(0.25, -50);//backs up from wall to deposit transport set_servo_position(0, 2047);//raises claw msleep(1500); while(digital(8)==0){//goes forward until it hits wall for second time straight(0.1, 100); msleep(10); } printf("at wall 2\n"); back(0.35, -100);//goes back and turns left in order to be oriented with left inner wall leftC(0.6, 142); int bump_counter=0; while(digital(8)==0){//hits side wall straight(0.1, 100); msleep(10); } bump_counter++;//has one bump int i=0; while(i<10){//if hits side wall, pause stop(0.2); i++; } back(0.25, -100); leftC(0.46, 100); camera_open(LOW_RES); armUp(); clawOpen(); double start_wait=seconds(); while((seconds()-start_wait)<=25){//wait for poms or for 25 seconds int i=0; while(i<10){//picks latest image from the buffer camera_update(); i++; } if(get_object_count(chan)>0){//if camera sees objects, skip the 25 seconds and go onto picking up stuff break; }else{//if camera doesn't see any objects, keep waiting until 25 seconds is up stop(0.1); } } int x=get_object_center(chan, 0).x;//declares global unchanging variable for the x location of the largest object while((seconds()-start)<=120){//while there is still time left int area=get_object_area(chan, 0);//creates local changing variable. this is th area of the largest object camera sees if(area<=600){//if the object is small enough(far enough), navigate towards object. 600 is threshold int i=0; while(i<10){//buffer updating camera_update(); i++; } navigate_poms(x);//similar to line followig function; gets to poms. } armDown(); clawClose(); armUp(); /* leftF(0.5, 100, 80);//turn and go forward until transport is contacted while(digital(8)==0){ straight(0.1, 100);*/ } /* back(1.5, 100); leftC(0.44, 100); while(digital(8)==0 && digital(9)==1){ straight(0.1, 100); msleep(10); if(digital(9)==0){ rightF(0.1, 100, 40); left(0.1, 100); msleep(10); } } straight(2, 200); rightC(0.44, 100); straight(1, 80); rightC(0.92, 100); while(analog10(ETport<=600)){ msleep(10); } msleep(10000); straight(1, 80); leftC(0.44, 100); straight(2, 200); */ return 0; }
void claw_init(){ set_servo_position(SERV_WRIST,300); set_servo_position(SERV_CLAW,805); enable_servo(SERV_WRIST); enable_servo(SERV_CLAW); }