Esempio n. 1
0
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() {
	if (endOfTrack())
		return 0;

	const Graphics::Surface *frame = bufferNextFrame();

	if (_holdNextFrameStartTime) {
		// Don't set the next frame start time here; we just did a seek
		_holdNextFrameStartTime = false;
	} else if (_durationOverride >= 0) {
		// Use our own duration from the edit list calculation
		_nextFrameStartTime += _durationOverride;
		_durationOverride = -1;
	} else {
		_nextFrameStartTime += getFrameDuration();
	}

	// Update the edit list, if applicable
	// HACK: We're also accepting the time minus one because edit lists
	// aren't as accurate as one would hope.
	if (!endOfTrack() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) {
		_curEdit++;

		if (!endOfTrack())
			enterNewEditList(true);
	}

	if (_scaledSurface) {
		_decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY);
		return _scaledSurface;
	}

	return frame;
}
Esempio n. 2
0
uint32 QuickTimeDecoder::VideoTrackHandler::getNextFrameStartTime() {
	if (endOfTrack())
		return 0;

	// Convert to milliseconds so the tracks can be compared
	return getRateAdjustedFrameTime() * 1000 / _parent->timeScale;
}
Esempio n. 3
0
void QuickTimeDecoder::VideoTrackHandler::enterNewEditList(bool bufferFrames) {
	// Bypass all empty edit lists first
	while (!endOfTrack() && _parent->editList[_curEdit].mediaTime == -1)
		_curEdit++;

	if (endOfTrack())
		return;

	uint32 frameNum = 0;
	bool done = false;
	uint32 totalDuration = 0;
	uint32 prevDuration = 0;

	// Track down where the mediaTime is in the media
	for (int32 i = 0; i < _parent->timeToSampleCount && !done; i++) {
		for (int32 j = 0; j < _parent->timeToSample[i].count; j++) {
			if (totalDuration == (uint32)_parent->editList[_curEdit].mediaTime) {
				done = true;
				prevDuration = totalDuration;
				break;
			} else if (totalDuration > (uint32)_parent->editList[_curEdit].mediaTime) {
				done = true;
				frameNum--;
				break;
			}

			prevDuration = totalDuration;
			totalDuration += _parent->timeToSample[i].duration;
			frameNum++;
		}
	}

	if (bufferFrames) {
		// Track down the keyframe
		_curFrame = findKeyFrame(frameNum) - 1;
		while (_curFrame < (int32)frameNum - 1)
			bufferNextFrame();
	} else {
		_curFrame = frameNum - 1;
	}

	_nextFrameStartTime = getCurEditTimeOffset();

	// Set an override for the duration since we came up in-between two frames
	if (prevDuration != totalDuration)
		_durationOverride = totalDuration - prevDuration;
}
Esempio n. 4
0
uint32 VideoDecoder::FixedRateVideoTrack::getNextFrameStartTime() const {
	if (endOfTrack() || getCurFrame() < 0)
		return 0;

	Common::Rational time = (getCurFrame() + 1) * 1000;
	time /= getFrameRate();
	return time.toInt();
}
Esempio n. 5
0
void QuickTimeDecoder::VideoTrackHandler::seekToTime(Audio::Timestamp time) {
	// First, figure out what edit we're in
	time = time.convertToFramerate(_parent->timeScale);

	// Continue until we get to where we need to be
	for (_curEdit = 0; !endOfTrack(); _curEdit++)
		if ((uint32)time.totalNumberOfFrames() >= getCurEditTimeOffset() && (uint32)time.totalNumberOfFrames() < getCurEditTimeOffset() + getCurEditTrackDuration())
			break;

	// This track is done
	if (endOfTrack())
		return;

	enterNewEditList(false);

	// One extra check for the end of a track
	if (endOfTrack())
		return;

	// Now we're in the edit and need to figure out what frame we need
	while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) {
		_curFrame++;
		if (_durationOverride >= 0) {
			_nextFrameStartTime += _durationOverride;
			_durationOverride = -1;
		} else {
			_nextFrameStartTime += getFrameDuration();
		}
	}

	// All that's left is to figure out what our starting time is going to be
	// Compare the starting point for the frame to where we need to be
	_holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames();

	// If we went past the time, go back a frame
	if (_holdNextFrameStartTime)
		_curFrame--;

	// Handle the keyframe here
	int32 destinationFrame = _curFrame + 1;

	assert(destinationFrame < (int32)_parent->frameCount);
	_curFrame = findKeyFrame(destinationFrame) - 1;
	while (_curFrame < destinationFrame - 1)
		bufferNextFrame();
}
Esempio n. 6
0
bool FlicDecoder::FlicVideoTrack::rewind() {
	if (endOfTrack() && _fileStream->pos() < _fileStream->size() && _frameCount != 1)
		_atRingFrame = true;
	else
		_fileStream->seek(_offsetFrame1);

	_curFrame = -1;
	_nextFrameStartTime = 0;
	_frameDelay = _startFrameDelay;
	return true;
}
Esempio n. 7
0
uint32 VideoDecoder::FixedRateVideoTrack::getNextFrameStartTime() const {
	if (endOfTrack() || getCurFrame() < 0)
		return 0;

	return getFrameTime(getCurFrame() + 1).msecs();
}
Esempio n. 8
0
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() {
	if (endOfTrack())
		return 0;

	if (_reversed) {
		// Subtract one to place us on the frame before the current displayed frame.
		_curFrame--;

		// We have one "dummy" frame at the end to so the last frame is displayed
		// for the right amount of time.
		if (_curFrame < 0)
			return 0;

		// Decode from the last key frame to the frame before the one we need.
		// TODO: Probably would be wise to do some caching
		int targetFrame = _curFrame;
		_curFrame = findKeyFrame(targetFrame) - 1;
		while (_curFrame != targetFrame - 1)
			bufferNextFrame();
	}

	const Graphics::Surface *frame = bufferNextFrame();

	if (_reversed) {
		if (_holdNextFrameStartTime) {
			// Don't set the next frame start time here; we just did a seek
			_holdNextFrameStartTime = false;
		} else {
			// Just need to subtract the time
			_nextFrameStartTime -= getFrameDuration();
		}
	} else {
		if (_holdNextFrameStartTime) {
			// Don't set the next frame start time here; we just did a seek
			_holdNextFrameStartTime = false;
		} else if (_durationOverride >= 0) {
			// Use our own duration from the edit list calculation
			_nextFrameStartTime += _durationOverride;
			_durationOverride = -1;
		} else {
			_nextFrameStartTime += getFrameDuration();
		}

		// Update the edit list, if applicable
		// HACK: We're also accepting the time minus one because edit lists
		// aren't as accurate as one would hope.
		if (!atLastEdit() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) {
			_curEdit++;

			if (!atLastEdit())
				enterNewEditList(true);
		}
	}

	if (frame && (_parent->scaleFactorX != 1 || _parent->scaleFactorY != 1)) {
		if (!_scaledSurface) {
			_scaledSurface = new Graphics::Surface();
			_scaledSurface->create(getScaledWidth().toInt(), getScaledHeight().toInt(), getPixelFormat());
		}

		_decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY);
		return _scaledSurface;
	}

	return frame;
}