Esempio n. 1
0
    MWWorld::ContainerStore& Container::getContainerStore (const MWWorld::Ptr& ptr)
        const
    {
        ensureCustomData (ptr);

        return ptr.getRefData().getCustomData()->asContainerCustomData().mContainerStore;
    }
Esempio n. 2
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    MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr)
        const
    {
        ensureCustomData (ptr);

        return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
    }
Esempio n. 3
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    void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const
    {
        ensureCustomData(ptr);

        float &timeRemaining = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
        timeRemaining = duration;
    }
Esempio n. 4
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    MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr)
        const
    {
        ensureCustomData (ptr);

        return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mInventoryStore;
    }
Esempio n. 5
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    void Door::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state) const
    {
        ensureCustomData(ptr);
        const DoorCustomData& customData = dynamic_cast<const DoorCustomData&>(*ptr.getRefData().getCustomData());

        ESM::DoorState& state2 = dynamic_cast<ESM::DoorState&>(state);
        state2.mDoorState = customData.mDoorState;
    }
Esempio n. 6
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    void Door::setDoorState (const MWWorld::Ptr &ptr, int state) const
    {
        if (ptr.getCellRef().getTeleport())
            throw std::runtime_error("load doors can't be moved");

        ensureCustomData(ptr);
        DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();
        customData.mDoorState = state;
    }
Esempio n. 7
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    void Light::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state)
        const
    {
        ESM::LightState& state2 = dynamic_cast<ESM::LightState&> (state);

        ensureCustomData (ptr);

        state2.mTime = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
    }
Esempio n. 8
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    void Light::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
        const
    {
        const ESM::LightState& state2 = dynamic_cast<const ESM::LightState&> (state);

        ensureCustomData (ptr);

        dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mTime = state2.mTime;
    }
Esempio n. 9
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    void Container::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state) const
    {
        ESM::ContainerState& state2 = dynamic_cast<ESM::ContainerState&> (state);

        ensureCustomData (ptr);

        dynamic_cast<ContainerCustomData&> (*ptr.getRefData().getCustomData()).mContainerStore.
            writeState (state2.mInventory);
    }
Esempio n. 10
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    void Door::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
    {
        if (!state.mHasCustomState)
            return;
        ensureCustomData(ptr);
        DoorCustomData& customData = ptr.getRefData().getCustomData()->asDoorCustomData();

        const ESM::DoorState& state2 = dynamic_cast<const ESM::DoorState&>(state);
        customData.mDoorState = state2.mDoorState;
    }
Esempio n. 11
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    MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
    {
        ensureCustomData (ptr);

        return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
    }
Esempio n. 12
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    float Light::getRemainingUsageTime (const MWWorld::Ptr& ptr) const
    {
        ensureCustomData(ptr);

        return dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
    }
Esempio n. 13
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    MWMechanics::Movement& Creature::getMovementSettings (const MWWorld::Ptr& ptr) const
    {
        ensureCustomData (ptr);

        return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mMovement;
    }
Esempio n. 14
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    MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const
    {
        ensureCustomData (ptr);

        return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mNpcStats;
    }
Esempio n. 15
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 int Door::getDoorState (const MWWorld::Ptr &ptr) const
 {
     ensureCustomData(ptr);
     const DoorCustomData& customData = dynamic_cast<const DoorCustomData&>(*ptr.getRefData().getCustomData());
     return customData.mDoorState;
 }