void Model::draw(ICamera& camera) { #ifdef FILLWAVE_MODEL_LOADER_ASSIMP evaluateAnimations(); #endif /* FILLWAVE_MODEL_LOADER_ASSIMP */ drawWithEffects(camera); }
bool LayerAndroid::evaluateAnimations() const { double time = WTF::currentTime(); gDebugNbAnims = 0; return evaluateAnimations(time); }