Esempio n. 1
0
// Process all the currently active triggers
void eventProcessTriggers(UDWORD currTime)
{
	ACTIVE_TRIGGER	*psCurr, *psNext, *psNew;
	TRIGGER_DATA	*psData;

	// Process all the current triggers
	psAddedTriggers = NULL;
	updateTime = currTime;
	while(psTrigList && psTrigList->testTime <= currTime)
	{
		psCurr = psTrigList;
		psTrigList = psTrigList->psNext;

		// Run the trigger
		if (eventFireTrigger(psCurr))	// This might mark the trigger for deletion
		{
			if (psCurr->deactivated || psCurr->type == TR_WAIT)
			{
				// remove the trigger
				eventFreeTrigger(psCurr);
			}
			else if (psCurr->type == TR_PAUSE)
			{
				// restarted a paused event - replace the old trigger
				if (psCurr->trigger != -1)
				{
					if (eventInitTrigger(&psNew, psCurr->psContext, psCurr->event, psCurr->trigger, updateTime))
					{
						psNew->psNext = psAddedTriggers;
						psAddedTriggers = psNew;
					}
				}

				// remove the TR_PAUSE trigger
				eventFreeTrigger(psCurr);
			}
			else
			{
				// Add the trigger again
				psData = psCurr->psContext->psCode->psTriggerData + psCurr->trigger;
				psCurr->testTime = currTime + psData->time;
				psCurr->psNext = psAddedTriggers;
				psAddedTriggers = psCurr;
			}
		}
	}

	// Delete marked triggers now
	eventPruneLists();

	// Now add all the new triggers
	for(psCurr = psAddedTriggers; psCurr; psCurr=psNext)
	{
		psNext = psCurr->psNext;
		eventAddTrigger(psCurr);
	}
	//clear out after added them all
	psAddedTriggers = NULL;
}
Esempio n. 2
0
// Change the trigger assigned to an event - to be called from script functions
BOOL eventSetTrigger(void)
{
	ACTIVE_TRIGGER	*psTrigger;
	UDWORD			event;
	SDWORD			trigger;
	SCRIPT_CONTEXT	*psContext;

	if (!stackPopParams(2, VAL_EVENT, &event, VAL_TRIGGER, &trigger))
	{
		return false;
	}

#ifdef REALLY_DEBUG_THIS
	DB_TRACE(("eventSetTrigger %s %s\n",
		eventGetEventID(psFiringTrigger->psContext->psCode, event),
		eventGetTriggerID(psFiringTrigger->psContext->psCode, trigger)),2);
#endif

	// See if this is the event that is running
	psContext = psFiringTrigger->psContext;
	if (psFiringTrigger->event == event)
	{
		psFiringTrigger->deactivated = true;
	}
	else
	{
		// Mark the old trigger in the lists
		eventMarkTriggerInList(&psTrigList, psContext, event, &trigger);
		eventMarkTriggerInList(&psCallbackList, psContext, event, &trigger);
		eventMarkTriggerInList(&psAddedTriggers, psContext, event, &trigger);
	}

	// Create a new trigger if necessary
	if (trigger >= 0)
	{
		if (!eventInitTrigger(&psTrigger, psFiringTrigger->psContext,
							event, trigger, updateTime))
		{
			return false;
		}
		psTrigger->psNext = psAddedTriggers;
		psAddedTriggers = psTrigger;
	}

	return true;
}
Esempio n. 3
0
// Add a new object to the trigger system
// Time is the application time at which all the triggers are to be started
BOOL eventRunContext(SCRIPT_CONTEXT *psContext, UDWORD time)
{
	SDWORD			event;
	ACTIVE_TRIGGER	*psTrigger;
	TRIGGER_DATA	*psData;
	SCRIPT_CODE		*psCode;

	ASSERT( psContext != NULL,
		"eventNewObject: Invalid context pointer" );

	// Now setup all the triggers
	psContext->triggerCount = 0;
	psCode = psContext->psCode;
	for(event = 0; event < psCode->numEvents; event++)
	{
		if (psCode->pEventLinks[event] >= 0)
		{
			// See if this is an init event
			psData = psCode->psTriggerData + psCode->pEventLinks[event];
			if (psData->type == TR_INIT)
			{
				if (!interpRunScript(psContext,	IRT_EVENT, event, 0))
				{
					return false;
				}
			}
			else
			{
				if (!eventInitTrigger(&psTrigger, psContext, event,
						psCode->pEventLinks[event], time))
				{
					return false;
				}
				eventAddTrigger(psTrigger);
				DB_TRACE(("added "),2);
				DB_TRIGINF(psTrigger, 2);
			}
		}
	}

	return true;
}