void Creature::FormationLinkUp(uint32 SqlId) { if(!m_mapMgr) // shouldnt happen return; Creature * creature = m_mapMgr->GetSqlIdCreature(SqlId); if(creature != 0) { m_aiInterface->m_formationLinkTarget = creature; haslinkupevent = false; event_RemoveEvents(EVENT_CREATURE_FORMATION_LINKUP); } }
void Creature::ChannelLinkUpCreature(uint32 SqlId) { if(!m_mapMgr) // shouldnt happen return; Creature * go = m_mapMgr->GetSqlIdCreature(SqlId); if(go != 0) { event_RemoveEvents(EVENT_CREATURE_CHANNEL_LINKUP); SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, go->GetGUID()); SetUInt32Value(UNIT_CHANNEL_SPELL, m_spawn->channel_spell); } }
void EyeOfTheStorm::HookFlagDrop(Player * plr, GameObject * obj) { if( !m_dropFlag->IsInWorld() ) return; m_dropFlag->RemoveFromWorld(false); plr->CastSpell( plr->GetGUID(), EOTS_NETHERWING_FLAG_SPELL, true ); SetWorldState( EOTS_WORLDSTATE_FLAG_STATE, 0 ); PlaySoundToAll( 8212 ); SendChatMessage( CHAT_MSG_BG_EVENT_ALLIANCE + plr->GetTeam(), plr->GetGUID(), "$N has taken the flag!" ); m_flagHolder = plr->GetLowGUID(); event_RemoveEvents( EVENT_EOTS_RESET_FLAG ); }
void EyeOfTheStorm::HookFlagDrop(Player * plr, GameObject * obj) { if( !m_dropFlag->IsInWorld() ) return; map<uint32,uint32>::iterator itr = plr->m_forcedReactions.find(1059); if (itr != plr->m_forcedReactions.end()) { return; } m_dropFlag->RemoveFromWorld(false); plr->CastSpell( plr->GetGUID(), EOTS_NETHERWING_FLAG_SPELL, true ); SetWorldState( 2757, 0 ); PlaySoundToAll((plr->GetTeam()) ? SOUND_HORDE_CAPTURE : SOUND_ALLIANCE_CAPTURE); SendChatMessage( CHAT_MSG_BG_EVENT_ALLIANCE + plr->GetTeam(), plr->GetGUID(), "$N has taken the flag!" ); m_flagHolder = plr->GetLowGUID(); event_RemoveEvents( EVENT_EOTS_RESET_FLAG ); }
void EyeOfTheStorm::HookFlagDrop(Player* plr, GameObject* obj) { if( !m_dropFlag->IsInWorld() ) return; // check forcedreaction 1059, meaning do we recently dropped a flag? map<uint32,uint32>::iterator itr = plr->m_forcedReactions.find(1059); if (itr != plr->m_forcedReactions.end()) { return; } m_dropFlag->RemoveFromWorld(false); plr->CastSpell( plr->GetGUID(), EOTS_NETHERWING_FLAG_SPELL, true ); m_mapMgr->GetStateManager().UpdateWorldState( WORLDSTATE_EOTS_FLAG_NEUTRAL_DISPLAY, 0 ); PlaySoundToAll( 8212 ); SendChatMessage( CHAT_MSG_BG_SYSTEM_ALLIANCE + plr->GetTeam(), plr->GetGUID(), "$n has taken the flag!" ); m_flagHolder = plr->GetLowGUID(); event_RemoveEvents( EVENT_EOTS_RESET_FLAG ); }
void Item::RemoveEnchantment(uint32 EnchantmentSlot) { // Make sure we actually exist. EnchantmentMap::iterator itr = Enchantments.find(EnchantmentSlot); if (itr == Enchantments.end()) return; m_isDirty = true; uint32 Slot = itr->first; if (itr->second.BonusApplied) ApplyEnchantmentBonus(EnchantmentSlot, REMOVE); // Unset the item fields. SetEnchantmentId(Slot, 0); SetEnchantmentDuration(Slot, 0); SetEnchantmentCharges(Slot, 0); // Remove the enchantment event for removal. event_RemoveEvents(EVENT_REMOVE_ENCHANTMENT1 + Slot); // Remove the enchantment instance. Enchantments.erase(itr); }
void Item::RemoveEnchantment( uint32 EnchantmentSlot ) { // Make sure we actually exist. EnchantmentMap::iterator itr = Enchantments.find( EnchantmentSlot ); if( itr == Enchantments.end() ) return; m_isDirty = true; uint32 Slot = itr->first; if( itr->second.BonusApplied ) ApplyEnchantmentBonus( EnchantmentSlot, REMOVE ); // Unset the item fields. uint32 EnchantBase = Slot * 3 + ITEM_FIELD_ENCHANTMENT; SetUInt32Value( EnchantBase + 0, 0 ); SetUInt32Value( EnchantBase + 1, 0 ); SetUInt32Value( EnchantBase + 2, 0 ); // Remove the enchantment event for removal. event_RemoveEvents( EVENT_REMOVE_ENCHANTMENT1 + Slot ); // Remove the enchantment instance. Enchantments.erase( itr ); }
//we virtually are destroying this object that means we will have no more events and we do not belong to any holder anymore void EventableObject::Virtual_Destructor() { event_RemoveEvents(); m_holder = 0; m_event_Instanceid = -1; }
void EventableObject::event_RemoveEvents() { event_RemoveEvents(EVENT_REMOVAL_FLAG_ALL); }
void ArathiBasin::AssaultControlPoint(Player* pPlayer, uint32 Id) { #if defined(BG_ANTI_CHEAT) && !defined(_DEBUG) if(!m_started) { SendChatMessage(CHAT_MSG_BG_SYSTEM_NEUTRAL, pPlayer->GetGUID(), "%s has been removed from the game for cheating.", pPlayer->GetName()); pPlayer->SoftDisconnect(); return; } #endif bool isVirgin = false; uint32 Team = pPlayer->m_bgTeam; uint32 Owner; if(m_basesOwnedBy[Id]==-1 && m_basesAssaultedBy[Id]==-1) { isVirgin = true; // omgwtfbbq our flag is a virgin? m_mapMgr->GetStateManager().UpdateWorldState(NeutralFields[Id], 0); } if(m_basesOwnedBy[Id] != -1) { Owner = m_basesOwnedBy[Id]; // set it to uncontrolled for now m_basesOwnedBy[Id] = -1; // this control point just got taken over by someone! oh noes! if( m_spiritGuides[Id] != NULL ) { map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(m_spiritGuides[Id]); if( itr != m_resurrectMap.end() ) { for( set<uint32>::iterator it2 = itr->second.begin(); it2 != itr->second.end(); it2++ ) { Player* r_plr = m_mapMgr->GetPlayer( *it2 ); if( r_plr != NULL && r_plr->isDead() ) { HookHandleRepop( r_plr ); QueueAtNearestSpiritGuide(r_plr, itr->first); } } } m_resurrectMap.erase( itr ); m_spiritGuides[Id]->Despawn( 0, 0 ); m_spiritGuides[Id] = NULLCREATURE; } // detract one from the teams controlled points m_capturedBases[Owner] -= 1; m_mapMgr->GetStateManager().UpdateWorldState(Owner ? WORLDSTATE_AB_HORDE_CAPTUREBASE : WORLDSTATE_AB_ALLIANCE_CAPTUREBASE, m_capturedBases[Owner]); // reset the world states m_mapMgr->GetStateManager().UpdateWorldState(OwnedFields[Id][Owner], 0); // modify the resource update time period if(m_capturedBases[Owner]==0) event_RemoveEvents(EVENT_AB_RESOURCES_UPDATE_TEAM_0+Owner); else event_ModifyTime(EVENT_AB_RESOURCES_UPDATE_TEAM_0 + Owner, ResourceUpdateIntervals[m_capturedBases[Owner]]); } // Contested Flag, not ours, and is not virgin if( !isVirgin && m_basesLastOwnedBy[Id] == int32(Team) && m_basesOwnedBy[Id] == -1 ) { m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team ? 0 : 1], 0); event_RemoveEvents(EVENT_AB_CAPTURE_CP_1 + Id); SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, pPlayer->GetGUID(), "$N has defended the %s!", ControlPointNames[Id]); m_basesAssaultedBy[Id] = Team; CaptureControlPoint( Id, Team ); return; } // n***a stole my flag! if(m_basesAssaultedBy[Id] != -1) { Owner = m_basesAssaultedBy[Id]; // woah! vehicle hijack! m_basesAssaultedBy[Id] = Team; m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Owner], 0); // make sure the event does not trigger sEventMgr.RemoveEvents(this, EVENT_AB_CAPTURE_CP_1 + Id); // no need to remove the spawn, SpawnControlPoint will do this. } m_basesAssaultedBy[Id] = Team; // spawn the new control point gameobject SpawnControlPoint(Id, Team ? AB_SPAWN_TYPE_HORDE_ASSAULT : AB_SPAWN_TYPE_ALLIANCE_ASSAULT); // send out the chat message and sound SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, pPlayer->GetGUID(), "$N claims the %s! If left unchallenged, the %s will control it in 1 minute!", ControlPointNames[Id], Team ? "Horde" : "Alliance"); // guessed PlaySoundToAll(Team ? SOUND_ALLIANCE_CAPTURE : SOUND_HORDE_CAPTURE); // update the client's map with the new assaulting field m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team], 1); // create the 60 second event. sEventMgr.AddEvent(TO_ARATHIBASIN(this), &ArathiBasin::CaptureControlPoint, Id, Team, EVENT_AB_CAPTURE_CP_1 + Id, 60000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); // update players info pPlayer->m_bgScore.MiscData[BG_SCORE_AB_BASE_ASSAULTED]++; UpdatePvPData(); }
void IsleOfConquest::AssaultControlPoint(Player* pPlayer, uint32 Id) { if(!m_started) { SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, pPlayer->GetGUID(), "%s has been removed from the game for cheating.", pPlayer->GetName()); pPlayer->SoftDisconnect(); return; } bool isVirgin = false; uint32 Team = pPlayer->m_bgTeam; uint32 Owner; if(m_basesOwnedBy[Id]==-1 && m_basesAssaultedBy[Id]==-1) { isVirgin = true; // omgwtfbbq our flag is a virgin? SetWorldState(NeutralFields[Id], 0); } if(m_basesOwnedBy[Id] != -1) { Owner = m_basesOwnedBy[Id]; // set it to uncontrolled for now m_basesOwnedBy[Id] = -1; // this control point just got taken over by someone! oh noes! if( m_spiritGuides[Id] != NULL ) { map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(m_spiritGuides[Id]); if( itr != m_resurrectMap.end() ) { for( set<uint32>::iterator it2 = itr->second.begin(); it2 != itr->second.end(); it2++ ) { Player* r_plr = m_mapMgr->GetPlayer( *it2 ); if( r_plr != NULL && r_plr->IsDead()) { HookHandleRepop( r_plr ); QueueAtNearestSpiritGuide(r_plr, itr->first); } } } m_resurrectMap.erase( itr ); if(m_spiritGuides[Id] && m_spiritGuides[Id]->IsInWorld()) { m_spiritGuides[Id]->Despawn( 0, 0 ); m_spiritGuides[Id] = NULL; } } // reset the world states SetWorldState(OwnedFields[Id][Owner], 0); // modify the resource update time period if(m_capturedBases[Owner]==0) event_RemoveEvents(EVENT_IOC_RESOURCES_UPDATE_TEAM_0+Owner); else event_ModifyTime(EVENT_IOC_RESOURCES_UPDATE_TEAM_0 + Owner, ResourceUpdateIntervals[m_capturedBases[Owner]]); } pPlayer->AddHonor(25); // Contested Flag, not ours, and is not virgin if( !isVirgin && m_basesLastOwnedBy[Id] == int32(Team) && m_basesOwnedBy[Id] == -1 ) { SetWorldState(AssaultFields[Id][Team ? 0 : 1], 0); event_RemoveEvents(EVENT_IOC_CAPTURE_CP_1 + Id); SendChatMessage(Team ? CHAT_MSG_BG_EVENT_HORDE : CHAT_MSG_BG_EVENT_ALLIANCE, pPlayer->GetGUID(), "$N has defended the %s!", ControlPointNames[Id]); m_basesAssaultedBy[Id] = Team; CaptureControlPoint( Id, Team ); pPlayer->m_bgScore.MiscData[BG_SCORE_IOC_BASE_DEFENDED]++; return; } // n***a stole my flag! if(m_basesAssaultedBy[Id] != -1) { Owner = m_basesAssaultedBy[Id]; m_basesAssaultedBy[Id] = Team; SetWorldState(AssaultFields[Id][Owner], 0); sEventMgr.RemoveEvents(this, EVENT_IOC_CAPTURE_CP_1 + Id); } m_basesAssaultedBy[Id] = Team; // spawn the new control point gameobject SpawnControlPoint(Id, Team ? IOC_SPAWN_TYPE_HORDE_ASSAULT : IOC_SPAWN_TYPE_ALLIANCE_ASSAULT); // send out the chat message and sound SendChatMessage(Team ? CHAT_MSG_BG_EVENT_HORDE : CHAT_MSG_BG_EVENT_ALLIANCE, pPlayer->GetGUID(), "$N claims the %s! If left unchallenged, the %s will control it in 1 minute!", ControlPointNames[Id], Team ? "Horde" : "Alliance"); // guessed PlaySoundToAll(Team ? SOUND_ALLIANCE_CAPTURE : SOUND_HORDE_CAPTURE); // update the client's map with the new assaulting field SetWorldState(AssaultFields[Id][Team], 1); // create the 60 second event. sEventMgr.AddEvent(this, &IsleOfConquest::CaptureControlPoint, Id, Team, EVENT_IOC_CAPTURE_CP_1 + Id, 60000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); // update players info pPlayer->m_bgScore.MiscData[BG_SCORE_IOC_BASE_ASSAULTED]++; UpdatePvPData(); if(Id == 5) { if(m_salesman != NULL) m_salesman->Despawn(0,0); } }