Esempio n. 1
0
void
exaDoMigration_mixed(ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
{
    int i;

    /* If anything is pinned in system memory, we won't be able to
     * accelerate.
     */
    for (i = 0; i < npixmaps; i++) {
        if (exaPixmapIsPinned(pixmaps[i].pPix) &&
            !exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
            can_accel = FALSE;
            break;
        }
    }

    /* We can do nothing. */
    if (!can_accel)
        return;

    for (i = 0; i < npixmaps; i++) {
        PixmapPtr pPixmap = pixmaps[i].pPix;

        ExaPixmapPriv(pPixmap);

        if (!pExaPixmap->driverPriv)
            exaCreateDriverPixmap_mixed(pPixmap);

        if (pExaPixmap->pDamage && exaPixmapHasGpuCopy(pPixmap)) {
            ExaScreenPriv(pPixmap->drawable.pScreen);

            /* This pitch is needed for proper acceleration. For some reason
             * there are pixmaps without pDamage and a bad fb_pitch value.
             * So setting devKind when only exaPixmapHasGpuCopy() is true
             * causes corruption. Pixmaps without pDamage are not migrated
             * and should have a valid devKind at all times, so that's why this
             * isn't causing problems. Pixmaps have their gpu pitch set the
             * first time in the MPH call from exaCreateDriverPixmap_mixed().
             */
            pPixmap->devKind = pExaPixmap->fb_pitch;
            exaCopyDirtyToFb(pixmaps + i);

            if (pExaScr->deferred_mixed_pixmap == pPixmap &&
                !pixmaps[i].as_dst && !pixmaps[i].pReg)
                pExaScr->deferred_mixed_pixmap = NULL;
        }

        pExaPixmap->use_gpu_copy = exaPixmapHasGpuCopy(pPixmap);
    }
}
/**
 * For the "greedy" migration scheme, pushes the pixmap toward being located in
 * system memory.
 */
static void
exaMigrateTowardSys(ExaMigrationPtr migrate)
{
    PixmapPtr pPixmap = migrate->pPix;

    ExaPixmapPriv(pPixmap);

    DBG_MIGRATE(("UseMem: %p score %d\n", (pointer) pPixmap,
                 pExaPixmap->score));

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
        return;

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
        pExaPixmap->score = 0;

    if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
        pExaPixmap->score--;

    if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
        exaDoMoveOutPixmap(migrate);

    if (exaPixmapHasGpuCopy(pPixmap)) {
        exaCopyDirtyToFb(migrate);
        ExaOffscreenMarkUsed(pPixmap);
    }
    else
        exaCopyDirtyToSys(migrate);
}
/**
 * Switches the current active location of the pixmap to system memory, copying
 * updated data out if necessary.
 */
static void
exaDoMoveOutPixmap(ExaMigrationPtr migrate)
{
    PixmapPtr pPixmap = migrate->pPix;

    ExaPixmapPriv(pPixmap);

    if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap))
        return;

    exaCopyDirtyToSys(migrate);

    if (exaPixmapHasGpuCopy(pPixmap)) {

        DBG_MIGRATE(("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
                     (void *) (ExaGetPixmapPriv(pPixmap)->area ?
                               ExaGetPixmapPriv(pPixmap)->area->offset : 0),
                     pPixmap->drawable.width,
                     pPixmap->drawable.height,
                     exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));

        pExaPixmap->use_gpu_copy = FALSE;

        pPixmap->devKind = pExaPixmap->sys_pitch;
        pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
    }
}
/**
 * Allocates a framebuffer copy of the pixmap if necessary, and then copies
 * any necessary pixmap data into the framebuffer copy and points the pixmap at
 * it.
 *
 * Note that when first allocated, a pixmap will have FALSE dirty flag.
 * This is intentional because pixmap data starts out undefined.  So if we move
 * it in due to the first operation against it being accelerated, it will have
 * undefined framebuffer contents that we didn't have to upload.  If we do
 * moveouts (and moveins) after the first movein, then we will only have to copy
 * back and forth if the pixmap was written to after the last synchronization of
 * the two copies.  Then, at exaPixmapSave (when the framebuffer copy goes away)
 * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
 * all the data, since it's almost surely all valid now.
 */
static void
exaDoMoveInPixmap(ExaMigrationPtr migrate)
{
    PixmapPtr pPixmap = migrate->pPix;
    ScreenPtr pScreen = pPixmap->drawable.pScreen;

    ExaScreenPriv(pScreen);
    ExaPixmapPriv(pPixmap);

    /* If we're VT-switched away, no touching card memory allowed. */
    if (pExaScr->swappedOut)
        return;

    /* If we're not allowed to move, then fail. */
    if (exaPixmapIsPinned(pPixmap))
        return;

    /* Don't migrate in pixmaps which are less than 8bpp.  This avoids a lot of
     * fragility in EXA, and <8bpp is probably not used enough any more to care
     * (at least, not in acceleratd paths).
     */
    if (pPixmap->drawable.bitsPerPixel < 8)
        return;

    if (pExaPixmap->accel_blocked)
        return;

    if (pExaPixmap->area == NULL) {
        pExaPixmap->area =
            exaOffscreenAlloc(pScreen, pExaPixmap->fb_size,
                              pExaScr->info->pixmapOffsetAlign, FALSE,
                              exaPixmapSave, (pointer) pPixmap);
        if (pExaPixmap->area == NULL)
            return;

        pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
                             pExaPixmap->area->offset;
    }

    exaCopyDirtyToFb(migrate);

    if (exaPixmapHasGpuCopy(pPixmap))
        return;

    DBG_MIGRATE(("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
                 (ExaGetPixmapPriv(pPixmap)->area ?
                  ExaGetPixmapPriv(pPixmap)->area->offset : 0),
                 pPixmap->drawable.width,
                 pPixmap->drawable.height,
                 exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));

    pExaPixmap->use_gpu_copy = TRUE;

    pPixmap->devKind = pExaPixmap->fb_pitch;
    pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
}
/**
 * For the "greedy" migration scheme, pushes the pixmap toward being located in
 * framebuffer memory.
 */
static void
exaMigrateTowardFb(ExaMigrationPtr migrate)
{
    PixmapPtr pPixmap = migrate->pPix;

    ExaPixmapPriv(pPixmap);

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
        DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
                     (pointer) pPixmap));
        return;
    }

    DBG_MIGRATE(("UseScreen %p score %d\n",
                 (pointer) pPixmap, pExaPixmap->score));

    if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
        exaDoMoveInPixmap(migrate);
        pExaPixmap->score = 0;
    }

    if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
        pExaPixmap->score++;

    if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
            !exaPixmapHasGpuCopy(pPixmap)) {
        exaDoMoveInPixmap(migrate);
    }

    if (exaPixmapHasGpuCopy(pPixmap)) {
        exaCopyDirtyToFb(migrate);
        ExaOffscreenMarkUsed(pPixmap);
    }
    else
        exaCopyDirtyToSys(migrate);
}
Esempio n. 6
0
void
exaDamageReport_mixed(DamagePtr pDamage, RegionPtr pRegion, void *closure)
{
    PixmapPtr pPixmap = closure;

    ExaPixmapPriv(pPixmap);

    /* Move back results of software rendering on system memory copy of mixed driver
     * pixmap (see exaPrepareAccessReg_mixed).
     *
     * Defer moving the destination back into the driver pixmap, to try and save
     * overhead on multiple subsequent software fallbacks.
     */
    if (!pExaPixmap->use_gpu_copy && exaPixmapHasGpuCopy(pPixmap)) {
        ExaScreenPriv(pPixmap->drawable.pScreen);

        if (pExaScr->deferred_mixed_pixmap &&
            pExaScr->deferred_mixed_pixmap != pPixmap)
            exaMoveInPixmap_mixed(pExaScr->deferred_mixed_pixmap);
        pExaScr->deferred_mixed_pixmap = pPixmap;
    }
}
Esempio n. 7
0
static Bool
exaFillRegionSolid(DrawablePtr pDrawable, RegionPtr pRegion, Pixel pixel,
                   CARD32 planemask, CARD32 alu, Bool hasClientClip)
{
    ExaScreenPriv(pDrawable->pScreen);
    PixmapPtr pPixmap = exaGetDrawablePixmap(pDrawable);

    ExaPixmapPriv(pPixmap);
    int xoff, yoff;
    Bool ret = FALSE;

    exaGetDrawableDeltas(pDrawable, pPixmap, &xoff, &yoff);
    RegionTranslate(pRegion, xoff, yoff);

    if (pExaScr->fallback_counter || pExaPixmap->accel_blocked)
        goto out;

    if (pExaScr->do_migration) {
        ExaMigrationRec pixmaps[1];

        pixmaps[0].as_dst = TRUE;
        pixmaps[0].as_src = FALSE;
        pixmaps[0].pPix = pPixmap;
        pixmaps[0].pReg = exaGCReadsDestination(pDrawable, planemask, FillSolid,
                                                alu,
                                                hasClientClip) ? NULL : pRegion;

        exaDoMigration(pixmaps, 1, TRUE);
    }

    if (exaPixmapHasGpuCopy(pPixmap) &&
        (*pExaScr->info->PrepareSolid) (pPixmap, alu, planemask, pixel)) {
        int nbox;
        BoxPtr pBox;

        nbox = RegionNumRects(pRegion);
        pBox = RegionRects(pRegion);

        while (nbox--) {
            (*pExaScr->info->Solid) (pPixmap, pBox->x1, pBox->y1, pBox->x2,
                                     pBox->y2);
            pBox++;
        }
        (*pExaScr->info->DoneSolid) (pPixmap);
        exaMarkSync(pDrawable->pScreen);

        if (pExaPixmap->pDamage &&
            pExaPixmap->sys_ptr && pDrawable->type == DRAWABLE_PIXMAP &&
            pDrawable->width == 1 && pDrawable->height == 1 &&
            pDrawable->bitsPerPixel != 24) {
            RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);

            switch (pDrawable->bitsPerPixel) {
            case 32:
                *(CARD32 *) pExaPixmap->sys_ptr = pixel;
                break;
            case 16:
                *(CARD16 *) pExaPixmap->sys_ptr = pixel;
                break;
            case 8:
            case 4:
            case 1:
                *(CARD8 *) pExaPixmap->sys_ptr = pixel;
            }

            RegionUnion(&pExaPixmap->validSys, &pExaPixmap->validSys, pRegion);
            RegionUnion(&pExaPixmap->validFB, &pExaPixmap->validFB, pRegion);
            RegionSubtract(pending_damage, pending_damage, pRegion);
        }

        ret = TRUE;
    }

 out:
    RegionTranslate(pRegion, -xoff, -yoff);

    return ret;
}
Esempio n. 8
0
static void
exaPolyFillRect(DrawablePtr pDrawable, GCPtr pGC, int nrect, xRectangle *prect)
{
    ExaScreenPriv(pDrawable->pScreen);
    RegionPtr pClip = fbGetCompositeClip(pGC);
    PixmapPtr pPixmap = exaGetDrawablePixmap(pDrawable);

    ExaPixmapPriv(pPixmap);
    register BoxPtr pbox;
    BoxPtr pextent;
    int extentX1, extentX2, extentY1, extentY2;
    int fullX1, fullX2, fullY1, fullY2;
    int partX1, partX2, partY1, partY2;
    int xoff, yoff;
    int xorg, yorg;
    int n;
    RegionPtr pReg = RegionFromRects(nrect, prect, CT_UNSORTED);

    /* Compute intersection of rects and clip region */
    RegionTranslate(pReg, pDrawable->x, pDrawable->y);
    RegionIntersect(pReg, pClip, pReg);

    if (!RegionNumRects(pReg)) {
        goto out;
    }

    exaGetDrawableDeltas(pDrawable, pPixmap, &xoff, &yoff);

    if (pExaScr->fallback_counter || pExaScr->swappedOut ||
        pExaPixmap->accel_blocked) {
        goto fallback;
    }

    /* For ROPs where overlaps don't matter, convert rectangles to region and
     * call exaFillRegion{Solid,Tiled}.
     */
    if ((pGC->fillStyle == FillSolid || pGC->fillStyle == FillTiled) &&
        (nrect == 1 || pGC->alu == GXcopy || pGC->alu == GXclear ||
         pGC->alu == GXnoop || pGC->alu == GXcopyInverted ||
         pGC->alu == GXset)) {
        if (((pGC->fillStyle == FillSolid || pGC->tileIsPixel) &&
             exaFillRegionSolid(pDrawable, pReg, pGC->fillStyle == FillSolid ?
                                pGC->fgPixel : pGC->tile.pixel, pGC->planemask,
                                pGC->alu, pGC->clientClip != NULL)) ||
            (pGC->fillStyle == FillTiled && !pGC->tileIsPixel &&
             exaFillRegionTiled(pDrawable, pReg, pGC->tile.pixmap, &pGC->patOrg,
                                pGC->planemask, pGC->alu,
                                pGC->clientClip != NULL))) {
            goto out;
        }
    }

    if (pGC->fillStyle != FillSolid &&
        !(pGC->tileIsPixel && pGC->fillStyle == FillTiled)) {
        goto fallback;
    }

    if (pExaScr->do_migration) {
        ExaMigrationRec pixmaps[1];

        pixmaps[0].as_dst = TRUE;
        pixmaps[0].as_src = FALSE;
        pixmaps[0].pPix = pPixmap;
        pixmaps[0].pReg = NULL;

        exaDoMigration(pixmaps, 1, TRUE);
    }

    if (!exaPixmapHasGpuCopy(pPixmap) ||
        !(*pExaScr->info->PrepareSolid) (pPixmap,
                                         pGC->alu,
                                         pGC->planemask, pGC->fgPixel)) {
 fallback:
        ExaCheckPolyFillRect(pDrawable, pGC, nrect, prect);
        goto out;
    }

    xorg = pDrawable->x;
    yorg = pDrawable->y;

    pextent = RegionExtents(pClip);
    extentX1 = pextent->x1;
    extentY1 = pextent->y1;
    extentX2 = pextent->x2;
    extentY2 = pextent->y2;
    while (nrect--) {
        fullX1 = prect->x + xorg;
        fullY1 = prect->y + yorg;
        fullX2 = fullX1 + (int) prect->width;
        fullY2 = fullY1 + (int) prect->height;
        prect++;

        if (fullX1 < extentX1)
            fullX1 = extentX1;

        if (fullY1 < extentY1)
            fullY1 = extentY1;

        if (fullX2 > extentX2)
            fullX2 = extentX2;

        if (fullY2 > extentY2)
            fullY2 = extentY2;

        if ((fullX1 >= fullX2) || (fullY1 >= fullY2))
            continue;
        n = RegionNumRects(pClip);
        if (n == 1) {
            (*pExaScr->info->Solid) (pPixmap,
                                     fullX1 + xoff, fullY1 + yoff,
                                     fullX2 + xoff, fullY2 + yoff);
        }
        else {
            pbox = RegionRects(pClip);
            /*
             * clip the rectangle to each box in the clip region
             * this is logically equivalent to calling Intersect(),
             * but rectangles may overlap each other here.
             */
            while (n--) {
                partX1 = pbox->x1;
                if (partX1 < fullX1)
                    partX1 = fullX1;
                partY1 = pbox->y1;
                if (partY1 < fullY1)
                    partY1 = fullY1;
                partX2 = pbox->x2;
                if (partX2 > fullX2)
                    partX2 = fullX2;
                partY2 = pbox->y2;
                if (partY2 > fullY2)
                    partY2 = fullY2;

                pbox++;

                if (partX1 < partX2 && partY1 < partY2) {
                    (*pExaScr->info->Solid) (pPixmap,
                                             partX1 + xoff, partY1 + yoff,
                                             partX2 + xoff, partY2 + yoff);
                }
            }
        }
    }
    (*pExaScr->info->DoneSolid) (pPixmap);
    exaMarkSync(pDrawable->pScreen);

 out:
    RegionUninit(pReg);
    RegionDestroy(pReg);
}
Esempio n. 9
0
Bool
exaHWCopyNtoN(DrawablePtr pSrcDrawable,
              DrawablePtr pDstDrawable,
              GCPtr pGC,
              BoxPtr pbox,
              int nbox, int dx, int dy, Bool reverse, Bool upsidedown)
{
    ExaScreenPriv(pDstDrawable->pScreen);
    PixmapPtr pSrcPixmap, pDstPixmap;
    ExaPixmapPrivPtr pSrcExaPixmap, pDstExaPixmap;
    int src_off_x, src_off_y;
    int dst_off_x, dst_off_y;
    RegionPtr srcregion = NULL, dstregion = NULL;
    xRectangle *rects;
    Bool ret = TRUE;

    /* avoid doing copy operations if no boxes */
    if (nbox == 0)
        return TRUE;

    pSrcPixmap = exaGetDrawablePixmap(pSrcDrawable);
    pDstPixmap = exaGetDrawablePixmap(pDstDrawable);

    exaGetDrawableDeltas(pSrcDrawable, pSrcPixmap, &src_off_x, &src_off_y);
    exaGetDrawableDeltas(pDstDrawable, pDstPixmap, &dst_off_x, &dst_off_y);

    rects = malloc(nbox * sizeof(xRectangle));

    if (rects) {
        int i;
        int ordering;

        for (i = 0; i < nbox; i++) {
            rects[i].x = pbox[i].x1 + dx + src_off_x;
            rects[i].y = pbox[i].y1 + dy + src_off_y;
            rects[i].width = pbox[i].x2 - pbox[i].x1;
            rects[i].height = pbox[i].y2 - pbox[i].y1;
        }

        /* This must match the RegionCopy() logic for reversing rect order */
        if (nbox == 1 || (dx > 0 && dy > 0) ||
            (pDstDrawable != pSrcDrawable &&
             (pDstDrawable->type != DRAWABLE_WINDOW ||
              pSrcDrawable->type != DRAWABLE_WINDOW)))
            ordering = CT_YXBANDED;
        else
            ordering = CT_UNSORTED;

        srcregion = RegionFromRects(nbox, rects, ordering);
        free(rects);

        if (!pGC || !exaGCReadsDestination(pDstDrawable, pGC->planemask,
                                           pGC->fillStyle, pGC->alu,
                                           pGC->clientClip != NULL)) {
            dstregion = RegionCreate(NullBox, 0);
            RegionCopy(dstregion, srcregion);
            RegionTranslate(dstregion, dst_off_x - dx - src_off_x,
                            dst_off_y - dy - src_off_y);
        }
    }

    pSrcExaPixmap = ExaGetPixmapPriv(pSrcPixmap);
    pDstExaPixmap = ExaGetPixmapPriv(pDstPixmap);

    /* Check whether the accelerator can use this pixmap.
     * If the pitch of the pixmaps is out of range, there's nothing
     * we can do but fall back to software rendering.
     */
    if (pSrcExaPixmap->accel_blocked & EXA_RANGE_PITCH ||
        pDstExaPixmap->accel_blocked & EXA_RANGE_PITCH)
        goto fallback;

    /* If the width or the height of either of the pixmaps
     * is out of range, check whether the boxes are actually out of the
     * addressable range as well. If they aren't, we can still do
     * the copying in hardware.
     */
    if (pSrcExaPixmap->accel_blocked || pDstExaPixmap->accel_blocked) {
        int i;

        for (i = 0; i < nbox; i++) {
            /* src */
            if ((pbox[i].x2 + dx + src_off_x) >= pExaScr->info->maxX ||
                (pbox[i].y2 + dy + src_off_y) >= pExaScr->info->maxY)
                goto fallback;

            /* dst */
            if ((pbox[i].x2 + dst_off_x) >= pExaScr->info->maxX ||
                (pbox[i].y2 + dst_off_y) >= pExaScr->info->maxY)
                goto fallback;
        }
    }

    if (pExaScr->do_migration) {
        ExaMigrationRec pixmaps[2];

        pixmaps[0].as_dst = TRUE;
        pixmaps[0].as_src = FALSE;
        pixmaps[0].pPix = pDstPixmap;
        pixmaps[0].pReg = dstregion;
        pixmaps[1].as_dst = FALSE;
        pixmaps[1].as_src = TRUE;
        pixmaps[1].pPix = pSrcPixmap;
        pixmaps[1].pReg = srcregion;

        exaDoMigration(pixmaps, 2, TRUE);
    }

    /* Mixed directions must be handled specially if the card is lame */
    if ((pExaScr->info->flags & EXA_TWO_BITBLT_DIRECTIONS) &&
        reverse != upsidedown) {
        if (exaCopyNtoNTwoDir(pSrcDrawable, pDstDrawable, pGC, pbox, nbox,
                              dx, dy))
            goto out;
        goto fallback;
    }

    if (exaPixmapHasGpuCopy(pDstPixmap)) {
        /* Normal blitting. */
        if (exaPixmapHasGpuCopy(pSrcPixmap)) {
            if (!(*pExaScr->info->PrepareCopy)
                (pSrcPixmap, pDstPixmap, reverse ? -1 : 1, upsidedown ? -1 : 1,
                 pGC ? pGC->alu : GXcopy, pGC ? pGC->planemask : FB_ALLONES)) {
                goto fallback;
            }

            while (nbox--) {
                (*pExaScr->info->Copy) (pDstPixmap,
                                        pbox->x1 + dx + src_off_x,
                                        pbox->y1 + dy + src_off_y,
                                        pbox->x1 + dst_off_x,
                                        pbox->y1 + dst_off_y,
                                        pbox->x2 - pbox->x1,
                                        pbox->y2 - pbox->y1);
                pbox++;
            }

            (*pExaScr->info->DoneCopy) (pDstPixmap);
            exaMarkSync(pDstDrawable->pScreen);
            /* UTS: mainly for SHM PutImage's secondary path.
             *
             * Only taking this path for directly accessible pixmaps.
             */
        }
        else if (!pDstExaPixmap->pDamage && pSrcExaPixmap->sys_ptr) {
            int bpp = pSrcDrawable->bitsPerPixel;
            int src_stride = exaGetPixmapPitch(pSrcPixmap);
            CARD8 *src = NULL;

            if (!pExaScr->info->UploadToScreen)
                goto fallback;

            if (pSrcDrawable->bitsPerPixel != pDstDrawable->bitsPerPixel)
                goto fallback;

            if (pSrcDrawable->bitsPerPixel < 8)
                goto fallback;

            if (pGC &&
                !(pGC->alu == GXcopy &&
                  EXA_PM_IS_SOLID(pSrcDrawable, pGC->planemask)))
                goto fallback;

            while (nbox--) {
                src =
                    pSrcExaPixmap->sys_ptr + (pbox->y1 + dy +
                                              src_off_y) * src_stride +
                    (pbox->x1 + dx + src_off_x) * (bpp / 8);
                if (!pExaScr->info->
                    UploadToScreen(pDstPixmap, pbox->x1 + dst_off_x,
                                   pbox->y1 + dst_off_y, pbox->x2 - pbox->x1,
                                   pbox->y2 - pbox->y1, (char *) src,
                                   src_stride))
                    goto fallback;

                pbox++;
            }
        }
        else
            goto fallback;
    }
    else
        goto fallback;

    goto out;

 fallback:
    ret = FALSE;

 out:
    if (dstregion) {
        RegionUninit(dstregion);
        RegionDestroy(dstregion);
    }
    if (srcregion) {
        RegionUninit(srcregion);
        RegionDestroy(srcregion);
    }

    return ret;
}
Esempio n. 10
0
/* Try to do an accelerated tile of the pTile into pRegion of pDrawable.
 * Based on fbFillRegionTiled(), fbTile().
 */
Bool
exaFillRegionTiled(DrawablePtr pDrawable, RegionPtr pRegion, PixmapPtr pTile,
                   DDXPointPtr pPatOrg, CARD32 planemask, CARD32 alu,
                   Bool hasClientClip)
{
    ExaScreenPriv(pDrawable->pScreen);
    PixmapPtr pPixmap;
    ExaPixmapPrivPtr pExaPixmap;
    ExaPixmapPrivPtr pTileExaPixmap = ExaGetPixmapPriv(pTile);
    int xoff, yoff;
    int tileWidth, tileHeight;
    int nbox = RegionNumRects(pRegion);
    BoxPtr pBox = RegionRects(pRegion);
    Bool ret = FALSE;
    int i;

    tileWidth = pTile->drawable.width;
    tileHeight = pTile->drawable.height;

    /* If we're filling with a solid color, grab it out and go to
     * FillRegionSolid, saving numerous copies.
     */
    if (tileWidth == 1 && tileHeight == 1)
        return exaFillRegionSolid(pDrawable, pRegion,
                                  exaGetPixmapFirstPixel(pTile), planemask,
                                  alu, hasClientClip);

    pPixmap = exaGetDrawablePixmap(pDrawable);
    pExaPixmap = ExaGetPixmapPriv(pPixmap);

    if (pExaScr->fallback_counter || pExaPixmap->accel_blocked ||
        pTileExaPixmap->accel_blocked)
        return FALSE;

    if (pExaScr->do_migration) {
        ExaMigrationRec pixmaps[2];

        pixmaps[0].as_dst = TRUE;
        pixmaps[0].as_src = FALSE;
        pixmaps[0].pPix = pPixmap;
        pixmaps[0].pReg = exaGCReadsDestination(pDrawable, planemask, FillTiled,
                                                alu,
                                                hasClientClip) ? NULL : pRegion;
        pixmaps[1].as_dst = FALSE;
        pixmaps[1].as_src = TRUE;
        pixmaps[1].pPix = pTile;
        pixmaps[1].pReg = NULL;

        exaDoMigration(pixmaps, 2, TRUE);
    }

    pPixmap = exaGetOffscreenPixmap(pDrawable, &xoff, &yoff);

    if (!pPixmap || !exaPixmapHasGpuCopy(pTile))
        return FALSE;

    if ((*pExaScr->info->PrepareCopy) (pTile, pPixmap, 1, 1, alu, planemask)) {
        if (xoff || yoff)
            RegionTranslate(pRegion, xoff, yoff);

        for (i = 0; i < nbox; i++) {
            int height = pBox[i].y2 - pBox[i].y1;
            int dstY = pBox[i].y1;
            int tileY;

            if (alu == GXcopy)
                height = min(height, tileHeight);

            modulus(dstY - yoff - pDrawable->y - pPatOrg->y, tileHeight, tileY);

            while (height > 0) {
                int width = pBox[i].x2 - pBox[i].x1;
                int dstX = pBox[i].x1;
                int tileX;
                int h = tileHeight - tileY;

                if (alu == GXcopy)
                    width = min(width, tileWidth);

                if (h > height)
                    h = height;
                height -= h;

                modulus(dstX - xoff - pDrawable->x - pPatOrg->x, tileWidth,
                        tileX);

                while (width > 0) {
                    int w = tileWidth - tileX;

                    if (w > width)
                        w = width;
                    width -= w;

                    (*pExaScr->info->Copy) (pPixmap, tileX, tileY, dstX, dstY,
                                            w, h);
                    dstX += w;
                    tileX = 0;
                }
                dstY += h;
                tileY = 0;
            }
        }
        (*pExaScr->info->DoneCopy) (pPixmap);

        /* With GXcopy, we only need to do the basic algorithm up to the tile
         * size; then, we can just keep doubling the destination in each
         * direction until it fills the box. This way, the number of copy
         * operations is O(log(rx)) + O(log(ry)) instead of O(rx * ry), where
         * rx/ry is the ratio between box and tile width/height. This can make
         * a big difference if each driver copy incurs a significant constant
         * overhead.
         */
        if (alu != GXcopy)
            ret = TRUE;
        else {
            Bool more_copy = FALSE;

            for (i = 0; i < nbox; i++) {
                int dstX = pBox[i].x1 + tileWidth;
                int dstY = pBox[i].y1 + tileHeight;

                if ((dstX < pBox[i].x2) || (dstY < pBox[i].y2)) {
                    more_copy = TRUE;
                    break;
                }
            }

            if (more_copy == FALSE)
                ret = TRUE;

            if (more_copy && (*pExaScr->info->PrepareCopy) (pPixmap, pPixmap,
                                                            1, 1, alu,
                                                            planemask)) {
                for (i = 0; i < nbox; i++) {
                    int dstX = pBox[i].x1 + tileWidth;
                    int dstY = pBox[i].y1 + tileHeight;
                    int width = min(pBox[i].x2 - dstX, tileWidth);
                    int height = min(pBox[i].y2 - pBox[i].y1, tileHeight);

                    while (dstX < pBox[i].x2) {
                        (*pExaScr->info->Copy) (pPixmap, pBox[i].x1, pBox[i].y1,
                                                dstX, pBox[i].y1, width,
                                                height);
                        dstX += width;
                        width = min(pBox[i].x2 - dstX, width * 2);
                    }

                    width = pBox[i].x2 - pBox[i].x1;
                    height = min(pBox[i].y2 - dstY, tileHeight);

                    while (dstY < pBox[i].y2) {
                        (*pExaScr->info->Copy) (pPixmap, pBox[i].x1, pBox[i].y1,
                                                pBox[i].x1, dstY, width,
                                                height);
                        dstY += height;
                        height = min(pBox[i].y2 - dstY, height * 2);
                    }
                }

                (*pExaScr->info->DoneCopy) (pPixmap);

                ret = TRUE;
            }
        }

        exaMarkSync(pDrawable->pScreen);

        if (xoff || yoff)
            RegionTranslate(pRegion, -xoff, -yoff);
    }

    return ret;
}
Esempio n. 11
0
/* The most efficient thing to way to upload the glyph to the screen
 * is to use the UploadToScreen() driver hook; this allows us to
 * pipeline glyph uploads and to avoid creating gpu backed pixmaps for
 * glyphs that we'll never use again.
 *
 * If we can't do it with UploadToScreen (because the glyph has a gpu copy,
 * etc), we fall back to CompositePicture.
 *
 * We need to damage the cache pixmap manually in either case because the damage
 * layer unwrapped the picture screen before calling exaGlyphs.
 */
static void
exaGlyphCacheUploadGlyph(ScreenPtr pScreen,
                         ExaGlyphCachePtr cache, int x, int y, GlyphPtr pGlyph)
{
    ExaScreenPriv(pScreen);
    PicturePtr pGlyphPicture = GetGlyphPicture(pGlyph, pScreen);
    PixmapPtr pGlyphPixmap = (PixmapPtr) pGlyphPicture->pDrawable;

    ExaPixmapPriv(pGlyphPixmap);
    PixmapPtr pCachePixmap = (PixmapPtr) cache->picture->pDrawable;

    if (!pExaScr->info->UploadToScreen || pExaScr->swappedOut ||
        pExaPixmap->accel_blocked)
        goto composite;

    /* If the glyph pixmap is already uploaded, no point in doing
     * things this way */
    if (exaPixmapHasGpuCopy(pGlyphPixmap))
        goto composite;

    /* UploadToScreen only works if bpp match */
    if (pGlyphPixmap->drawable.bitsPerPixel !=
        pCachePixmap->drawable.bitsPerPixel)
        goto composite;

    if (pExaScr->do_migration) {
        ExaMigrationRec pixmaps[1];

        /* cache pixmap must have a gpu copy. */
        pixmaps[0].as_dst = TRUE;
        pixmaps[0].as_src = FALSE;
        pixmaps[0].pPix = pCachePixmap;
        pixmaps[0].pReg = NULL;
        exaDoMigration(pixmaps, 1, TRUE);
    }

    if (!exaPixmapHasGpuCopy(pCachePixmap))
        goto composite;

    /* x,y are in pixmap coordinates, no need for cache{X,Y}off */
    if (pExaScr->info->UploadToScreen(pCachePixmap,
                                      x,
                                      y,
                                      pGlyph->info.width,
                                      pGlyph->info.height,
                                      (char *) pExaPixmap->sys_ptr,
                                      pExaPixmap->sys_pitch))
        goto damage;

 composite:
    CompositePicture(PictOpSrc,
                     pGlyphPicture,
                     None,
                     cache->picture,
                     0, 0, 0, 0, x, y, pGlyph->info.width, pGlyph->info.height);

 damage:
    /* The cache pixmap isn't a window, so no need to offset coordinates. */
    exaPixmapDirty(pCachePixmap,
                   x, y, x + cache->glyphWidth, y + cache->glyphHeight);
}
/**
 * Performs migration of the pixmaps according to the operation information
 * provided in pixmaps and can_accel and the migration scheme chosen in the
 * config file.
 */
void
exaDoMigration_classic(ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
{
    ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;

    ExaScreenPriv(pScreen);
    int i, j;

    /* If this debugging flag is set, check each pixmap for whether it is marked
     * as clean, and if so, actually check if that's the case.  This should help
     * catch issues with failing to mark a drawable as dirty.  While it will
     * catch them late (after the operation happened), it at least explains what
     * went wrong, and instrumenting the code to find what operation happened
     * to the pixmap last shouldn't be hard.
     */
    if (pExaScr->checkDirtyCorrectness) {
        for (i = 0; i < npixmaps; i++) {
            if (!exaPixmapIsDirty(pixmaps[i].pPix) &&
                    !exaAssertNotDirty(pixmaps[i].pPix))
                ErrorF("%s: Pixmap %d dirty but not marked as such!\n",
                       __FUNCTION__, i);
        }
    }
    /* If anything is pinned in system memory, we won't be able to
     * accelerate.
     */
    for (i = 0; i < npixmaps; i++) {
        if (exaPixmapIsPinned(pixmaps[i].pPix) &&
                !exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
            EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
                          pixmaps[i].pPix->drawable.width,
                          pixmaps[i].pPix->drawable.height));
            can_accel = FALSE;
            break;
        }
    }

    if (pExaScr->migration == ExaMigrationSmart) {
        /* If we've got something as a destination that we shouldn't cause to
         * become newly dirtied, take the unaccelerated route.
         */
        for (i = 0; i < npixmaps; i++) {
            if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB(pixmaps[i].pPix) &&
                    !exaPixmapIsDirty(pixmaps[i].pPix)) {
                for (i = 0; i < npixmaps; i++) {
                    if (!exaPixmapIsDirty(pixmaps[i].pPix))
                        exaDoMoveOutPixmap(pixmaps + i);
                }
                return;
            }
        }

        /* If we aren't going to accelerate, then we migrate everybody toward
         * system memory, and kick out if it's free.
         */
        if (!can_accel) {
            for (i = 0; i < npixmaps; i++) {
                exaMigrateTowardSys(pixmaps + i);
                if (!exaPixmapIsDirty(pixmaps[i].pPix))
                    exaDoMoveOutPixmap(pixmaps + i);
            }
            return;
        }

        /* Finally, the acceleration path.  Move them all in. */
        for (i = 0; i < npixmaps; i++) {
            exaMigrateTowardFb(pixmaps + i);
            exaDoMoveInPixmap(pixmaps + i);
        }
    }
    else if (pExaScr->migration == ExaMigrationGreedy) {
        /* If we can't accelerate, either because the driver can't or because one of
         * the pixmaps is pinned in system memory, then we migrate everybody toward
         * system memory.
         *
         * We also migrate toward system if all pixmaps involved are currently in
         * system memory -- this can mitigate thrashing when there are significantly
         * more pixmaps active than would fit in memory.
         *
         * If not, then we migrate toward FB so that hopefully acceleration can
         * happen.
         */
        if (!can_accel) {
            for (i = 0; i < npixmaps; i++)
                exaMigrateTowardSys(pixmaps + i);
            return;
        }

        for (i = 0; i < npixmaps; i++) {
            if (exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
                /* Found one in FB, so move all to FB. */
                for (j = 0; j < npixmaps; j++)
                    exaMigrateTowardFb(pixmaps + i);
                return;
            }
        }

        /* Nobody's in FB, so move all away from FB. */
        for (i = 0; i < npixmaps; i++)
            exaMigrateTowardSys(pixmaps + i);
    }
    else if (pExaScr->migration == ExaMigrationAlways) {
        /* Always move the pixmaps out if we can't accelerate.  If we can
         * accelerate, try to move them all in.  If that fails, then move them
         * back out.
         */
        if (!can_accel) {
            for (i = 0; i < npixmaps; i++)
                exaDoMoveOutPixmap(pixmaps + i);
            return;
        }

        /* Now, try to move them all into FB */
        for (i = 0; i < npixmaps; i++) {
            exaDoMoveInPixmap(pixmaps + i);
        }

        /* If we couldn't fit everything in, abort */
        for (i = 0; i < npixmaps; i++) {
            if (!exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
                return;
            }
        }

        /* Yay, everything has a gpu copy, mark memory as used */
        for (i = 0; i < npixmaps; i++) {
            ExaOffscreenMarkUsed(pixmaps[i].pPix);
        }
    }
}
Esempio n. 13
0
/* With mixed pixmaps, if we fail to get direct access to the driver pixmap, we
 * use the DownloadFromScreen hook to retrieve contents to a copy in system
 * memory, perform software rendering on that and move back the results with the
 * UploadToScreen hook (see exaDamageReport_mixed).
 */
void
exaPrepareAccessReg_mixed(PixmapPtr pPixmap, int index, RegionPtr pReg)
{
    ExaPixmapPriv(pPixmap);
    Bool has_gpu_copy = exaPixmapHasGpuCopy(pPixmap);
    Bool success;

    success = ExaDoPrepareAccess(pPixmap, index);

    if (success && has_gpu_copy && pExaPixmap->pDamage) {
        /* You cannot do accelerated operations while a buffer is mapped. */
        exaFinishAccess(&pPixmap->drawable, index);
        /* Update the gpu view of both deferred destination pixmaps and of
         * source pixmaps that were migrated with a bounding region.
         */
        exaMoveInPixmap_mixed(pPixmap);
        success = ExaDoPrepareAccess(pPixmap, index);

        if (success) {
            /* We have a gpu pixmap that can be accessed, we don't need the cpu
             * copy anymore. Drivers that prefer DFS, should fail prepare
             * access.
             */
            DamageDestroy(pExaPixmap->pDamage);
            pExaPixmap->pDamage = NULL;

            free(pExaPixmap->sys_ptr);
            pExaPixmap->sys_ptr = NULL;

            return;
        }
    }

    if (!success) {
        ExaMigrationRec pixmaps[1];

        /* Do we need to allocate our system buffer? */
        if (!pExaPixmap->sys_ptr) {
            pExaPixmap->sys_ptr = malloc(pExaPixmap->sys_pitch *
                                         pPixmap->drawable.height);
            if (!pExaPixmap->sys_ptr)
                FatalError("EXA: malloc failed for size %d bytes\n",
                           pExaPixmap->sys_pitch * pPixmap->drawable.height);
        }

        if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) {
            pixmaps[0].as_dst = TRUE;
            pixmaps[0].as_src = FALSE;
        }
        else {
            pixmaps[0].as_dst = FALSE;
            pixmaps[0].as_src = TRUE;
        }
        pixmaps[0].pPix = pPixmap;
        pixmaps[0].pReg = pReg;

        if (!pExaPixmap->pDamage &&
            (has_gpu_copy || !exaPixmapIsPinned(pPixmap))) {
            Bool as_dst = pixmaps[0].as_dst;

            /* Set up damage tracking */
            pExaPixmap->pDamage = DamageCreate(exaDamageReport_mixed, NULL,
                                               DamageReportNonEmpty, TRUE,
                                               pPixmap->drawable.pScreen,
                                               pPixmap);

            if (pExaPixmap->pDamage) {
                DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage);
                /* This ensures that pending damage reflects the current
                 * operation. This is used by exa to optimize migration.
                 */
                DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE);
            }

            if (has_gpu_copy) {
                exaPixmapDirty(pPixmap, 0, 0, pPixmap->drawable.width,
                               pPixmap->drawable.height);

                /* We don't know which region of the destination will be damaged,
                 * have to assume all of it
                 */
                if (as_dst) {
                    pixmaps[0].as_dst = FALSE;
                    pixmaps[0].as_src = TRUE;
                    pixmaps[0].pReg = NULL;
                }
                exaCopyDirtyToSys(pixmaps);
            }

            if (as_dst)
                exaPixmapDirty(pPixmap, 0, 0, pPixmap->drawable.width,
                               pPixmap->drawable.height);
        }
        else if (has_gpu_copy)
            exaCopyDirtyToSys(pixmaps);

        pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr;
        pPixmap->devKind = pExaPixmap->sys_pitch;
        pExaPixmap->use_gpu_copy = FALSE;
    }
}