int dosave(void) { clear_nhwindow(WIN_MESSAGE); if(yn("Really save?") == 'n') { clear_nhwindow(WIN_MESSAGE); if(multi > 0) nomul(0, 0); } else { clear_nhwindow(WIN_MESSAGE); pline("Saving..."); #if defined(UNIX) || defined(VMS) || defined(__EMX__) program_state.done_hup = 0; #endif if(dosave0()) { #ifdef LIVELOGFILE livelog_game_action("saved"); #endif program_state.something_worth_saving = 0; u.uhp = -1; /* universal game's over indicator */ /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); exit_nhwindows("Be seeing you..."); terminate(EXIT_SUCCESS); } else (void)doredraw(); } return 0; }
/* * plname is filled either by an option (-u Player or -uPlayer) or * explicitly (by being the wizard) or by askname. * It may still contain a suffix denoting pl_character. * Always called after init_nhwindows() and before display_gamewindows(). */ void amii_askname() { *plname = 0; do { getlin( "Who are you?", plname ); } while( strlen( plname ) == 0 ); if( *plname == '\33' ) { clearlocks(); exit_nhwindows(NULL); terminate(0); } }
/* * plname is filled either by an option (-u Player or -uPlayer) or * explicitly (by being the wizard) or by askname. * It may still contain a suffix denoting pl_character. * Always called after init_nhwindows() and before display_gamewindows(). */ void amii_askname() { char plnametmp[300]; /* From winreq.c: sizeof(StrStringSIBuff) */ *plnametmp = 0; do { amii_getlin( "Who are you?", plnametmp ); } while( strlen( plnametmp ) == 0 ); strncpy(plname, plnametmp, PL_NSIZ-1); /* Avoid overflowing plname[] */ plname[PL_NSIZ-1] = 0; if( *plname == '\33' ) { clearlocks(); exit_nhwindows(NULL); terminate(0); } }
int dosave() { clear_nhwindow(WIN_MESSAGE); if(yn("真的要保存吗?") == 'n') { clear_nhwindow(WIN_MESSAGE); if(multi > 0) nomul(0); } else { clear_nhwindow(WIN_MESSAGE); pline("保存中..."); #if defined(UNIX) || defined(VMS) || defined(__EMX__) program_state.done_hup = 0; #endif if(dosave0()) { program_state.something_worth_saving = 0; u.uhp = -1; /* universal game's over indicator */ /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); exit_nhwindows("再见..."); terminate(EXIT_SUCCESS); } else (void)doredraw(); } return 0; }
/* Get the player selection character */ #if 0 /* New function at the bottom */ void amii_player_selection() { register struct Window *cwin; register struct IntuiMessage *imsg; register int aredone = 0; register struct Gadget *gd; static int once = 0; long class, code; amii_clear_nhwindow( WIN_BASE ); if (validrole(flags.initrole)) return; else { flags.initrole=randrole(); return; } #if 0 /* Don't query the user ... instead give random character -jhsa */ #if 0 /* OBSOLETE */ if( *pl_character ){ pl_character[ 0 ] = toupper( pl_character[ 0 ] ); if( index( pl_classes, pl_character[ 0 ] ) ) return; } #endif if( !once ){ if( bigscreen ){ Type_NewWindowStructure1.TopEdge = (HackScreen->Height/2) - (Type_NewWindowStructure1.Height/2); } for( gd = Type_NewWindowStructure1.FirstGadget; gd; gd = gd->NextGadget ) { if( gd->GadgetID != 0 ) SetBorder( gd ); } once = 1; } if( WINVERS_AMIV ) { # ifdef INTUI_NEW_LOOK Type_NewWindowStructure1.Extension = wintags; Type_NewWindowStructure1.Flags |= WFLG_NW_EXTENDED; fillhook.h_Entry = (ULONG(*)())LayerFillHook; fillhook.h_Data = (void *)-2; fillhook.h_SubEntry = 0; #endif } Type_NewWindowStructure1.Screen = HackScreen; if( ( cwin = OpenShWindow( (void *)&Type_NewWindowStructure1 ) ) == NULL ) { return; } #if 0 WindowToFront( cwin ); #endif while( !aredone ) { WaitPort( cwin->UserPort ); while( ( imsg = (void *) GetMsg( cwin->UserPort ) ) != NULL ) { class = imsg->Class; code = imsg->Code; gd = (struct Gadget *)imsg->IAddress; ReplyMsg( (struct Message *)imsg ); switch( class ) { case VANILLAKEY: if( index( pl_classes, toupper( code ) ) ) { pl_character[0] = toupper( code ); aredone = 1; } else if( code == ' ' || code == '\n' || code == '\r' ) { flags.initrole = randrole(); #if 0 /* OBSOLETE */ #ifdef TOURIST strcpy( pl_character, roles[ rnd( 11 ) ] ); #else strcpy( pl_character, roles[ rnd( 10 ) ] ); #endif #endif aredone = 1; amii_clear_nhwindow( WIN_BASE ); CloseShWindow( cwin ); RandomWindow( pl_character ); return; } else if( code == 'q' || code == 'Q' ) { CloseShWindow( cwin ); clearlocks(); exit_nhwindows(NULL); terminate(0); } else DisplayBeep( NULL ); break; case GADGETUP: switch( gd->GadgetID ) { case 1: /* Random Character */ flags.initrole = randrole(); #if 0 /* OBSOLETE */ #ifdef TOURIST strcpy( pl_character, roles[ rnd( 11 ) ] ); #else strcpy( pl_character, roles[ rnd( 10 ) ] ); #endif #endif amii_clear_nhwindow( WIN_BASE ); CloseShWindow( cwin ); RandomWindow( pl_character ); return; default: pl_character[0] = gd->GadgetID; break; } aredone = 1; break; case CLOSEWINDOW: CloseShWindow( cwin ); clearlocks(); exit_nhwindows(NULL); terminate(0); break; } } } amii_clear_nhwindow( WIN_BASE ); CloseShWindow( cwin ); #endif /* Do not query user ... -jhsa */ }
int dosave() { #ifdef KEEP_SAVE /*WAC for reloading*/ register int fd; #endif clear_nhwindow(WIN_MESSAGE); if(yn("Really save?") == 'n') { clear_nhwindow(WIN_MESSAGE); if(multi > 0) nomul(0); } else { clear_nhwindow(WIN_MESSAGE); pline("Saving..."); #if defined(UNIX) || defined(VMS) || defined(__EMX__) program_state.done_hup = 0; #endif #ifdef KEEP_SAVE saverestore = FALSE; if (flags.keep_savefile) if(yn("Really quit?") == 'n') saverestore = TRUE; if(dosave0() && !saverestore) { #else if(dosave0()) { #endif program_state.something_worth_saving = 0; u.uhp = -1; /* universal game's over indicator */ /* make sure they see the Saving message */ display_nhwindow(WIN_MESSAGE, TRUE); exit_nhwindows("Be seeing you..."); terminate(EXIT_SUCCESS); } /*WAC redraw later else (void)doredraw();*/ } #ifdef KEEP_SAVE if (saverestore) { /*WAC pulled this from pcmain.c - restore game from the file just saved*/ fd = create_levelfile(0); if (fd < 0) { raw_print("Cannot create lock file"); } else { hackpid = 1; write(fd, (genericptr_t) &hackpid, sizeof(hackpid)); close(fd); } #ifdef MFLOPPY level_info[0].where = ACTIVE; #endif fd = restore_saved_game(); if (fd >= 0) dorecover(fd); check_special_room(FALSE); flags.move = 0; /*WAC correct these after restore*/ if(flags.moonphase == FULL_MOON) change_luck(1); if(flags.friday13) change_luck(-1); if(iflags.window_inited) clear_nhwindow(WIN_MESSAGE); } saverestore = FALSE; #endif (void)doredraw(); return 0; } #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32) /*ARGSUSED*/ void hangup(sig_unused) /* called as signal() handler, so sent at least one arg */ int sig_unused; { # ifdef NOSAVEONHANGUP (void) signal(SIGINT, SIG_IGN); clearlocks(); # ifndef VMS terminate(EXIT_FAILURE); # endif # else /* SAVEONHANGUP */ if (!program_state.done_hup++) { if (program_state.something_worth_saving) (void) dosave0(); # ifdef VMS /* don't call exit when already within an exit handler; that would cancel any other pending user-mode handlers */ if (!program_state.exiting) # endif { clearlocks(); terminate(EXIT_FAILURE); } } # endif return; } #endif /* returns 1 if save successful */ int dosave0() { const char *fq_save; register int fd, ofd; xchar ltmp; d_level uz_save; char whynot[BUFSZ]; if (!SAVEF[0]) return 0; fq_save = fqname(SAVEF, SAVEPREFIX, 1); /* level files take 0 */ #if defined(UNIX) || defined(VMS) (void) signal(SIGHUP, SIG_IGN); #endif #ifndef NO_SIGNAL (void) signal(SIGINT, SIG_IGN); #endif #if defined(MICRO) && defined(MFLOPPY) if (!saveDiskPrompt(0)) return 0; #endif HUP if (iflags.window_inited) { uncompress_area(fq_save, SAVEF); fd = open_savefile(); if (fd > 0) { (void) close(fd); clear_nhwindow(WIN_MESSAGE); There("seems to be an old save file."); if (yn("Overwrite the old file?") == 'n') { compress_area(fq_save, SAVEF); #ifdef KEEP_SAVE /*WAC don't restore if you didn't save*/ saverestore = FALSE; #endif return 0; } } } HUP mark_synch(); /* flush any buffered screen output */ fd = create_savefile(); if(fd < 0) { HUP pline("Cannot open save file."); (void) delete_savefile(); /* ab@unido */ return(0); } vision_recalc(2); /* shut down vision to prevent problems in the event of an impossible() call */ /* undo date-dependent luck adjustments made at startup time */ if(flags.moonphase == FULL_MOON) /* ut-sally!fletcher */ change_luck(-1); /* and unido!ab */ if(flags.friday13) change_luck(1); if(iflags.window_inited) HUP clear_nhwindow(WIN_MESSAGE); #if defined(MICRO) && defined(TTY_GRAPHICS) if (!strncmpi("tty", windowprocs.name, 3)) { dotcnt = 0; dotrow = 2; curs(WIN_MAP, 1, 1); putstr(WIN_MAP, 0, "Saving:"); } #endif #ifdef MFLOPPY /* make sure there is enough disk space */ if (iflags.checkspace) { long fds, needed; savelev(fd, ledger_no(&u.uz), COUNT_SAVE); savegamestate(fd, COUNT_SAVE); needed = bytes_counted; for (ltmp = 1; ltmp <= maxledgerno(); ltmp++) if (ltmp != ledger_no(&u.uz) && level_info[ltmp].where) needed += level_info[ltmp].size + (sizeof ltmp); fds = freediskspace(fq_save); if (needed > fds) { HUP { There("is insufficient space on SAVE disk."); pline("Require %ld bytes but only have %ld.", needed, fds); } flushout(); (void) close(fd); (void) delete_savefile(); return 0; } co_false(); }
void amii_player_selection() { register struct Window *cwin; register struct IntuiMessage *imsg; register int aredone = 0; register struct Gadget *gd; static int once=0; long class, code; amii_clear_nhwindow( WIN_BASE ); if( *pl_character ){ pl_character[ 0 ] = toupper( pl_character[ 0 ] ); if( index( pl_classes, pl_character[ 0 ] ) ) return; } if( !once ){ if( bigscreen ){ Type_NewWindowStructure1.TopEdge = (HackScreen->Height/2) - (Type_NewWindowStructure1.Height/2); } for( gd = Type_NewWindowStructure1.FirstGadget; gd; gd = gd->NextGadget ) { if( gd->GadgetID != 0 ) SetBorder( gd ); } once = 1; } Type_NewWindowStructure1.Screen = HackScreen; if( ( cwin = OpenShWindow( (void *)&Type_NewWindowStructure1 ) ) == NULL ) { return; } WindowToFront( cwin ); while( !aredone ) { WaitPort( cwin->UserPort ); while( ( imsg = (void *) GetMsg( cwin->UserPort ) ) != NULL ) { class = imsg->Class; code = imsg->Code; gd = (struct Gadget *)imsg->IAddress; ReplyMsg( (struct Message *)imsg ); switch( class ) { case VANILLAKEY: if( index( pl_classes, toupper( code ) ) ) { pl_character[0] = toupper( code ); aredone = 1; } else if( code == ' ' || code == '\n' || code == '\r' ) { #ifdef TOURIST strcpy( pl_character, roles[ rnd( 11 ) ] ); #else strcpy( pl_character, roles[ rnd( 10 ) ] ); #endif aredone = 1; amii_clear_nhwindow( WIN_BASE ); CloseShWindow( cwin ); RandomWindow( pl_character ); return; } else if( code == 'q' || code == 'Q' ) { CloseShWindow( cwin ); clearlocks(); exit_nhwindows(NULL); terminate(0); } else DisplayBeep( NULL ); break; case GADGETUP: switch( gd->GadgetID ) { case 1: /* Random Character */ #ifdef TOURIST strcpy( pl_character, roles[ rnd( 11 ) ] ); #else strcpy( pl_character, roles[ rnd( 10 ) ] ); #endif amii_clear_nhwindow( WIN_BASE ); CloseShWindow( cwin ); RandomWindow( pl_character ); return; default: pl_character[0] = gd->GadgetID; break; } aredone = 1; break; case CLOSEWINDOW: CloseShWindow( cwin ); clearlocks(); exit_nhwindows(NULL); terminate(0); break; } } } amii_clear_nhwindow( WIN_BASE ); CloseShWindow( cwin ); }