void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { GLsync glsync = static_cast<GLsync>(fence); fGLDeleteSync(glsync); }
void GLFenceSync::deleteFence(sk_gpu_test::PlatformFence fence) const { GLsync glsync = reinterpret_cast<GLsync>(fence); fGLDeleteSync(glsync); }