void WaveformSignalColors::fallBackDefaultColor() { qWarning() << "WaveformSignalColors::fallBackDefaultColor - " \ "skin do not provide valid signal colors ! Default colors is use ..."; m_signalColor = Qt::green; fallBackFromSignalColor(); }
bool WaveformSignalColors::setup(const QDomNode &node, const SkinContext& context) { /* QString string; QTextStream textStr(&string); node.save(textStr,4); qDebug() << string; */ m_signalColor.setNamedColor(context.selectString(node, "SignalColor")); m_signalColor = WSkinColor::getCorrectColor(m_signalColor); m_lowColor.setNamedColor(context.selectString(node, "SignalLowColor")); m_lowColor = WSkinColor::getCorrectColor(m_lowColor); m_midColor.setNamedColor(context.selectString(node, "SignalMidColor")); m_midColor = WSkinColor::getCorrectColor(m_midColor); m_highColor.setNamedColor(context.selectString(node, "SignalHighColor")); m_highColor = WSkinColor::getCorrectColor(m_highColor); m_axesColor.setNamedColor(context.selectString(node, "AxesColor")); if (!m_axesColor.isValid()) { m_axesColor = QColor(245,245,245); } m_axesColor = WSkinColor::getCorrectColor(m_axesColor); m_playPosColor.setNamedColor(context.selectString(node, "PlayPosColor")); m_playPosColor = WSkinColor::getCorrectColor(m_playPosColor); if (!m_playPosColor.isValid()) { m_playPosColor = m_axesColor; } m_bgColor.setNamedColor(context.selectString(node, "BgColor")); if (!m_bgColor.isValid()) { m_bgColor = QColor(0, 0, 0); } m_bgColor = WSkinColor::getCorrectColor(m_bgColor); bool filteredColorValid = m_lowColor.isValid() && m_midColor.isValid() && m_highColor.isValid(); if (m_signalColor.isValid() && filteredColorValid) { return true; //default } if (m_signalColor.isValid() && !filteredColorValid) { fallBackFromSignalColor(); //pre waveform-2.0 skins return false; } fallBackDefaultColor(); return false; }
bool WaveformSignalColors::setup(const QDomNode &node, const SkinContext& context) { // NOTE(rryan): It is critical that every color is converted to RGB with // toRgb(). Otherwise Mixxx will waste 3% of its CPU time while rendering // the filtered waveform doing RGB color space conversions! m_signalColor.setNamedColor(context.selectString(node, "SignalColor")); m_signalColor = WSkinColor::getCorrectColor(m_signalColor).toRgb(); m_lowColor.setNamedColor(context.selectString(node, "SignalLowColor")); m_lowColor = WSkinColor::getCorrectColor(m_lowColor).toRgb(); m_midColor.setNamedColor(context.selectString(node, "SignalMidColor")); m_midColor = WSkinColor::getCorrectColor(m_midColor).toRgb(); m_highColor.setNamedColor(context.selectString(node, "SignalHighColor")); m_highColor = WSkinColor::getCorrectColor(m_highColor).toRgb(); m_rgbLowColor.setNamedColor(context.selectString(node, "SignalRGBLowColor")); if (!m_rgbLowColor.isValid()) { m_rgbLowColor = Qt::red; } m_rgbLowColor = WSkinColor::getCorrectColor(m_rgbLowColor).toRgb(); m_rgbMidColor.setNamedColor(context.selectString(node, "SignalRGBMidColor")); if (!m_rgbMidColor.isValid()) { m_rgbMidColor = Qt::green; } m_rgbMidColor = WSkinColor::getCorrectColor(m_rgbMidColor).toRgb(); m_rgbHighColor.setNamedColor(context.selectString(node, "SignalRGBHighColor")); if (!m_rgbHighColor.isValid()) { m_rgbHighColor = Qt::blue; } m_rgbHighColor = WSkinColor::getCorrectColor(m_rgbHighColor).toRgb(); m_axesColor.setNamedColor(context.selectString(node, "AxesColor")); if (!m_axesColor.isValid()) { m_axesColor = QColor(245,245,245); } m_axesColor = WSkinColor::getCorrectColor(m_axesColor).toRgb(); m_playPosColor.setNamedColor(context.selectString(node, "PlayPosColor")); m_playPosColor = WSkinColor::getCorrectColor(m_playPosColor).toRgb(); if (!m_playPosColor.isValid()) { m_playPosColor = m_axesColor; } m_bgColor.setNamedColor(context.selectString(node, "BgColor")); if (!m_bgColor.isValid()) { m_bgColor = QColor(0, 0, 0); } m_bgColor = WSkinColor::getCorrectColor(m_bgColor).toRgb(); bool filteredColorValid = m_lowColor.isValid() && m_midColor.isValid() && m_highColor.isValid(); if (m_signalColor.isValid() && filteredColorValid) { return true; //default } if (m_signalColor.isValid() && !filteredColorValid) { fallBackFromSignalColor(); //pre waveform-2.0 skins return false; } fallBackDefaultColor(); return false; }