Esempio n. 1
0
void InputOutputPatchEditor::setupMappingPage()
{
    /* Fill the map tree with available plugins */
    fillMappingTree();

    /* Selection changes */
    connect(m_mapTree, SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)),
            this, SLOT(slotMapCurrentItemChanged(QTreeWidgetItem*)));

    /* Configure button */
    connect(m_configureButton, SIGNAL(clicked()),
            this, SLOT(slotConfigureInputClicked()));
}
Esempio n. 2
0
void InputPatchEditor::setupMappingPage()
{
	/* Fill the map tree with available plugins */
	fillMappingTree();

	/* Selection changes */
	connect(m_mapTree, SIGNAL(currentItemChanged(QTreeWidgetItem*,
						     QTreeWidgetItem*)),
		this, SLOT(slotMapCurrentItemChanged(QTreeWidgetItem*)));

	/* Configure button */
	connect(m_configureButton, SIGNAL(clicked()),
		this, SLOT(slotConfigureInputClicked()));

	/* Prevent the editor uni radio button from being unchecked manually */
	QButtonGroup* group = new QButtonGroup(this);
	group->addButton(m_editorUniverseRadio);

	m_feedbackEnabledCheck->setChecked(m_currentFeedbackEnabled);

	/* Set checked if the current universe is also the editor universe */
	if (_app->inputMap()->editorUniverse() == m_universe)
		m_editorUniverseRadio->setChecked(true);
}