std::string GameState::getProp(std::string target, std::string type){ if(target == "stage" || target == "" || target == "window" || target == "screen" || target == "null"){ if(type == "width"){ return std::to_string((long long)width); //TODO FIX THIS NOAW; }else if(type == "height"){ return std::to_string((long long)height); //TODO FIIIXIXIX THISS TOOOO SFSA+ FSEGE }if(type == "mousex" || type == "mouseX"){ sf::Vector2i localPosition = sf::Mouse::getPosition(*window); return std::to_string(localPosition.x); }if(type == "mousey" || type == "mouseY"){ sf::Vector2i localPosition = sf::Mouse::getPosition(*window); return std::to_string(localPosition.y); } }else{ if(type == "width"){ return 0; }else if(type == "height"){ return 0; }if(type == "xpos" || type == "x"){ return std::to_string(findSprite(target)->getX()); std::printf("xolo"); }if(type == "ypos" || type == "y"){ return std::to_string(findSprite(target)->getY()); } } return "err"; }
void GameState::setProp(std::string target, std::string type){ if(target == "stage" || target == "" || target == "window" || target == "screen" || target == "null"){ }else{ if(type == "xpos" || type == "x"){ findSprite(target)->getX(); }if(type == "ypos" || type == "y"){ findSprite(target)->getY(); } } }
MenuScreen::MenuScreen() { background = loadImage("data/objects/title.ut"); paused = loadImage("data/objects/paused.ut"); pwdBack = loadImage("data/objects/pwd2.ut"); pwdMode = false; dot = findSprite("dot"); sprite = NULL; spriteState = NULL; opt = 0; a = 0; y = ty = 240; }
void MenuScreen::draw() { if (SDL_BlitSurface(background, NULL, screen, NULL) != 0) { SDL_FreeSurface(background); background = loadImage("data/objects/title.ut"); SDL_Delay(100); draw(); return; } if (game->playing) { SDL_Rect r; if (((pausedShow/20) % 4)) { r.x = 160; r.y = 397; if (SDL_BlitSurface(paused, NULL, screen, &r) != 0) { SDL_FreeSurface(paused); paused = loadImage("data/objects/paused.ut"); SDL_Delay(100); draw(); return; } } } switch (opt) { case 0: ty = 240; break; case 1: ty = 274; break; case 2: ty = 308; break; case 3: ty = 342; break; } if (!sprite) { sprite = findSprite("candy1"); spriteState = new SpriteState(sprite); } spriteState->mirror = false; spriteState->draw(200, y-3+sin(a)*2); spriteState->mirror = true; spriteState->draw(411, y-3+sin(a)*2); if (pwdMode) { SDL_Rect r; int x = 224; r.x = 129; r.y = 200; if (SDL_BlitSurface(pwdBack, NULL, screen, &r) != 0) { SDL_FreeSurface(pwdBack); pwdBack = loadImage("data/objects/pwd2.ut"); SDL_Delay(100); draw(); return; } for (int i=0;i<pwdLen;i++,x+=32) dot->frame[0]->draw(x, 270, false); } }
void GameState::interpolateSprite(std::string target, int destX, int destY, float speed){ findSprite(target)->setInterpolate(destX, destY, speed); }