Esempio n. 1
0
void QueueMusicWidget::show()
{
    // but when you delete a layout, it does not delete its widgets. So we need to:
    // 1. Create a layout
    QVBoxLayout * mainLayout = new QVBoxLayout();
    setLayout( mainLayout );

    // 2. Create a widget which would own the UI widgets (so when we delete it, they all got deleted)
    m_contentWidget = new QWidget();
    mainLayout->addWidget( m_contentWidget );

    // Call UIC-generated code
    ui = new Ui::QueueMusicWidget();
    ui->setupUi(m_contentWidget);

    // Dialog controls
    connect( ui->btnAdd, SIGNAL(clicked()), this, SLOT(buttonAddMusic()) );
    connect( ui->btnRemove, SIGNAL(clicked()), this, SLOT(buttonRemoveMusic()) );
    connect( ui->leFilterSingers, SIGNAL(textEdited(QString)), this, SLOT(findTextChanged(QString)) );

    // Add the player window
    QVBoxLayout * l = new QVBoxLayout( 0 );
    m_player = new PlayerWidget(0);
    m_player->hideCapabilities();
    l->addWidget( m_player );
    ui->groupPlayerControl->setLayout( l );

    // Player buttons
    connect( m_player, &PlayerWidget::buttonNext, this, &QueueMusicWidget::clickedPlayerNext );
    connect( m_player, &PlayerWidget::buttonPlayPause, this, &QueueMusicWidget::clickedPlayerPlayPause );
    connect( m_player, &PlayerWidget::buttonPrev, this, &QueueMusicWidget::clickedPlayerPrev );
    connect( m_player, &PlayerWidget::buttonStop, this, &QueueMusicWidget::clickedPlayerStop );
    connect( m_player, &PlayerWidget::volumeSliderMoved, this, &QueueMusicWidget::movedPlayerVolumeSlider );

    // Add the music files model
    m_model = new TableModelMusic();
    connect( pEventor, &Eventor::musicQueueChanged, this, &QueueMusicWidget::updateCollection );
    ui->tableQueue->setModel( m_model );

    // And fill it up
    m_model->updateCollection();

    // If we're playing, set the update for the player
    m_player->setText( m_playText );
    m_player->setStatus( m_playerStatus );
    m_player->setEnabled( !m_karaokePlaying );

    // If we're playing, arm the timer
    if ( m_playerStatus == PlayerWidget::PLAYER_PLAYING )
        m_updateTimer.start();

    // Restore the window size
    resize( pCurrentState->windowSizeMusicQueue );

    // Base class
    QWidget::show();
}
Esempio n. 2
0
SCgWindow::SCgWindow(const QString& _windowTitle, QWidget *parent)
    : QWidget(parent)
    , mView(0)
    , mScene(0)
    , mZoomFactorLine(0)
    , mMinimap(0)
    , mUndoView(0)
    , mFindWidget(0)
    , mToolBar(0)
    , mUndoStack(0)
    , mEditMenu(0)
    , mActionUndo(0)
    , mActionRedo(0)
    , mActionFind(0)
    , mActionPrinterGrid(0)
    , mPrinterGridDialog(0)
{
    Q_UNUSED(_windowTitle);

    mUndoStack = new QUndoStack(this);
    /////////////////////////////////////////////////
    //Creating main environment
    mView = new SCgView(0, this);
    mScene = new SCgScene(mUndoStack, mView);
    mView->setScene(mScene);
    mView->setSceneRect(0, 0, 1000, 1000);

    mFindWidget = new SCgFindWidget(this);
    connect(mFindWidget, SIGNAL(findNext()), this, SLOT(findNext()));
    connect(mFindWidget, SIGNAL(findPrevious()), this, SLOT(findPrevious()));
    connect(mFindWidget, SIGNAL(find(QString)), this, SLOT(findTextChanged(QString)));

    mPrinterGridDialog = new SCgPrinterGridDialog(this);

    QVBoxLayout *layout = new QVBoxLayout;
    layout->addWidget(mView);
    layout->addWidget(mFindWidget);

    setLayout(layout);

    setAttribute(Qt::WA_DeleteOnClose);
    connect(mUndoStack, SIGNAL(cleanChanged(bool)), this, SLOT(stackCleanStateChanged(bool)));

    /////////////////////////////////////////////////

    // Create widgets, which will be added into dock area of main window.
    createWidgetsForDocks();

    createActions();

    createToolBar();
}
Esempio n. 3
0
/**
 * @brief FindBar::emitFindTextChangedSignal Emits the text changed signal
 */
void FindBar::emitFindTextChangedSignal(){
    emit findTextChanged(this->getFindText());
}