Esempio n. 1
0
void
link_assign_atomic_counter_resources(struct gl_context *ctx,
                                     struct gl_shader_program *prog)
{
   unsigned num_buffers;
   active_atomic_buffer *abs =
      find_active_atomic_counters(ctx, prog, &num_buffers);

   prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
                                       num_buffers);
   prog->NumAtomicBuffers = num_buffers;

   unsigned i = 0;
   for (unsigned binding = 0;
        binding < ctx->Const.MaxAtomicBufferBindings;
        binding++) {

      /* If the binding was not used, skip.
       */
      if (abs[binding].size == 0)
         continue;

      active_atomic_buffer &ab = abs[binding];
      gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];

      /* Assign buffer-specific fields. */
      mab.Binding = binding;
      mab.MinimumSize = ab.size;
      mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
                                   ab.num_counters);
      mab.NumUniforms = ab.num_counters;

      /* Assign counter-specific fields. */
      for (unsigned j = 0; j < ab.num_counters; j++) {
         ir_variable *const var = ab.counters[j].var;
         const unsigned id = ab.counters[j].id;
         gl_uniform_storage *const storage = &prog->UniformStorage[id];

         mab.Uniforms[j] = id;
         if (!var->data.explicit_binding)
            var->data.binding = i;

         storage->atomic_buffer_index = i;
         storage->offset = var->data.atomic.offset;
         storage->array_stride = (var->type->is_array() ?
                                  var->type->element_type()->atomic_size() : 0);
      }

      /* Assign stage-specific fields. */
      for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j)
         mab.StageReferences[j] =
            (ab.stage_references[j] ? GL_TRUE : GL_FALSE);

      i++;
   }

   delete [] abs;
   assert(i == num_buffers);
}
Esempio n. 2
0
void
link_check_atomic_counter_resources(struct gl_context *ctx,
                                    struct gl_shader_program *prog)
{
   unsigned num_buffers;
   active_atomic_buffer *const abs =
      find_active_atomic_counters(ctx, prog, &num_buffers);
   unsigned atomic_counters[MESA_SHADER_STAGES] = {};
   unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
   unsigned total_atomic_counters = 0;
   unsigned total_atomic_buffers = 0;

   /* Sum the required resources.  Note that this counts buffers and
    * counters referenced by several shader stages multiple times
    * against the combined limit -- That's the behavior the spec
    * requires.
    */
   for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
      if (abs[i].size == 0)
         continue;

      for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
         const unsigned n = abs[i].stage_references[j];

         if (n) {
            atomic_counters[j] += n;
            total_atomic_counters += n;
            atomic_buffers[j]++;
            total_atomic_buffers++;
         }
      }
   }

   /* Check that they are within the supported limits. */
   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
      if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
         linker_error(prog, "Too many %s shader atomic counters",
                      _mesa_shader_stage_to_string(i));

      if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
         linker_error(prog, "Too many %s shader atomic counter buffers",
                      _mesa_shader_stage_to_string(i));
   }

   if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
      linker_error(prog, "Too many combined atomic counters");

   if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
      linker_error(prog, "Too many combined atomic buffers");

   delete [] abs;
}
Esempio n. 3
0
void
link_assign_atomic_counter_resources(struct gl_context *ctx,
                                     struct gl_shader_program *prog)
{
   unsigned num_buffers;
   unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
   active_atomic_buffer *abs =
      find_active_atomic_counters(ctx, prog, &num_buffers);

   prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
                                       num_buffers);
   prog->NumAtomicBuffers = num_buffers;

   unsigned i = 0;
   for (unsigned binding = 0;
        binding < ctx->Const.MaxAtomicBufferBindings;
        binding++) {

      /* If the binding was not used, skip.
       */
      if (abs[binding].size == 0)
         continue;

      active_atomic_buffer &ab = abs[binding];
      gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];

      /* Assign buffer-specific fields. */
      mab.Binding = binding;
      mab.MinimumSize = ab.size;
      mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
                                   ab.num_uniforms);
      mab.NumUniforms = ab.num_uniforms;

      /* Assign counter-specific fields. */
      for (unsigned j = 0; j < ab.num_uniforms; j++) {
         ir_variable *const var = ab.uniforms[j].var;
         gl_uniform_storage *const storage =
            &prog->UniformStorage[ab.uniforms[j].uniform_loc];

         mab.Uniforms[j] = ab.uniforms[j].uniform_loc;
         if (!var->data.explicit_binding)
            var->data.binding = i;

         storage->atomic_buffer_index = i;
         storage->offset = var->data.offset;
         storage->array_stride = (var->type->is_array() ?
                                  var->type->without_array()->atomic_size() : 0);
         if (!var->type->is_matrix())
            storage->matrix_stride = 0;
      }

      /* Assign stage-specific fields. */
      for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
         if (ab.stage_counter_references[j]) {
            mab.StageReferences[j] = GL_TRUE;
            num_atomic_buffers[j]++;
         } else {
            mab.StageReferences[j] = GL_FALSE;
         }
      }

      i++;
   }

   /* Store a list pointers to atomic buffers per stage and store the index
    * to the intra-stage buffer list in uniform storage.
    */
   for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
      if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
         prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j];
         prog->_LinkedShaders[j]->AtomicBuffers =
            rzalloc_array(prog, gl_active_atomic_buffer *,
                          num_atomic_buffers[j]);

         unsigned intra_stage_idx = 0;
         for (unsigned i = 0; i < num_buffers; i++) {
            struct gl_active_atomic_buffer *atomic_buffer =
               &prog->AtomicBuffers[i];
            if (atomic_buffer->StageReferences[j]) {
               prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] =
                  atomic_buffer;

               for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
                  prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
                     intra_stage_idx;
                  prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
                     true;
               }

               intra_stage_idx++;
            }
         }
      }
   }