/* * ms_gline - server message handler * * parv[0] = Sender prefix * parv[1] = Target: server numeric * parv[2] = (+|-)<G-line mask> * parv[3] = G-line lifetime * * From Uworld: * * parv[4] = Comment * * From somewhere else: * * parv[4] = Last modification time * parv[5] = Comment * */ int ms_gline(struct Client *cptr, struct Client *sptr, int parc, char *parv[]) { struct Client *acptr = 0; struct Gline *agline; unsigned int flags = 0; time_t expire_off, lastmod = 0; char *mask = parv[2], *target = parv[1], *reason = "No reason"; if (*mask == '!') { mask++; flags |= GLINE_OPERFORCE; /* assume oper had WIDE_GLINE */ } if ((parc == 3 && *mask == '-') || parc == 5) { if (!find_conf_byhost(cli_confs(cptr), cli_name(sptr), CONF_UWORLD)) return need_more_params(sptr, "GLINE"); flags |= GLINE_FORCE; } else if (parc > 5) lastmod = atoi(parv[4]); else return need_more_params(sptr, "GLINE"); if (parc > 4) reason = parv[parc - 1]; if (IsServer(sptr)) flags |= GLINE_FORCE; if (!(target[0] == '*' && target[1] == '\0')) { if (!( (acptr = FindNServer(target)) || (acptr = SeekServer(target)) ) ) return 0; /* no such server */ if (!IsMe(acptr)) { /* manually propagate */ if (!lastmod) sendcmdto_one(sptr, CMD_GLINE, acptr, (parc == 3) ? "%s %s" : "%s %s %s :%s", target, mask, parv[3], reason); else sendcmdto_one(sptr, CMD_GLINE, acptr, "%s %s%s %s %s :%s", target, flags & GLINE_OPERFORCE ? "!" : "", mask, parv[3], parv[4], reason); return 0; } /* For asuka we don't want glines sent this way treated as local * flags |= GLINE_LOCAL; */ } if (*mask == '-') mask++; else if (*mask == '+') { flags |= GLINE_ACTIVE; mask++; } else flags |= GLINE_ACTIVE; expire_off = parc < 5 ? 0 : atoi(parv[3]); agline = gline_find(mask, GLINE_ANY | GLINE_EXACT); if (agline) { if (GlineIsLocal(agline) && !(flags & GLINE_LOCAL)) /* global over local */ gline_free(agline); else if (!lastmod && ((flags & GLINE_ACTIVE) == GlineIsRemActive(agline))) return gline_propagate(cptr, sptr, agline); else if (!lastmod || GlineLastMod(agline) < lastmod) { /* new mod */ if (flags & GLINE_ACTIVE) return gline_activate(cptr, sptr, agline, lastmod, flags); else return gline_deactivate(cptr, sptr, agline, lastmod, flags); } else if (GlineLastMod(agline) == lastmod || IsBurstOrBurstAck(cptr)) return 0; else return gline_resend(cptr, agline); /* other server desynched WRT gline */ } else if (parc == 3 && !(flags & GLINE_ACTIVE)) { /* U-lined server removing a G-line we don't have; propagate the removal * anyway. */ if (!(flags & GLINE_LOCAL)) sendcmdto_serv_butone(sptr, CMD_GLINE, cptr, "* -%s", mask); return 0; } else if (parc < 5) return need_more_params(sptr, "GLINE"); return gline_add(cptr, sptr, mask, reason, expire_off, lastmod, flags); }
/** Check whether the introduction of a new server would cause a loop * or be disallowed by leaf and hub configuration directives. * @param[in] cptr Neighbor who sent the message. * @param[in] sptr Client that originated the message. * @param[out] ghost If non-NULL, receives ghost timestamp for new server. * @param[in] host Name of new server. * @param[in] numnick Numnick mask of new server. * @param[in] timestamp Claimed link timestamp of new server. * @param[in] hop Number of hops to the new server. * @param[in] junction Non-zero if the new server is still bursting. * @return CPTR_KILLED if \a cptr was SQUIT. 0 if some other server * was SQUIT. 1 if the new server is allowed. */ static int check_loop_and_lh(struct Client* cptr, struct Client *sptr, time_t *ghost, const char *host, const char *numnick, time_t timestamp, int hop, int junction) { struct Client* acptr; struct Client* LHcptr = NULL; struct ConfItem* lhconf; enum lh_type active_lh_line = ALLOWED; int ii; if (ghost) *ghost = 0; /* * Calculate type of connect limit and applicable config item. */ lhconf = find_conf_byname(cli_confs(cptr), cli_name(cptr), CONF_SERVER); assert(lhconf != NULL); if (ghost) { if (!feature_bool(FEAT_HUB)) for (ii = 0; ii <= HighestFd; ii++) if (LocalClientArray[ii] && IsServer(LocalClientArray[ii])) { active_lh_line = I_AM_NOT_HUB; break; } } else if (hop > lhconf->maximum) { /* Because "maximum" should be 0 for non-hub links, check whether * there is a hub mask -- if not, complain that the server isn't * allowed to hub. */ active_lh_line = lhconf->hub_limit ? MAX_HOPS_EXCEEDED : NOT_ALLOWED_TO_HUB; } else if (lhconf->hub_limit && match(lhconf->hub_limit, host)) { struct Client *ac3ptr; active_lh_line = NOT_ALLOWED_TO_HUB; if (junction) for (ac3ptr = sptr; ac3ptr != &me; ac3ptr = cli_serv(ac3ptr)->up) if (IsJunction(ac3ptr)) { LHcptr = ac3ptr; break; } } /* * We want to find IsConnecting() and IsHandshake() too, * use FindClient(). * The second finds collisions with numeric representation of existing * servers - these shouldn't happen anymore when all upgraded to 2.10. * -- Run */ while ((acptr = FindClient(host)) || (numnick && (acptr = FindNServer(numnick)))) { /* * This link is trying feed me a server that I already have * access through another path * * Do not allow Uworld to do this. * Do not allow servers that are juped. * Do not allow servers that have older link timestamps * then this try. * Do not allow servers that use the same numeric as an existing * server, but have a different name. * * If my ircd.conf sucks, I can try to connect to myself: */ if (acptr == &me) return exit_client_msg(cptr, cptr, &me, "nick collision with me (%s), check server number in M:?", host); /* * Detect wrong numeric. */ if (0 != ircd_strcmp(cli_name(acptr), host)) { sendcmdto_serv_butone(&me, CMD_WALLOPS, cptr, ":SERVER Numeric Collision: %s != %s", cli_name(acptr), host); return exit_client_msg(cptr, cptr, &me, "NUMERIC collision between %s and %s." " Is your server numeric correct ?", host, cli_name(acptr)); } /* * Kill our try, if we had one. */ if (IsConnecting(acptr)) { if (active_lh_line == ALLOWED && exit_client(cptr, acptr, &me, "Just connected via another link") == CPTR_KILLED) return CPTR_KILLED; /* * We can have only ONE 'IsConnecting', 'IsHandshake' or * 'IsServer', because new 'IsConnecting's are refused to * the same server if we already had it. */ break; } /* * Avoid other nick collisions... * This is a doubtful test though, what else would it be * when it has a server.name ? */ else if (!IsServer(acptr) && !IsHandshake(acptr)) return exit_client_msg(cptr, cptr, &me, "Nickname %s already exists!", host); /* * Our new server might be a juped server, * or someone trying abuse a second Uworld: */ else if (IsServer(acptr) && (0 == ircd_strncmp(cli_info(acptr), "JUPE", 4) || find_conf_byhost(cli_confs(cptr), cli_name(acptr), CONF_UWORLD))) { if (!IsServer(sptr)) return exit_client(cptr, sptr, &me, cli_info(acptr)); sendcmdto_serv_butone(&me, CMD_WALLOPS, cptr, ":Received :%s SERVER %s from %s !?!", NumServ(cptr), host, cli_name(cptr)); return exit_new_server(cptr, sptr, host, timestamp, "%s", cli_info(acptr)); } /* * Of course we find the handshake this link was before :) */ else if (IsHandshake(acptr) && acptr == cptr) break; /* * Here we have a server nick collision... * We don't want to kill the link that was last /connected, * but we neither want to kill a good (old) link. * Therefor we kill the second youngest link. */ if (1) { struct Client* c2ptr = 0; struct Client* c3ptr = acptr; struct Client* ac2ptr; struct Client* ac3ptr; /* Search youngest link: */ for (ac3ptr = acptr; ac3ptr != &me; ac3ptr = cli_serv(ac3ptr)->up) if (cli_serv(ac3ptr)->timestamp > cli_serv(c3ptr)->timestamp) c3ptr = ac3ptr; if (IsServer(sptr)) { for (ac3ptr = sptr; ac3ptr != &me; ac3ptr = cli_serv(ac3ptr)->up) if (cli_serv(ac3ptr)->timestamp > cli_serv(c3ptr)->timestamp) c3ptr = ac3ptr; } if (timestamp > cli_serv(c3ptr)->timestamp) { c3ptr = 0; c2ptr = acptr; /* Make sure they differ */ } /* Search second youngest link: */ for (ac2ptr = acptr; ac2ptr != &me; ac2ptr = cli_serv(ac2ptr)->up) if (ac2ptr != c3ptr && cli_serv(ac2ptr)->timestamp > (c2ptr ? cli_serv(c2ptr)->timestamp : timestamp)) c2ptr = ac2ptr; if (IsServer(sptr)) { for (ac2ptr = sptr; ac2ptr != &me; ac2ptr = cli_serv(ac2ptr)->up) if (ac2ptr != c3ptr && cli_serv(ac2ptr)->timestamp > (c2ptr ? cli_serv(c2ptr)->timestamp : timestamp)) c2ptr = ac2ptr; } if (c3ptr && timestamp > (c2ptr ? cli_serv(c2ptr)->timestamp : timestamp)) c2ptr = 0; /* If timestamps are equal, decide which link to break * by name. */ if ((c2ptr ? cli_serv(c2ptr)->timestamp : timestamp) == (c3ptr ? cli_serv(c3ptr)->timestamp : timestamp)) { const char *n2, *n2up, *n3, *n3up; if (c2ptr) { n2 = cli_name(c2ptr); n2up = MyConnect(c2ptr) ? cli_name(&me) : cli_name(cli_serv(c2ptr)->up); } else { n2 = host; n2up = IsServer(sptr) ? cli_name(sptr) : cli_name(&me); } if (c3ptr) { n3 = cli_name(c3ptr); n3up = MyConnect(c3ptr) ? cli_name(&me) : cli_name(cli_serv(c3ptr)->up); } else { n3 = host; n3up = IsServer(sptr) ? cli_name(sptr) : cli_name(&me); } if (strcmp(n2, n2up) > 0) n2 = n2up; if (strcmp(n3, n3up) > 0) n3 = n3up; if (strcmp(n3, n2) > 0) { ac2ptr = c2ptr; c2ptr = c3ptr; c3ptr = ac2ptr; } } /* Now squit the second youngest link: */ if (!c2ptr) return exit_new_server(cptr, sptr, host, timestamp, "server %s already exists and is %ld seconds younger.", host, (long)cli_serv(acptr)->timestamp - (long)timestamp); else if (cli_from(c2ptr) == cptr || IsServer(sptr)) { struct Client *killedptrfrom = cli_from(c2ptr); if (active_lh_line != ALLOWED) { /* * If the L: or H: line also gets rid of this link, * we sent just one squit. */ if (LHcptr && a_kills_b_too(LHcptr, c2ptr)) break; /* * If breaking the loop here solves the L: or H: * line problem, we don't squit that. */ if (cli_from(c2ptr) == cptr || (LHcptr && a_kills_b_too(c2ptr, LHcptr))) active_lh_line = ALLOWED; else { /* * If we still have a L: or H: line problem, * we prefer to squit the new server, solving * loop and L:/H: line problem with only one squit. */ LHcptr = 0; break; } } /* * If the new server was introduced by a server that caused a * Ghost less then 20 seconds ago, this is probably also * a Ghost... (20 seconds is more then enough because all * SERVER messages are at the beginning of a net.burst). --Run */ if (CurrentTime - cli_serv(cptr)->ghost < 20) { killedptrfrom = cli_from(acptr); if (exit_client(cptr, acptr, &me, "Ghost loop") == CPTR_KILLED) return CPTR_KILLED; } else if (exit_client_msg(cptr, c2ptr, &me, "Loop <-- %s (new link is %ld seconds younger)", host, (c3ptr ? (long)cli_serv(c3ptr)->timestamp : timestamp) - (long)cli_serv(c2ptr)->timestamp) == CPTR_KILLED) return CPTR_KILLED; /* * Did we kill the incoming server off already ? */ if (killedptrfrom == cptr) return 0; } else { if (active_lh_line != ALLOWED) { if (LHcptr && a_kills_b_too(LHcptr, acptr)) break; if (cli_from(acptr) == cptr || (LHcptr && a_kills_b_too(acptr, LHcptr))) active_lh_line = ALLOWED; else { LHcptr = 0; break; } } /* * We can't believe it is a lagged server message * when it directly connects to us... * kill the older link at the ghost, rather then * at the second youngest link, assuming it isn't * a REAL loop. */ if (ghost) *ghost = CurrentTime; /* Mark that it caused a ghost */ if (exit_client(cptr, acptr, &me, "Ghost") == CPTR_KILLED) return CPTR_KILLED; break; } } } if (active_lh_line != ALLOWED) { if (!LHcptr) LHcptr = sptr; if (active_lh_line == MAX_HOPS_EXCEEDED) { return exit_client_msg(cptr, LHcptr, &me, "Maximum hops exceeded for %s at %s", cli_name(cptr), host); } else if (active_lh_line == NOT_ALLOWED_TO_HUB) { return exit_client_msg(cptr, LHcptr, &me, "%s is not allowed to hub for %s", cli_name(cptr), host); } else /* I_AM_NOT_HUB */ { ServerStats->is_ref++; return exit_client(cptr, LHcptr, &me, "I'm a leaf, define HUB"); } } return 1; }
int ms_mode(struct Client *cptr, struct Client *sptr, int parc, char *parv[]) { struct Channel *chptr = 0; struct ModeBuf mbuf; struct Membership *member; if (parc < 3) return need_more_params(sptr, "MODE"); if (IsLocalChannel(parv[1])) return 0; if (!(chptr = FindChannel(parv[1]))) { struct Client *acptr; acptr = FindUser(parv[1]); if (!acptr) { return 0; } else if (sptr != acptr) { sendwallto_group_butone(&me, WALL_WALLOPS, 0, "MODE for User %s from %s!%s", parv[1], cli_name(cptr), cli_name(sptr)); return 0; } return set_user_mode(cptr, sptr, parc, parv, ALLOWMODES_ANY); } ClrFlag(sptr, FLAG_TS8); if (IsServer(sptr)) { if (find_conf_byhost(cli_confs(cptr), cli_name(sptr), CONF_UWORLD)) modebuf_init(&mbuf, sptr, cptr, chptr, (MODEBUF_DEST_CHANNEL | /* Send mode to clients */ MODEBUF_DEST_SERVER | /* Send mode to servers */ MODEBUF_DEST_HACK4)); /* Send a HACK(4) message */ else if (!feature_bool(FEAT_OPLEVELS)) modebuf_init(&mbuf, sptr, cptr, chptr, (MODEBUF_DEST_CHANNEL | /* Send mode to clients */ MODEBUF_DEST_SERVER | /* Send mode to servers */ MODEBUF_DEST_HACK3)); /* Send a HACK(3) message */ else /* Servers need to be able to op people who join using the Apass * or upass, as well as people joining a zannel, therefore we do * not generate HACK3 when oplevels are on. */ modebuf_init(&mbuf, sptr, cptr, chptr, (MODEBUF_DEST_CHANNEL | /* Send mode to clients */ MODEBUF_DEST_SERVER)); /* Send mode to servers */ mode_parse(&mbuf, cptr, sptr, chptr, parc - 2, parv + 2, (MODE_PARSE_SET | /* Set the mode */ MODE_PARSE_STRICT | /* Interpret it strictly */ MODE_PARSE_FORCE), /* And force it to be accepted */ NULL); } else { if (!(member = find_member_link(chptr, sptr)) || !IsChanOp(member)) { modebuf_init(&mbuf, sptr, cptr, chptr, (MODEBUF_DEST_SERVER | /* Send mode to server */ MODEBUF_DEST_HACK2 | /* Send a HACK(2) message */ MODEBUF_DEST_DEOP | /* Deop the source */ MODEBUF_DEST_BOUNCE)); /* And bounce the MODE */ mode_parse(&mbuf, cptr, sptr, chptr, parc - 2, parv + 2, (MODE_PARSE_STRICT | /* Interpret it strictly */ MODE_PARSE_BOUNCE), /* And bounce the MODE */ member); } else { modebuf_init(&mbuf, sptr, cptr, chptr, (MODEBUF_DEST_CHANNEL | /* Send mode to clients */ MODEBUF_DEST_SERVER)); /* Send mode to servers */ mode_parse(&mbuf, cptr, sptr, chptr, parc - 2, parv + 2, (MODE_PARSE_SET | /* Set the mode */ MODE_PARSE_STRICT | /* Interpret it strictly */ MODE_PARSE_FORCE), /* And force it to be accepted */ member); } } return modebuf_flush(&mbuf); }
/** Read a 'packet' of data from a connection and process it. Read in * 8k chunks to give a better performance rating (for server * connections). Do some tricky stuff for client connections to make * sure they don't do any flooding >:-) -avalon * @param cptr Client from which to read data. * @param socket_ready If non-zero, more data can be read from the client's socket. * @return Positive number on success, zero on connection-fatal failure, negative * if user is killed. */ static int read_packet(struct Client *cptr, int socket_ready) { unsigned int dolen = 0; unsigned int length = 0; if (socket_ready && !(IsUser(cptr) && DBufLength(&(cli_recvQ(cptr))) > feature_uint(FEAT_CLIENT_FLOOD))) { #if defined(USE_SSL) switch (client_recv(cptr, readbuf, sizeof(readbuf), &length)) { #else switch (os_recv_nonb(cli_fd(cptr), readbuf, sizeof(readbuf), &length)) { #endif case IO_SUCCESS: if (length) { cli_lasttime(cptr) = CurrentTime; ClearPingSent(cptr); ClrFlag(cptr, FLAG_NONL); if (cli_lasttime(cptr) > cli_since(cptr)) cli_since(cptr) = cli_lasttime(cptr); } break; case IO_BLOCKED: break; case IO_FAILURE: cli_error(cptr) = errno; /* SetFlag(cptr, FLAG_DEADSOCKET); */ return 0; } } /* * For server connections, we process as many as we can without * worrying about the time of day or anything :) */ if (length > 0 && IsServer(cptr)) return server_dopacket(cptr, readbuf, length); else if (length > 0 && (IsHandshake(cptr) || IsConnecting(cptr))) return connect_dopacket(cptr, readbuf, length); else { /* * Before we even think of parsing what we just read, stick * it on the end of the receive queue and do it when its * turn comes around. */ if (length > 0 && dbuf_put(cptr, &(cli_recvQ(cptr)), readbuf, length) == 0) return exit_client(cptr, cptr, &me, "dbuf_put fail"); if ((DBufLength(&(cli_recvQ(cptr))) > feature_uint(FEAT_CLIENT_FLOOD)) && !IsChannelService(cptr)) return exit_client(cptr, cptr, &me, "Excess Flood"); while (DBufLength(&(cli_recvQ(cptr))) && !NoNewLine(cptr) && (IsTrusted(cptr) || IsChannelService(cptr) || cli_since(cptr) - CurrentTime < 10)) { dolen = dbuf_getmsg(&(cli_recvQ(cptr)), cli_buffer(cptr), BUFSIZE); /* * Devious looking...whats it do ? well..if a client * sends a *long* message without any CR or LF, then * dbuf_getmsg fails and we pull it out using this * loop which just gets the next 512 bytes and then * deletes the rest of the buffer contents. * -avalon */ if (dolen == 0) { if (DBufLength(&(cli_recvQ(cptr))) < 510) SetFlag(cptr, FLAG_NONL); else { /* More than 512 bytes in the line - drop the input and yell * at the client. */ DBufClear(&(cli_recvQ(cptr))); send_reply(cptr, ERR_INPUTTOOLONG); } } else if (client_dopacket(cptr, dolen) == CPTR_KILLED) return CPTR_KILLED; /* * If it has become registered as a Server * then skip the per-message parsing below. */ if (IsHandshake(cptr) || IsServer(cptr)) { while (-1) { dolen = dbuf_get(&(cli_recvQ(cptr)), readbuf, sizeof(readbuf)); if (dolen <= 0) return 1; else if (dolen == 0) { if (DBufLength(&(cli_recvQ(cptr))) < 510) SetFlag(cptr, FLAG_NONL); else { DBufClear(&(cli_recvQ(cptr))); /* send_reply(cptr, ERR_INPUTTOOLONG); */ } } else if ((IsServer(cptr) && server_dopacket(cptr, readbuf, dolen) == CPTR_KILLED) || (!IsServer(cptr) && connect_dopacket(cptr, readbuf, dolen) == CPTR_KILLED)) return CPTR_KILLED; } } } /* If there's still data to process, wait 2 seconds first */ if (DBufLength(&(cli_recvQ(cptr))) && !NoNewLine(cptr) && !t_onqueue(&(cli_proc(cptr)))) { Debug((DEBUG_LIST, "Adding client process timer for %C", cptr)); cli_freeflag(cptr) |= FREEFLAG_TIMER; timer_add(&(cli_proc(cptr)), client_timer_callback, cli_connect(cptr), TT_RELATIVE, 2); } } return 1; } /** Start a connection to another server. * @param aconf Connect block data for target server. * @param by Client who requested the connection (if any). * @return Non-zero on success; zero on failure. */ int connect_server(struct ConfItem* aconf, struct Client* by) { struct Client* cptr = 0; assert(0 != aconf); if (aconf->dns_pending) { sendto_opmask(0, SNO_OLDSNO, "Server %s connect DNS pending", aconf->name); return 0; } Debug((DEBUG_NOTICE, "Connect to %s[@%s]", aconf->name, ircd_ntoa(&aconf->address.addr))); if ((cptr = FindClient(aconf->name))) { if (IsServer(cptr) || IsMe(cptr)) { sendto_opmask(0, SNO_OLDSNO, "Server %s already present from %s", aconf->name, cli_name(cli_from(cptr))); if (by && IsUser(by) && !MyUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Server %s already present " "from %s", by, aconf->name, cli_name(cli_from(cptr))); } return 0; } else if (IsHandshake(cptr) || IsConnecting(cptr)) { if (by && IsUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connection to %s already in " "progress", by, cli_name(cptr)); } return 0; } } /* * If we don't know the IP# for this host and it is a hostname and * not a ip# string, then try and find the appropriate host record. */ if (!irc_in_addr_valid(&aconf->address.addr) && !ircd_aton(&aconf->address.addr, aconf->host)) { char buf[HOSTLEN + 1]; host_from_uh(buf, aconf->host, HOSTLEN); gethost_byname(buf, connect_dns_callback, aconf); aconf->dns_pending = 1; return 0; } cptr = make_client(NULL, STAT_UNKNOWN_SERVER); /* * Copy these in so we have something for error detection. */ ircd_strncpy(cli_name(cptr), aconf->name, HOSTLEN); ircd_strncpy(cli_sockhost(cptr), aconf->host, HOSTLEN); /* * Attach config entries to client here rather than in * completed_connection. This to avoid null pointer references */ attach_confs_byhost(cptr, aconf->host, CONF_SERVER); if (!find_conf_byhost(cli_confs(cptr), aconf->host, CONF_SERVER)) { sendto_opmask(0, SNO_OLDSNO, "Host %s is not enabled for " "connecting: no Connect block", aconf->name); if (by && IsUser(by) && !MyUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connect to host %s failed: no " "Connect block", by, aconf->name); } det_confs_butmask(cptr, 0); free_client(cptr); return 0; } /* * attempt to connect to the server in the conf line */ if (!connect_inet(aconf, cptr)) { if (by && IsUser(by) && !MyUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Couldn't connect to %s", by, cli_name(cptr)); } det_confs_butmask(cptr, 0); free_client(cptr); return 0; } /* * NOTE: if we're here we have a valid C:Line and the client should * have started the connection and stored the remote address/port and * ip address name in itself * * The socket has been connected or connect is in progress. */ make_server(cptr); if (by && IsUser(by)) { ircd_snprintf(0, cli_serv(cptr)->by, sizeof(cli_serv(cptr)->by), "%s%s", NumNick(by)); assert(0 == cli_serv(cptr)->user); cli_serv(cptr)->user = cli_user(by); cli_user(by)->refcnt++; } else { *(cli_serv(cptr))->by = '\0'; /* strcpy(cptr->serv->by, "Auto"); */ } cli_serv(cptr)->up = &me; SetConnecting(cptr); if (cli_fd(cptr) > HighestFd) HighestFd = cli_fd(cptr); LocalClientArray[cli_fd(cptr)] = cptr; Count_newunknown(UserStats); /* Actually we lie, the connect hasn't succeeded yet, but we have a valid * cptr, so we register it now. * Maybe these two calls should be merged. */ add_client_to_list(cptr); hAddClient(cptr); /* nextping = CurrentTime; */ return (s_state(&cli_socket(cptr)) == SS_CONNECTED) ? completed_connection(cptr) : 1; } /** Find the real hostname for the host running the server (or one which * matches the server's name) and its primary IP#. Hostname is stored * in the client structure passed as a pointer. */ void init_server_identity(void) { const struct LocalConf* conf = conf_get_local(); assert(0 != conf); ircd_strncpy(cli_name(&me), conf->name, HOSTLEN); SetYXXServerName(&me, conf->numeric); } /** Process events on a client socket. * @param ev Socket event structure that has a struct Connection as * its associated data. */ static void client_sock_callback(struct Event* ev) { struct Client* cptr; struct Connection* con; char *fmt = "%s"; char *fallback = 0; assert(0 != ev_socket(ev)); assert(0 != s_data(ev_socket(ev))); con = (struct Connection*) s_data(ev_socket(ev)); assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY); cptr = con_client(con); assert(0 == cptr || con == cli_connect(cptr)); switch (ev_type(ev)) { case ET_DESTROY: con_freeflag(con) &= ~FREEFLAG_SOCKET; if (!con_freeflag(con) && !cptr) free_connection(con); #if defined(USE_SSL) ssl_free(ev_socket(ev)); #endif break; case ET_CONNECT: /* socket connection completed */ if (!completed_connection(cptr) || IsDead(cptr)) fallback = cli_info(cptr); break; case ET_ERROR: /* an error occurred */ fallback = cli_info(cptr); cli_error(cptr) = ev_data(ev); /* If the OS told us we have a bad file descriptor, we should * record that for future reference. */ if (cli_error(cptr) == EBADF) cli_fd(cptr) = -1; if (s_state(&(con_socket(con))) == SS_CONNECTING) { completed_connection(cptr); /* for some reason, the os_get_sockerr() in completed_connection() * can return 0 even when ev_data(ev) indicates a real error, so * re-assign the client error here. */ cli_error(cptr) = ev_data(ev); break; } /*FALLTHROUGH*/ case ET_EOF: /* end of file on socket */ Debug((DEBUG_ERROR, "READ ERROR: fd = %d %d", cli_fd(cptr), cli_error(cptr))); SetFlag(cptr, FLAG_DEADSOCKET); if ((IsServer(cptr) || IsHandshake(cptr)) && cli_error(cptr) == 0) { exit_client_msg(cptr, cptr, &me, "Server %s closed the connection (%s)", cli_name(cptr), cli_serv(cptr)->last_error_msg); return; } else { fmt = "Read error: %s"; fallback = "EOF from client"; } break; case ET_WRITE: /* socket is writable */ ClrFlag(cptr, FLAG_BLOCKED); if (cli_listing(cptr) && MsgQLength(&(cli_sendQ(cptr))) < 2048) list_next_channels(cptr); Debug((DEBUG_SEND, "Sending queued data to %C", cptr)); send_queued(cptr); break; case ET_READ: /* socket is readable */ if (!IsDead(cptr)) { Debug((DEBUG_DEBUG, "Reading data from %C", cptr)); if (read_packet(cptr, 1) == 0) /* error while reading packet */ fallback = "EOF from client"; } break; default: assert(0 && "Unrecognized socket event in client_sock_callback()"); break; } assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr)); if (fallback) { const char* msg = (cli_error(cptr)) ? strerror(cli_error(cptr)) : fallback; if (!msg) msg = "Unknown error"; exit_client_msg(cptr, cptr, &me, fmt, msg); } } /** Process a timer on client socket. * @param ev Timer event that has a struct Connection as its * associated data. */ static void client_timer_callback(struct Event* ev) { struct Client* cptr; struct Connection* con; assert(0 != ev_timer(ev)); assert(0 != t_data(ev_timer(ev))); assert(ET_DESTROY == ev_type(ev) || ET_EXPIRE == ev_type(ev)); con = (struct Connection*) t_data(ev_timer(ev)); assert(0 != con_client(con) || ev_type(ev) == ET_DESTROY); cptr = con_client(con); assert(0 == cptr || con == cli_connect(cptr)); if (ev_type(ev)== ET_DESTROY) { con_freeflag(con) &= ~FREEFLAG_TIMER; /* timer has expired... */ if (!con_freeflag(con) && !cptr) free_connection(con); /* client is being destroyed */ } else { Debug((DEBUG_LIST, "Client process timer for %C expired; processing", cptr)); read_packet(cptr, 0); /* read_packet will re-add timer if needed */ } assert(0 == cptr || 0 == cli_connect(cptr) || con == cli_connect(cptr)); }
/** Check access for a server given its name (passed in cptr struct). * Must check for all C/N lines which have a name which matches the * name given and a host which matches. A host alias which is the * same as the server name is also acceptable in the host field of a * C/N line. * @param cptr Peer server to check. * @return 0 if accepted, -1 if access denied. */ int conf_check_server(struct Client *cptr) { struct ConfItem* c_conf = NULL; struct SLink* lp; Debug((DEBUG_DNS, "sv_cl: check access for %s[%s]", cli_name(cptr), cli_sockhost(cptr))); if (IsUnknown(cptr) && !attach_confs_byname(cptr, cli_name(cptr), CONF_SERVER)) { Debug((DEBUG_DNS, "No C/N lines for %s", cli_sockhost(cptr))); return -1; } lp = cli_confs(cptr); /* * We initiated this connection so the client should have a C and N * line already attached after passing through the connect_server() * function earlier. */ if (IsConnecting(cptr) || IsHandshake(cptr)) { c_conf = find_conf_byname(lp, cli_name(cptr), CONF_SERVER); if (!c_conf) { sendto_opmask_butone(0, SNO_OLDSNO, "Connect Error: lost Connect block for %s", cli_name(cptr)); det_confs_butmask(cptr, 0); return -1; } } /* Try finding the Connect block by DNS name and IP next. */ if (!c_conf && !(c_conf = find_conf_byhost(lp, cli_sockhost(cptr), CONF_SERVER))) c_conf = find_conf_byip(lp, &cli_ip(cptr), CONF_SERVER); /* * Attach by IP# only if all other checks have failed. * It is quite possible to get here with the strange things that can * happen when using DNS in the way the irc server does. -avalon */ if (!c_conf) c_conf = find_conf_byip(lp, &cli_ip(cptr), CONF_SERVER); /* * detach all conf lines that got attached by attach_confs() */ det_confs_butmask(cptr, 0); /* * if no Connect block, then deny access */ if (!c_conf) { Debug((DEBUG_DNS, "sv_cl: access denied: %s[%s@%s]", cli_name(cptr), cli_username(cptr), cli_sockhost(cptr))); return -1; } /* * attach the Connect block to the client structure for later use. */ attach_conf(cptr, c_conf); if (!irc_in_addr_valid(&c_conf->address.addr)) memcpy(&c_conf->address.addr, &cli_ip(cptr), sizeof(c_conf->address.addr)); Debug((DEBUG_DNS, "sv_cl: access ok: %s[%s]", cli_name(cptr), cli_sockhost(cptr))); return 0; }
/** Start a connection to another server. * @param aconf Connect block data for target server. * @param by Client who requested the connection (if any). * @return Non-zero on success; zero on failure. */ int connect_server(struct ConfItem* aconf, struct Client* by) { struct Client* cptr = 0; assert(0 != aconf); if (aconf->dns_pending) { sendto_opmask_butone(0, SNO_OLDSNO, "Server %s connect DNS pending", aconf->name); return 0; } Debug((DEBUG_NOTICE, "Connect to %s[@%s]", aconf->name, ircd_ntoa(&aconf->address.addr))); if ((cptr = FindClient(aconf->name))) { if (IsServer(cptr) || IsMe(cptr)) { sendto_opmask_butone(0, SNO_OLDSNO, "Server %s already present from %s", aconf->name, cli_name(cli_from(cptr))); if (by && IsUser(by) && !MyUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Server %s already present " "from %s", by, aconf->name, cli_name(cli_from(cptr))); } return 0; } else if (IsHandshake(cptr) || IsConnecting(cptr)) { if (by && IsUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connection to %s already in " "progress", by, cli_name(cptr)); } return 0; } } /* * If we don't know the IP# for this host and it is a hostname and * not a ip# string, then try and find the appropriate host record. */ if (!irc_in_addr_valid(&aconf->address.addr) && !ircd_aton(&aconf->address.addr, aconf->host)) { char buf[HOSTLEN + 1]; host_from_uh(buf, aconf->host, HOSTLEN); gethost_byname(buf, connect_dns_callback, aconf); aconf->dns_pending = 1; return 0; } cptr = make_client(NULL, STAT_UNKNOWN_SERVER); /* * Copy these in so we have something for error detection. */ ircd_strncpy(cli_name(cptr), aconf->name, HOSTLEN); ircd_strncpy(cli_sockhost(cptr), aconf->host, HOSTLEN); /* * Attach config entries to client here rather than in * completed_connection. This to avoid null pointer references */ attach_confs_byhost(cptr, aconf->host, CONF_SERVER); if (!find_conf_byhost(cli_confs(cptr), aconf->host, CONF_SERVER)) { sendto_opmask_butone(0, SNO_OLDSNO, "Host %s is not enabled for " "connecting: no Connect block", aconf->name); if (by && IsUser(by) && !MyUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Connect to host %s failed: no " "Connect block", by, aconf->name); } det_confs_butmask(cptr, 0); free_client(cptr); return 0; } /* * attempt to connect to the server in the conf line */ if (!connect_inet(aconf, cptr)) { if (by && IsUser(by) && !MyUser(by)) { sendcmdto_one(&me, CMD_NOTICE, by, "%C :Couldn't connect to %s", by, cli_name(cptr)); } det_confs_butmask(cptr, 0); free_client(cptr); return 0; } /* * NOTE: if we're here we have a valid C:Line and the client should * have started the connection and stored the remote address/port and * ip address name in itself * * The socket has been connected or connect is in progress. */ make_server(cptr); if (by && IsUser(by)) { ircd_snprintf(0, cli_serv(cptr)->by, sizeof(cli_serv(cptr)->by), "%s%s", NumNick(by)); assert(0 == cli_serv(cptr)->user); cli_serv(cptr)->user = cli_user(by); cli_user(by)->refcnt++; } else { *(cli_serv(cptr))->by = '\0'; /* strcpy(cptr->serv->by, "Auto"); */ } cli_serv(cptr)->up = &me; SetConnecting(cptr); if (cli_fd(cptr) > HighestFd) HighestFd = cli_fd(cptr); LocalClientArray[cli_fd(cptr)] = cptr; Count_newunknown(UserStats); /* Actually we lie, the connect hasn't succeeded yet, but we have a valid * cptr, so we register it now. * Maybe these two calls should be merged. */ add_client_to_list(cptr); hAddClient(cptr); /* nextping = CurrentTime; */ return (s_state(&cli_socket(cptr)) == SS_CONNECTED) ? completed_connection(cptr) : 1; }