Esempio n. 1
0
static void load_symbols(bool is_dummy)
{
   if (is_dummy)
   {
      SYM_DUMMY(retro_init);
      SYM_DUMMY(retro_deinit);

      SYM_DUMMY(retro_api_version);
      SYM_DUMMY(retro_get_system_info);
      SYM_DUMMY(retro_get_system_av_info);

      SYM_DUMMY(retro_set_environment);
      SYM_DUMMY(retro_set_video_refresh);
      SYM_DUMMY(retro_set_audio_sample);
      SYM_DUMMY(retro_set_audio_sample_batch);
      SYM_DUMMY(retro_set_input_poll);
      SYM_DUMMY(retro_set_input_state);

      SYM_DUMMY(retro_set_controller_port_device);

      SYM_DUMMY(retro_reset);
      SYM_DUMMY(retro_run);

      SYM_DUMMY(retro_serialize_size);
      SYM_DUMMY(retro_serialize);
      SYM_DUMMY(retro_unserialize);

      SYM_DUMMY(retro_cheat_reset);
      SYM_DUMMY(retro_cheat_set);

      SYM_DUMMY(retro_load_game);
      SYM_DUMMY(retro_load_game_special);

      SYM_DUMMY(retro_unload_game);
      SYM_DUMMY(retro_get_region);
      SYM_DUMMY(retro_get_memory_data);
      SYM_DUMMY(retro_get_memory_size);
   }
   else
   {
#ifdef HAVE_DYNAMIC
      if (path_is_directory(g_settings.libretro))
      {
         char libretro_core_buffer[PATH_MAX];
         if (!find_first_libretro(libretro_core_buffer, sizeof(libretro_core_buffer),
                  g_settings.libretro, g_extern.fullpath))
         {
            RARCH_ERR("libretro_path is a directory, but no valid libretro implementation was found.\n");
            rarch_fail(1, "load_dynamic()");
         }

         strlcpy(g_settings.libretro, libretro_core_buffer, sizeof(g_settings.libretro));
      }

      // Need to use absolute path for this setting. It can be saved to ROM history,
      // and a relative path would break in that scenario.
      path_resolve_realpath(g_settings.libretro, sizeof(g_settings.libretro));

      RARCH_LOG("Loading dynamic libretro from: \"%s\"\n", g_settings.libretro);
      lib_handle = dylib_load(g_settings.libretro);
      if (!lib_handle)
      {
         RARCH_ERR("Failed to open dynamic library: \"%s\"\n", g_settings.libretro);
         rarch_fail(1, "load_dynamic()");
      }
#endif

      SYM(retro_init);
      SYM(retro_deinit);

      SYM(retro_api_version);
      SYM(retro_get_system_info);
      SYM(retro_get_system_av_info);

      SYM(retro_set_environment);
      SYM(retro_set_video_refresh);
      SYM(retro_set_audio_sample);
      SYM(retro_set_audio_sample_batch);
      SYM(retro_set_input_poll);
      SYM(retro_set_input_state);

      SYM(retro_set_controller_port_device);

      SYM(retro_reset);
      SYM(retro_run);

      SYM(retro_serialize_size);
      SYM(retro_serialize);
      SYM(retro_unserialize);

      SYM(retro_cheat_reset);
      SYM(retro_cheat_set);

      SYM(retro_load_game);
      SYM(retro_load_game_special);

      SYM(retro_unload_game);
      SYM(retro_get_region);
      SYM(retro_get_memory_data);
      SYM(retro_get_memory_size);
   }
}
Esempio n. 2
0
static void load_symbols(void)
{
#ifdef HAVE_DYNAMIC
   const char *libretro_path = g_settings.libretro;
   char libretro_core_buffer[PATH_MAX];

   if (path_is_directory(g_settings.libretro))
   {
      if (!find_first_libretro(libretro_core_buffer, sizeof(libretro_core_buffer),
               g_settings.libretro, g_extern.fullpath))
      {
         RARCH_ERR("libretro_path is a directory, but no valid libretro implementation was found.\n");
         rarch_fail(1, "load_dynamic()");
      }

      libretro_path = libretro_core_buffer;
   }

   RARCH_LOG("Loading dynamic libretro from: \"%s\"\n", libretro_path);
   lib_handle = dylib_load(libretro_path);
   if (!lib_handle)
   {
      RARCH_ERR("Failed to open dynamic library: \"%s\"\n", libretro_path);
      rarch_fail(1, "load_dynamic()");
   }
#endif

   SYM(retro_init);
   SYM(retro_deinit);

   SYM(retro_api_version);
   SYM(retro_get_system_info);
   SYM(retro_get_system_av_info);

   SYM(retro_set_environment);
   SYM(retro_set_video_refresh);
   SYM(retro_set_audio_sample);
   SYM(retro_set_audio_sample_batch);
   SYM(retro_set_input_poll);
   SYM(retro_set_input_state);

   SYM(retro_set_controller_port_device);

   SYM(retro_reset);
   SYM(retro_run);

   SYM(retro_serialize_size);
   SYM(retro_serialize);
   SYM(retro_unserialize);

   SYM(retro_cheat_reset);
   SYM(retro_cheat_set);

   SYM(retro_load_game);
   SYM(retro_load_game_special);

   SYM(retro_unload_game);
   SYM(retro_get_region);
   SYM(retro_get_memory_data);
   SYM(retro_get_memory_size);
}