Esempio n. 1
0
File: menu.c Progetto: ueno/emacs
static void
keymap_panes (Lisp_Object *keymaps, ptrdiff_t nmaps)
{
  ptrdiff_t mapno;

  init_menu_items ();

  /* Loop over the given keymaps, making a pane for each map.
     But don't make a pane that is empty--ignore that map instead.
     P is the number of panes we have made so far.  */
  for (mapno = 0; mapno < nmaps; mapno++)
    single_keymap_panes (keymaps[mapno],
			 Fkeymap_prompt (keymaps[mapno]), Qnil, 10);

  finish_menu_items ();
}
Esempio n. 2
0
File: menu.c Progetto: ueno/emacs
/* Push all the panes and items of a menu described by the
   alist-of-alists MENU.
   This handles old-fashioned calls to x-popup-menu.  */
void
list_of_panes (Lisp_Object menu)
{
  Lisp_Object tail;

  init_menu_items ();

  for (tail = menu; CONSP (tail); tail = XCDR (tail))
    {
      Lisp_Object elt, pane_name, pane_data;
      elt = XCAR (tail);
      pane_name = Fcar (elt);
      CHECK_STRING (pane_name);
      push_menu_pane (encode_menu_string (pane_name), Qnil);
      pane_data = Fcdr (elt);
      CHECK_CONS (pane_data);
      list_of_items (pane_data);
    }

  finish_menu_items ();
}
Esempio n. 3
0
File: w32menu.c Progetto: 0xAX/emacs
void
set_frame_menubar (struct frame *f, bool first_time, bool deep_p)
{
  HMENU menubar_widget = f->output_data.w32->menubar_widget;
  Lisp_Object items;
  widget_value *wv, *first_wv, *prev_wv = 0;
  int i, last_i;
  int *submenu_start, *submenu_end;
  int *submenu_top_level_items, *submenu_n_panes;

  /* We must not change the menubar when actually in use.  */
  if (f->output_data.w32->menubar_active)
    return;

  XSETFRAME (Vmenu_updating_frame, f);

  if (! menubar_widget)
    deep_p = true;

  if (deep_p)
    {
      /* Make a widget-value tree representing the entire menu trees.  */

      struct buffer *prev = current_buffer;
      Lisp_Object buffer;
      ptrdiff_t specpdl_count = SPECPDL_INDEX ();
      int previous_menu_items_used = f->menu_bar_items_used;
      Lisp_Object *previous_items
	= (Lisp_Object *) alloca (previous_menu_items_used
				  * word_size);

      /* If we are making a new widget, its contents are empty,
	 do always reinitialize them.  */
      if (! menubar_widget)
	previous_menu_items_used = 0;

      buffer = XWINDOW (FRAME_SELECTED_WINDOW (f))->contents;
      specbind (Qinhibit_quit, Qt);
      /* Don't let the debugger step into this code
	 because it is not reentrant.  */
      specbind (Qdebug_on_next_call, Qnil);

      record_unwind_save_match_data ();

      if (NILP (Voverriding_local_map_menu_flag))
	{
	  specbind (Qoverriding_terminal_local_map, Qnil);
	  specbind (Qoverriding_local_map, Qnil);
	}

      set_buffer_internal_1 (XBUFFER (buffer));

      /* Run the hooks.  */
      safe_run_hooks (Qactivate_menubar_hook);
      safe_run_hooks (Qmenu_bar_update_hook);
      fset_menu_bar_items (f, menu_bar_items (FRAME_MENU_BAR_ITEMS (f)));

      items = FRAME_MENU_BAR_ITEMS (f);

      /* Save the frame's previous menu bar contents data.  */
      if (previous_menu_items_used)
	memcpy (previous_items, XVECTOR (f->menu_bar_vector)->contents,
		previous_menu_items_used * word_size);

      /* Fill in menu_items with the current menu bar contents.
	 This can evaluate Lisp code.  */
      save_menu_items ();

      menu_items = f->menu_bar_vector;
      menu_items_allocated = VECTORP (menu_items) ? ASIZE (menu_items) : 0;
      submenu_start = (int *) alloca (ASIZE (items) * sizeof (int));
      submenu_end = (int *) alloca (ASIZE (items) * sizeof (int));
      submenu_n_panes = (int *) alloca (ASIZE (items) * sizeof (int));
      submenu_top_level_items = (int *) alloca (ASIZE (items) * sizeof (int));
      init_menu_items ();
      for (i = 0; i < ASIZE (items); i += 4)
	{
	  Lisp_Object key, string, maps;

	  last_i = i;

	  key = AREF (items, i);
	  string = AREF (items, i + 1);
	  maps = AREF (items, i + 2);
	  if (NILP (string))
	    break;

	  submenu_start[i] = menu_items_used;

	  menu_items_n_panes = 0;
	  submenu_top_level_items[i]
	    = parse_single_submenu (key, string, maps);
	  submenu_n_panes[i] = menu_items_n_panes;

	  submenu_end[i] = menu_items_used;
	}

      finish_menu_items ();

      /* Convert menu_items into widget_value trees
	 to display the menu.  This cannot evaluate Lisp code.  */

      wv = make_widget_value ("menubar", NULL, true, Qnil);
      wv->button_type = BUTTON_TYPE_NONE;
      first_wv = wv;

      for (i = 0; i < last_i; i += 4)
	{
	  menu_items_n_panes = submenu_n_panes[i];
	  wv = digest_single_submenu (submenu_start[i], submenu_end[i],
				      submenu_top_level_items[i]);
	  if (prev_wv)
	    prev_wv->next = wv;
	  else
	    first_wv->contents = wv;
	  /* Don't set wv->name here; GC during the loop might relocate it.  */
	  wv->enabled = true;
	  wv->button_type = BUTTON_TYPE_NONE;
	  prev_wv = wv;
	}

      set_buffer_internal_1 (prev);

      /* If there has been no change in the Lisp-level contents
	 of the menu bar, skip redisplaying it.  Just exit.  */

      for (i = 0; i < previous_menu_items_used; i++)
	if (menu_items_used == i
	    || (!EQ (previous_items[i], AREF (menu_items, i))))
	  break;
      if (i == menu_items_used && i == previous_menu_items_used && i != 0)
	{
	  free_menubar_widget_value_tree (first_wv);
	  discard_menu_items ();
          unbind_to (specpdl_count, Qnil);
	  return;
	}

      fset_menu_bar_vector (f, menu_items);
      f->menu_bar_items_used = menu_items_used;

      /* This undoes save_menu_items.  */
      unbind_to (specpdl_count, Qnil);

      /* Now GC cannot happen during the lifetime of the widget_value,
	 so it's safe to store data from a Lisp_String, as long as
	 local copies are made when the actual menu is created.
	 Windows takes care of this for normal string items, but
	 not for owner-drawn items or additional item-info.  */
      wv = first_wv->contents;
      for (i = 0; i < ASIZE (items); i += 4)
	{
	  Lisp_Object string;
	  string = AREF (items, i + 1);
	  if (NILP (string))
	    break;
	  wv->name = SSDATA (string);
	  update_submenu_strings (wv->contents);
	  wv = wv->next;
	}
    }
  else
    {
      /* Make a widget-value tree containing
	 just the top level menu bar strings.  */

      wv = make_widget_value ("menubar", NULL, true, Qnil);
      wv->button_type = BUTTON_TYPE_NONE;
      first_wv = wv;

      items = FRAME_MENU_BAR_ITEMS (f);
      for (i = 0; i < ASIZE (items); i += 4)
	{
	  Lisp_Object string;

	  string = AREF (items, i + 1);
	  if (NILP (string))
	    break;

	  wv = make_widget_value (SSDATA (string), NULL, true, Qnil);
	  wv->button_type = BUTTON_TYPE_NONE;
	  /* This prevents lwlib from assuming this
	     menu item is really supposed to be empty.  */
	  /* The EMACS_INT cast avoids a warning.
	     This value just has to be different from small integers.  */
	  wv->call_data = (void *) (EMACS_INT) (-1);

	  if (prev_wv)
	    prev_wv->next = wv;
	  else
	    first_wv->contents = wv;
	  prev_wv = wv;
	}

      /* Forget what we thought we knew about what is in the
	 detailed contents of the menu bar menus.
	 Changing the top level always destroys the contents.  */
      f->menu_bar_items_used = 0;
    }

  /* Create or update the menu bar widget.  */

  block_input ();

  if (menubar_widget)
    {
      /* Empty current menubar, rather than creating a fresh one.  */
      while (DeleteMenu (menubar_widget, 0, MF_BYPOSITION))
	;
    }
  else
    {
      menubar_widget = CreateMenu ();
    }
  fill_in_menu (menubar_widget, first_wv->contents);

  free_menubar_widget_value_tree (first_wv);

  {
    HMENU old_widget = f->output_data.w32->menubar_widget;

    f->output_data.w32->menubar_widget = menubar_widget;
    SetMenu (FRAME_W32_WINDOW (f), f->output_data.w32->menubar_widget);
    /* Causes flicker when menu bar is updated
    DrawMenuBar (FRAME_W32_WINDOW (f)); */

    /* Force the window size to be recomputed so that the frame's text
       area remains the same, if menubar has just been created.  */
    if (old_widget == NULL)
      {
	windows_or_buffers_changed = 23;
	adjust_frame_size (f, -1, -1, 2, false, Qmenu_bar_lines);
      }
  }

  unblock_input ();
}