void flamerFire( gentity_t *ent ) { vec3_t origin; // Correct muzzle so that the missile does not start in the ceiling VectorMA( muzzle, -7.0f, up, origin ); // Correct muzzle so that the missile fires from the player's hand VectorMA( origin, 4.5f, right, origin ); fire_flamer( ent, origin, forward ); }
void flamerFire( gentity_t *ent ) { gentity_t *m; m = fire_flamer( ent, muzzle, forward ); }