Esempio n. 1
0
void lockBlobLauncherFire( gentity_t *ent )
{
  gentity_t *m;

  m = fire_lockblob( ent, muzzle, forward );

//  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics
}
Esempio n. 2
0
void lockBlobLauncherFire( gentity_t *ent )
{
  gentity_t *m;

  m = fire_lockblob( ent, muzzle, forward );

  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics //although no point, there's a secret where humans can buy this weapon for 3000 funds. People may ask 'why are bots holding invisable guns, shooting blobs/barbs?' I just like to troll them. But remember, this is a secret.
}
Esempio n. 3
0
void lockBlobLauncherFire( gentity_t *ent )
{
	fire_lockblob( ent, muzzle, forward );
}