void lockBlobLauncherFire( gentity_t *ent ) { gentity_t *m; m = fire_lockblob( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics }
void lockBlobLauncherFire( gentity_t *ent ) { gentity_t *m; m = fire_lockblob( ent, muzzle, forward ); VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics //although no point, there's a secret where humans can buy this weapon for 3000 funds. People may ask 'why are bots holding invisable guns, shooting blobs/barbs?' I just like to troll them. But remember, this is a secret. }
void lockBlobLauncherFire( gentity_t *ent ) { fire_lockblob( ent, muzzle, forward ); }